Not sure where you would put it...but for more speed, maybe add in some sort of mana ramp. A 3rd turn Seething song would be nice. 5 mana on your third turn, that is a lot of potential damage coming at your opponent quickly.Or maybe Rite of Flame. 1st turn right of Rite of flame, 2 mana. Could be something like this. Play Land. Tap Land for Rite of Flame. You now have 2 mana. Play Goblin Guide and then Lightning bolt. Opponent just took 5 points of damage your very first turn.
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Good call, I am liking your comment on that one. Didn't even, dumb me, think about the idea that my opponent would be a smart douche and not attack me. What about Thran Foundry? That may be a way for me to win, even if they do not attack me. For 2 colorless mana I remove it from the game and shuffle my graveyard and library together. Basically, even if they do not attack me, they eventually run out of cards as I keep cycling my graveyard back into my library. It keeps my mana base intact.
I am so old...every card I suggest to people is too old, as well. :(
About 5th-6th turn? That is tasty!
Yep, it is direct damage. It flies right over the opponent's blockers. It would do good with this deck. I like Shrapnel Blast/Perilous Myr combo. And I like the Atog/Fling combo.
Good deal. Always nice to beat someone with a 500 dollar deck with a deck that is cheap but well put together, like the one you built. At first I was wondering why you were running so many lands (26), then looking at Kami, Rude Awakening, and Khalni Heart Expedition, it made perfect sense.
Cheap but good.
Down to 6 cards!
http://www.mtgvault.com/jessie/decks/artifact-2-mana-or-less/Compare. I like them both.
Like the deck.Not sure about the Consume Spirit...only because you can only use Black Mana for it's cost.
No Orim's Chant or Abeyance? Are those Modern cards?
Yep, Caress/Dreams/Jar is nice. And using mana ramp...you can get those cards out pretty quickly.
memory jar.With underworld dreams and megrim out, memory jar causes 21 points of damage for 5 mana. Game over. Turn the lights out, come back tomorrow. Would suggest adding in 3 and taking out Force Fruition. Not a modern card though, and pretty sure it is banned anyways. Just thought i would point out a good combo.
I am actually running Angel's Grace in my white deck, posted on this site. Check it out and see what you think. It is the deck that is, "1 life, i win."
Nice Idea. Thanks.
Needs 4 more cards, friend.
Indeed, in friendly sportsmanship, he is giving me 4 copies of Smelt. :)
More I think about it...this deck definitely needs to consider Bribery. Or can you say Confiscate? It lets you steal anything! I prefer something like Boomerang in this deck vs Unsummon. I mean, you have 12 cards/spells that let you steal their best creatures anyways. So something like Boomerang gives you better options. If they have more mana then you, Boomerang one of them. If they have a killer artifact/enchantment then Boomerang it. If they have a combo card out on the board, Boomerang it. Same reason I like Confiscate/Bribery in this deck vs Mind Control. Bribery lets you search their deck and take their very best creature! Mind Control (an expensive Control Magic, by the way) just lets you take whatever creature (even if it is only a 1/1 puny creature) they have on the board. Same with Confiscate. It lets you steal anything! ANYTHING! That is insane. Does your opponent have a Jace, the Mind Sculptor with loyalty counters on it? Steal it! It can take their artifacts. Their Enchantments. Their precious Land. Stealing a creature is one thing, stealing a Planeswalker is another. Confiscate wins games.
This deck against a human or goblin deck would be fun.
Yep, Control Magic is better than Mind Control. I agree. Bribery is a very nice card to consider, too.
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