While not a Shaman, Reckless Bushwhacker works wonders with Burning-Tree Emissary.
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I wouldn't know, haven't had a chance to test this personally. warcat1991 says he's played it, check the first comment string for this deck.
Terminate, Go for the Throat, and Murderous Cut are great kill spells, but Path exiles and costs one less mana, allowing you to play far more because you only need to keep one mana open. The basic land they get isn't as bad as you might think, especially against the Eldrazi Aggro decks which run, on average, 2 basics.
Cool. I'd like to know how you faired against non Eldrazi decks.
The main use I see is her [-2] for the +1/+1 counters, and I feel 3 Guildmages and 1 Novijen is enough. Her [+1] puts out a Plant, not a Saproling. [-7] is cool, but I doubt she'd survive that long. Either she will be taken out; or myself; or I've defeated my opponent. So while it's a good card, I don't think she's necessary here.
Sorry to whomever suggested Thelonite Hermit, I deleted the wrong comment.
I actually have 2 Beck // Call. I do see two problems though: do I really need the draw (lots of redundancy with the Fungi), and how would I make space for it? Remember, Zameck Guildmage's second ability draws me cards.
I marked it Unloved before it hit the front page. So I'm guessing you played this list, just slightly modified? Cloudshift, while not a creature, does the permanent exile trick with Fiend Hunter for far less mana ({W} vs {3}{W}).
-2 rats-2 swamp+4 Thrumming Stone
Krark-Clan Ironworks / Heartless Summoning + 2x Myr Retriever can get the loop required to 'infinite' with Bitter Ordeal. Problem here is assembling the combo as it requires 2 Retrievers
The real budget restriction is I live in South Africa and the exchange rate is about ZAR 15.70 for USD 1 :'(
I already have BoP in the deck (don't have, nor can I afford Hierarch at the moment), so do I really need another mana dork? I can see Pilgrim benefiting in a GW Human deck, but outside that, it's not optimal. Ignoring it's ability, Militant is a 2/1 for one mana, that's pretty strong. It also gets +2/+2 from the Liege mid game. Kitchen Finks is a great card, but I don't see any space for it. The Liege is actually quite strong. Besides the discard gimmick, it boosts the Militant, Smiter, Lion, and other Lieges by 2 and BoP, Hunter, and Ooze by 1. I've won games because of the extra damage from BoP thanks to the Liege. CoCo is an awesome card, but again, I don't see any space for it. Each CoCo I put in is one less creature / removal spell. I actually have a set of Horizon Canopy, though with Dismember costing me 4 life a shot, maybe 2 Horizon is maximum, if at all? Also, Wooded Bastion (the GW filter land that gives GG, WW, or GW) only filters colour mana, so it doesn't pair with the colourless lands.
Nissa, Vastwood Seer is good once she's been flipped, and it's easy to flip her. [+1] is effectively a draw, [-2] puts out a 4/4 Elemental, and [-7] turns six lands into 6/6 Elementals. Sylvan Advocate is effectively a 2 mana 4/5 vigilance land lord (most of the time).Dragonmaster Outcast is activated the same way as Sylvan Advocate. A 5/5 Dragon each turn is nothing to scoff at. Devastating Summons is worth considering. Crucible of Worlds and Life From the Loam easily return the sacrificed lands. Explore and Search for Tomorrow are two of my favourite land play cards.
Chandra, Flamecaller pops out two 3/1 hasting Elementals. I use her in my Standard Omnath deck. Her [-X] and [0] have been useful too, but I mostly use the [+1] for the Elementals.
According to this rule, your combo doesn't work:"110.1. A permanent is a card or token on the battlefield. A permanent remains on the battlefield indefinitely. A card or token becomes a permanent as it enters the battlefield and it stops being a permanent as it’s moved to another zone by an effect or rule."Basically, while the cards you're milling have permanent types and would be permanents on the battlefield, they are not permanents in any other zone (hand, graveyard, library, exile, etc). "Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)" {Oracle wording}Gravestorm counts the number of permanents put into the graveyard, not the number of cards. So your combo doesn't work as no permanents are put into your graveyard with your mill combo.
Valor in Akros + Mardu Ascendancy is a combo I've been waiting to run for a while now, but never got around to it.
I may not be hating out their land base, at least I'm trying to combat it instead of just complaining about it (though I did include Ghost Quarter for the lands). I do like the idea of Prison decks. Also, I am helping a guy modify Blue Moon to be more tempo than control. Painter's Servant is excellent against the Eldrazi Aggro, though only if in opening hand or withe a way to cheat it in (like CoCo)
I'm with you on that joy, some of these 'top decks' are way too expensive and cause new players to not join the format.I'm hoping it does well too, but to really test it in my small club, I have to try convince some people to actually build Eldrazi Aggro. (No one in my club plays it... yet).
I understand why they're complaining, and I'm not saying the complaints are unfounded. All I'm saying is that if you complain about something, at least give some ideas on solving the problem, and an emergency ban isn't the way (though a normal ban will be welcome).
Already updated the description. Will keep those cards in mind after a few matchups.
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