I would play 2-4 dissipates
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that sounds good. I like your inclusion of Druidic Satchel
I would not play dispatch with only 8 artifacts unless, the main function is to tap the creature
vendilion clique
cool deck. I think its called Spanish Inquisition (SI). I would defiantly play cabal ritual, and maybe Lion's eye diamond + infernal tutor.
I would also play more lands. something like 22-24 and some carddraw spells
I would add fetchlands so that you can shuffle dead cards away, when using brainstorm. I would also ad force of will, though that card does cost much.
I have a suggestion: add æther vial and discard. But if its casual it looks pretty good
first of all: you need to decide wether you want to play infect or not. Its a really bad idea to have a mix of infect and non-infect creatures. You will also have to decide if you want to mill them to death or kill them with creature damage. second: krakens eye is not a good card, I would cut it.
why would you play one drops in a control deck?
I agree with Setherial, why would you play glimpse ? Also some targeted discard is pretty good
yes
the innenstrad rare GW land
I get what you are thinking about vial, but a ramp spell would be better then. Vial is best when you have a bunch of efficent, cheap creatures with the roughly same cmc.
Yes but 15 lands?! Most of the time you wont even draw one in your opener. And even if you get a wall out you will still be bottlenecked (by missing land drops) and that is the opposite of what ramp decks wants to be doing. Also that one æther vial seems really random, idk it may have a function
æther vial and only 15 lands in a ramp deck?
I would play instant speed carddraw in mUC (like think twice and jace's ingenity), because you generally need to hold you mana up for counterspells. I personally dont like tap effects or ice cage effects in control (because it doesnt solve the problem permanently), but if you are playing mono blue control then thats the only option you have for removal. I like wall of frost in muc. The sphinx's are your win conditions. Wall of frost is a staller. I would recommend sphinx of jwar isle as a finisher, but the other sphinx is fine. Overall I'll say its a good start for a control deck and you seem to understand the principles.
Its generally a bad idea to try and mill them and deal them damage. Also a control deck NEEDS good carddraw.
try mana drain and force, they are expensive
I think I will do that, I really like the art. Thanks
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