scroll rack seems good with land tax and the fetchlands
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legacy merfolks, tempo thresh/rug tempo, team america, new horizon (though that deck isnt as popular as it used to be)
I would add goblin guide. I think you can play less than 24 lands, considering you have nothing above 2 mana.
it surprises me that its Ub fish and it doesn't run perish in the sb.
you need more lands. I would splash either black or white for creature removal and planeswalkers. I would also cut the random creatures. Control decks play to types of creatures: stallers (ex wall of omens) and win conditions (ex baneslayer angel)
nice!
I think that 19 lands isnt enough, because you are running both pox and smallpox and you have no way of bringing lands back from the graveyard
I would add more lands, you are trying to cast 7 and 10 drops after all
I would get some sort of dual lands, otherwise nice deck
I would play 4 goblin guides. The card is insane. I would also add hellspark elemental. I would also cut the deck to 60 cards by taking out browbeat and Quest for Pure Flame.
but, in my opinion, a control deck doesn't want a aggressive start. It wants to grind the opponent out and delver seems quite bad at that. Just my 0.02
it seems strange to me to play delver in a control deck. I would play 4 dissipates before playing 4 negates. I would also cut the sorins vegeance's and divinations and play think twice and forbidden alchemy instead. I like all your other card choices
the creatures are fine, but I would cut the fogs and get more spells like Lead the Stampede and explore/harrow/cultivate since it seems to be what a green deck wants to be doing
As far as I understand, tempo is all about making the opponent react to your threats and generally hinder and destroy his gameplan. RUG tempo is a good example: (on the play)T1: delver of secrets T2: delver is a 3/2, attack. Then ponder. stifle the opponents threat, then on his turn daze his spell T3: burn a creature down, swing with delver, play goyf. If I understand tempo correctly its all about advancing your own board position, while destroying your opponents. To do this you have to play aggro-control.
It looks like a good deck, my only suggestion whould be to add some shcoklands and fetches
I agree that the deck is far too slow, but I dont think control is completelly unplayable. You need swords to plowshares though. Some of the cretures are to slow or ineffective for legacy
First of all: cool deck! I would cut the dreads. For two reasons: first of all you only run 20 lands and second of all the vigors and necroplasms seems to be enough. just my two cents
I was thinking something like misty rainforest. If you are not going to play with fetchlands then I would recommend swapping brainstorm for preordain. Just my two eurocents
you need more lands. Also if you play brainstorm, fetchlands are a good idea
the plan is to kill people before the lategame. Its a tempo deck. If a merfolk deck gets to the late game it will use the mana to pump coralhelm and activate mutavault.
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