takeout JTMS in sideboard-> Venser exile the archon, gain 3 life per turn
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i do like spellskites, i just wanted to make sure you knew that, and actually, i dont even think you would need 20 lands due to the nice low mana cost of this deck, and personally, i really do like this illusion deck because it really is an atual illusion deck, not MASSIVE LIVING WEAPON+ some illusions, like every other one ive seen, it really is VERY Focused, like a tribal deck should be
this, elspeth isnt fiting in this deck though, i really like the idea btw
Also, youre running for infestations, which means youll probably pull on of those instead of a treasure hunt, which you also nee to worry about
diabolic tutor is also 4 mana, which you wont want to have on the ground, as it will be better to be turned into a zombie quickly asap, tutors are slowing you down imo
youre going to want to pull a treasure hunt with treasure hunt, just saying, unique idea, make it for fun, good job on a truely origional deck from what ive seen so far
5)Blinding souleaters, you need them
1)Get a better sideboard FOR THE DECK, not a whole other deck 2)Nice idea 3)-1 JTMS, not legal in standard, as the rest of the deck is 4)+1 gideon
lol, go to your venser deck and read the comment, ive extended games until i was ready to win with the idea
I didnt know drudge skeletons had a vagina O.o OT: my friend is making a vampire black type 2, ill point him this way for some decent ideas for his
typical B/U infect deck, sorry, i feel bad, this is like the 5th deck ive commented negatively on in a row due to unorigionality
I dont like this deck because: black lotus, 2 moxes, JTMS, and FoW. I Would probably file a court case for harassment if i played against this deck in any circumstance, its just plainly not fun to even look at
Also, up to 22-24 lands: How often do you loose because you dont have enough mana.... Now how often do you loose because of having too much mana..... How do these compare???? O.o
I Like the very focused idea, a true tribal deck. Fun fact about illusions and spellskite: Spellskite will fail at a redirect, because as soon as a target for a spell is announced (assuming its an illusion that is targeted) the effect of the death of the illusion is instantly put on the stack, and thus even if redirected, the illusion will still die. Id replace the spellskite with grand architects
not gonna lie, anything with 4 mindsculptors instantly tells me to not even rad the rest of the deck, because as soon as jace hits its game over, even if its not the last ability, i would not even play against this deck, i would rather drop out of the tournament Dont get me wrong here, not hating on your deck, but was there really a need to put in Four Mindsculptors? Really? unless the tile says Mill in it, i shouldnt see 4 of them, id find something that contributes more towards your goal. And its not a standstill if youre milling 10-20+ cards a turn.......
If you check out mine, which is my legit standard deck, youll see that i went blue/white so i could pump up the soldiers a little bit, my other choice was black white, but decided against it, as blue could be more usefull with the counters. However, in your deck, i personally think the mana curve for creatures is too high for the most part, i mean most of your 2 drops are creature removal, which can only be used so much, going back to my deck, most of my deck dran 4/5/3, and i had mostly creatures, and mana ramp, but i decided i needed to change the deck to nothing higher than a 4 drop, to play the deck successfully. Ive edited my deck about 6 times, and i have yet to update it recently on here. But you should def take at least a look at it. I also made it the day after the m12 release, without any knowlege of other decks made in the same way.
kk, lemme print out my white soldier deck pre m12 thats not type 2 at all, and imagine me putting the CST combo in
Ahh, you would be correct, then i say grand architect would be fine in this deck, there arent very many +1+1 global blue pumps, and i dont know of very many off the top of my head
Counterbalance, Check it out, its truly a fun card to play
Take out the grand architects. They will destroy your creatures, unless youre just using them for the +1+1, which you probably are, and i guess you could always tap your lord for mana
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