IamAlphaGeek

336 Decks, 421 Comments, 29 Reputation

Did I say on the card? I don't think so. If that were the case, it would say Loyalty ability on it. I'm saying in the comprehensive rules. If they are, that's my mistake, I believe when I originally made my point, I stated, as far as I'm aware.

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Posted 21 May 2011 at 16:02 in reply to #164062 on INFINITE PLANESWALKER ABILITIES

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Not necessarily, it's just not as effective. You still get a centralized creature with ALL of the abilities, at least on the arguments that some people are providing, which don't account for the fact that, as far as I am aware, Loyalty Abilities are not considered to be Activated abilities.

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Posted 20 May 2011 at 22:34 in reply to #53993 on INFINITE PLANESWALKER ABILITIES

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But again, I say, they're Loyalty abilities, not Activated Abilities. Unless it says it's an Activated Ability, it isn't.

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Posted 20 May 2011 at 15:05 in reply to #164062 on INFINITE PLANESWALKER ABILITIES

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It's power and toughness are equal to it's mana cost, as noted in March of Machines.

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Posted 20 May 2011 at 05:52 in reply to #164287 on INFINITE PLANESWALKER ABILITIES

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No Idyllic Tutor?

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Posted 20 May 2011 at 03:13 as a comment on Enchantments

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Check Greater Auramancy.

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Posted 20 May 2011 at 02:27 as a comment on Enchantments

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That's accounted for, actually. Planeswalkers are permanents.Mycosynth makes all permanents artifacts and March of Machines makes all non creature artifacts into creatures.

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Posted 20 May 2011 at 02:22 in reply to #164175 on INFINITE PLANESWALKER ABILITIES

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Might want to check out some creatures with Devour.

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Posted 20 May 2011 at 02:18 as a comment on Sacrificial Horde 2.0

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But thanks for the tip! =)

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Posted 20 May 2011 at 01:45 in reply to #164151 on Triplets

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The quantity is primarily for frequency of draw, Agent for getting out Sen and Vault till I get Seeker.

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Posted 20 May 2011 at 01:44 in reply to #164151 on Triplets

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Despite it working on MtG Online as you have stated, I'd be inclined to disagree with the combo. As Jellow said, the abilities are refereed to as "Loyalty" abilities, not Act abilities. But don't get me wrong, it was a fine idea and I would love to see it work, but I'm just not seeing it.

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Posted 19 May 2011 at 05:00 as a comment on INFINITE PLANESWALKER ABILITIES

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Why'd you have to go and ruin Jund by adding infect? This makes me sad TT^TT

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Posted 19 May 2011 at 04:51 as a comment on Jund Infect

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*facepalm* Stupid Laptop

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Posted 18 May 2011 at 02:23 in reply to #163580 on Assassin Mk3

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I like how Words of Wilding make you significantly harder to mill.

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Posted 17 May 2011 at 15:21 as a comment on BEARS

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I'd still suggest throwing in a Plague Myr or 2 to help speed things up.

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Posted 17 May 2011 at 06:05 in reply to #162894 on Tezzeret's Time Machine

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For DoJ and other Wrath effects, you might want to have some White counterspells sideboarded. Also, for that situation, maybe consider an Eldrazi Monument? I'm not sure if you'll be able to keep the creature cost up without Luminarch active, though.

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Posted 17 May 2011 at 05:50 as a comment on War of the Heavens

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This deck . . . it is made of awesome. Got any Bear Cavalry?

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Posted 17 May 2011 at 05:41 as a comment on BEARS

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So why no Mortify?

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Posted 16 May 2011 at 05:14 in reply to #163026 on Orzhov's Legacy

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I do love Orzhov attrition decks. So much fun.

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Posted 16 May 2011 at 04:57 as a comment on Orzhov's Legacy

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^He's right

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Posted 16 May 2011 at 02:01 as a comment on War of the Heavens

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