I like it. Probably a better option than Prototype Portal. XD
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Thanks for the suggestions! =) My current, unfortunately bad version of this deck actual has quite a bit of graveyard to library. Wasn't sure if I'd need it or not when I actually have the right amounts of everything. XD
Ever think about adding Aven Mimeomancer?
Just make the deck entirely Rocket-Powered Turbo Slugs: http://www.mtgvault.com/ViewCard_Popup.aspx?CardName=Rocket-Powered%20Turbo%20Slug&Edition=UNH&Print=1
Primalcrux and Mul Daya Channelers. Maybe take out Verdant Force
Journeyer's Kite
That, sir, is pretty lolsy.
I feel like you'd be better off using Quest for Renewal over Copperhorn or the Ranger, though I understand that they're both nice and still have a place in the deck, maybe lower the counts on both and add 2 or 3 Quests.
Maybe grab something that gives indestructible.
Cursebreak, to get rid of the Heartless once you have your Titans out.
No Tezzi's Gambit?
Perhaps sideboard some Memoricides and/or similar cards to get rid of them in other decks so that they don't just remove all of your rats. XD
Maybe Thought Scour?
Cloudstone Curio makes the Balefire/Glitterfang combo so much more potent.
Maybe +2 Pierced Hearts to up the damage and number of cheap curses.
Cloudstone Curio?
On that note, I might get rid of Crossway for more of my instants and sorceries. I've yet to be able to properly construct the actual deck, but I've tested it on the Vault. -is a poor college student-
Might I suggest an Elixir of Immortality or two? In case, for whatever reason, you don't currently have 200 in your deck by the time Battle gets out. Also, Greater Auramancy can help protect your Battle of Wits. In fact, if you used Enchanted Evening, it would help protect everything.
My only issue is mana. I love Ripple and Cascade, but I think you need some form of ramp. Maybe some Wild Cantors, or, if this is just for design or Cockatrice, maybe add some Paradise Mantles or something. Birds of Paradise always helps. Manamorphose could change the color of mana and give you some draw, and, when it has Ripple from Thrumming, can give you extra mana to hard cast a second spell with Ripple, ja?
Well, the creature copy cats ill still work, and everything else you just need to cast before turn six.
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