Temple Garden, Hallowed Fountain, and Breeding Pool are all Forest or Islands.
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You know I like all of your suggestions and I'll probably make a new goblin deck based around the Recruiter-Ringleader combo. I love that. Thanks very much.
I have this deck and it pisses people off. It's one of my favorite decks to play. I have lost but it's only been cause I have bad luck and can't start with lands in my hand to save my life.
No 2010 is out. Zendikar block, 2011, Scars block is standard atm.
Durr, knew I forgot something.
Wall of Reverence was on my mind the whole time I made this deck.. I might throw them in instead of Congregate. What do you think?
Thanks for the color catch.. Wall of Tears is better than Kaijin by itself yes, but a few walls in this deck (i.e. Battlement, Perimeter, and Stalwart) depend on other creatures having defender which Wall of Tears lacks because of its age.
Verdant Catacombs :D Get what you need when you need it.
Thanks, I'm trying to keep it standard or spellbook would probably be in here.
Oook. I took out 1 searing blaze, both Koths, and a Hero for 4 guides.
Forgot about Guides!? Damn me.. I agree with that.
Hahaha, woop! Thought about putting two in, but.. well, I don't have two and really only need one with the Zenith.
Well, okay, I know they're ridiculously expensive.. but Inkmoth Nexus x4 would help a great deal. It's a turn 2 1/1 flyer ready for action.. Drowned Catacomb could do some good as well. Past the lands though! I agree with Vatmother over HotP.. but even more so I'd do Phyrexian Crusader. He's just amazing.. I know you're going for flying here, but you have 7 things in this deck to make him unblockable and if you wanted to go the extra mile after that.. switch out Tainted Strike with Virulent Swipe, give Crusader deathtouch and first strike and watch him wipe a board or rape that players poison counters. Even though the Tainted Strike are for the Invisimancers.. I don't think you need them.. In all honesty you could take out the Invisimancers and Unsummons completely and add counters like Mana Leak or Deprive.. they'd take out the need for unblockable and you could just focus on countering any flying creatures they happen to try to cast. It's taking a different perspective on it, but try it out if you'd like. Distortion Strike at that point would be a backup mechanism for if they do happen to get that annoying creature out you need to get by.
Haha, thanks. I've managed a turn 3 Putrefax with double strike.. was pretty nasty.
Thoughtseize >.< too bad they're so damned expensive
Wolfbriar Elemental works wonders with ramp.
Haha, yeah it pissed off one of my friends so far. Just have to have a few more test subjects willing to cooperate.
No Time Sieve/Thopter Assembly trick for you?
I'm pretty sure Magus wouldn't work for you first turn for the reason being that playing even a forest would note the start of your precombat mainphase and wouldn't allow you to reap benefits from Magus' ability until next turn. http://old.sfmagic.org/files/mtg_turn.html
What do you mean specifically? :P I have 13 lands that produce Red mana in one way or another 9 that produce Blue mana 10 that produce Black mana and 12 that produce White mana. There aren't any basic lands in this deck. And there is no need for them.
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