DedWards

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Pia's Revolution is worth considering, imo

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Posted 05 May 2017 at 09:00 as a comment on EggsDuece

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Knight of New Alara boosts Sureblade and Hushblade by +3/+3, so I'd consider bumping the Knight up to 3x.

Dryad Militant is a 2/1 for one mana, and each "lord" gives it +2/+2. This is too good not to include.

Fleecemane Lion is Watchwolf with the added bonus of Monstrosity to become indestructible and gain hexproof.

Qasali Pridemage is your creature based artifact and enchantment hate. It also has Exalted for early game beats.

Citadel Castellan has Vigilance and can boost itself.

Dauntless Escort is your protection against most removal, especially most mass removal.

Loxodon Smiter is a 4/4 for 3 mana. It also provides a bonus against opponent's discard effects and gets through counter magic.

Rancor or Unflinching Courage provide that much needed trample.

You may want to include removal too. In addition to the mandatory Path to Exile, I've come to enjoy a combination of Dismember for things with toughness 5 or less and Selesnya Charm for things with power 5 or more.

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Posted 05 May 2017 at 07:23 as a comment on Modern G/W Liege

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Are you aware that Paradox Haze stacks?

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Posted 04 May 2017 at 15:19 as a comment on Honor the Shrines

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Goblin Bushwhacker is arguably better than Reckless Bushwhacker as you get to control the kicker effect easier than the Surge effect.

A BoP or two could help get the bigger stuff out more reliably. I run a Ponza deck that runs 4 Arbor Elf, 4 Utopia Sprawl, and 1 Birds of Paradise, although I've seen Ponza builds that run 2-3 BoP's.

Stormbreath Dragon is worth considering as it is naturally resistant to a large amount of targeted removal played in Modern. Protection from white means no Path to Exile nor Anguished Unmaking. 4 base power means it must be double bolted (Lightning Bolt or Lightning Helix). 5 cmc means Abrupt Decay and Fatal Push can't target it.

Taking from Ponza again, Inferno Titan is a beast. 6 for a 6/6 with fire-breathing and it does 3 damage divided as you choose (creatures and /or players) when it enters the battlefield or attacks. You already have the ramp to get Titan out on turn 3.

A lot of Ponza decks run Bonfire of the Damned, but I didn't like it, so I switched it out for Mizzium Mortars. You can Overload it as early as turn 3 with the ramp you have and 4 damage kills most stuff in Modern.

Last suggestion from my Ponza deck (I say "my Ponza deck" as I don't run a conventional Ponza deck). I only run 3 Titans, with 1 Chandra Flamecaller taking the 4th Titan slot. Her [+1] creates two 3/1's with haste, allowing her to deal almost as much damage as the Titan, but it's her [-X] that made me include her. An extra, more manageable sweeper is a welcome addition. Her [0] is almost never used, but it's nice to have draw in a deck like this.

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Posted 04 May 2017 at 05:48 as a comment on Modern RG Aggro Ramp

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Let me know how it runs, because I'm leaning towards a BW build:
http://www.mtgvault.com/dedwards/decks/bontu-aristocrats/

It's my first time playing any form of Aristocrats, though I've played against quite a few. I'd like to know how well they run and / or any personal changes you'd make

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Posted 02 May 2017 at 21:14 in reply to #599754 on Pia & Bontu Aristocrats

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I see Always Watching going up in price over the next few months. A Boros or Naya Aggro Exert deck would run a full set.

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Posted 02 May 2017 at 14:22 in reply to #599625 on Budget Deathtouch Abuse

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I wouldn't be able to abuse Sprout Swarm without the ability to tap summoning sickness creatures in my Sprout Swarm deck.

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Posted 02 May 2017 at 10:22 in reply to #599703 on New Take on Sprout Swarm Combo

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You can use convoke with creatures that have Summoning sickness. It's the spell that taps them.

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Posted 02 May 2017 at 08:38 in reply to #599703 on New Take on Sprout Swarm Combo

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Just looked up the rules myself, and sadly, this flashback interaction results in Sprout Swarm getting exiled. The best way to retrieve it is with cards like Mystic Retrieval; Scribe of the Mindful; Call to Mind; Noxious Revival; Revive; or Eternal Witness. But personally, I've found 4x Sprout Swarm to be more than enough.

Now, about Paradox Engine, I think it's a key card in what you're attempting. I'd either bump it up to 3x to see it more often in games, or include something that can search for it, like Fabricate. Also, at {5}, a way to cast it a little earlier couldn't hurt. Chief Engineer and Battle Hymn come to mind.

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Posted 02 May 2017 at 05:28 in reply to #599700 on New Take on Sprout Swarm Combo

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Wasn't mentioned in the description. Also, I prefer Rancor. It's cheaper to cast and more difficult to deal with.

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Posted 02 May 2017 at 04:56 in reply to #599625 on Budget Deathtouch Abuse

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> Sprout Swarm: Arguably THE best Saproling producing instant. For a total of {4}{G} you get 1 Saproling, which sounds bad, but you get to convoke for all 5 mana, you get to keep the card in hand, and you can use the Saproling it just produced to cast it again. Couple this with creatures like Midnight Guard and Nettle Sentinel; or with enchantments like Anointed Procession; Parallel Lives; and Doubling Season, and the recast becomes "cheaper".
> Scatter the Seeds: Not as good as Sprout Swarm, but {3}{G}{G} that can be convoked to get 3 Saprolings at instant speed, it isn't bad.
> Thelonite Hermit: {3}{G} for a 1/1 that gives all Saprolings +1/+1. If you morph it, it also creates 4 Saprolings.
> Ulasht, the Hate Seed: A good card to abuse the swarm of Saprolings without actually having to sacrifice any of them.
> Verdant Force: Verdant Embrace's upkeep effect on a 7/7 body.
> Verdeloth the Ancient: A 4/7 Saproling (and Treefolk) lord that creates X Saprolings off its X mana kicker. The kicker works well with cards like Life and Limb and Battle Hymn.
> Selesnya Guildmage: It may cost {3}{G} to create 1 Saproling, but that's a decent mana sink when you have it as it's reusable. Plus the second ability can help close games. This makes it more useful than Vitu-Ghazi Guildmage in here.
> Rhys the Redeemed: For {4}{G/W}{G/W} and tapping Rhys you can double you tokens. This gets even more crazy once you start including things like Anointed Procession; Parallel Lives; and Doubling Season.
> Beastmaster Ascension: Effectively a permanent board wide +5/+5 after just one attack.
> Intangible Virtue: +1/+1 AND vigilance to all your tokens. How can you say no?

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Posted 01 May 2017 at 09:50 as a comment on Saprolings Are Our New God.

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Perilous Myr and Heartless Summoning both cost 2 mana. Muddle the Mixture is a counterspell that can tutor for them (and Myr Superion)

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Posted 30 April 2017 at 05:36 as a comment on Heartless Havengul Myr

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You're forgetting the best deathtouch abuse: trample :p

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Posted 29 April 2017 at 22:53 as a comment on Budget Deathtouch Abuse

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To be honest, I've tried Archdruid in here and in games I drew it, it actually slowed down the deck a bit, probably because it was another creature that didn't attack often in this Aggro build. And Ezuri was added because of the Regeneration ability more than the Overrun ability, so the extra mana becomes less necessary.

As for Joraga Warcaller, the free counters from Bramblewood Paragon and Llanowar Reborn are half the reason he was added in the first place. Plus, I recently test -2 Imperious Perfect, +2 Metallic Mimic, and it was awesome.

I've tested Narnam Renegade in Twinblade Slasher's slot. With the trample from Bramblewood Paragon and Rancor and Narnam Renegade's deathtouch, it proved to be the better 1 drop. In fact, I'll change it in the list now.

As for Lead the Stampede, CoCo could be argued as a better choice, but I don't like either in here. Lead the Stampede will draw me a lot of cards, but that also means I'm not playing permanents. And CoCo means I'm holding up mana to play during the opponent's turn, which also means I'm not playing anything. The deck's strong suit it it's simplicity and synergy.

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Posted 29 April 2017 at 18:13 in reply to #599615 on Aggressive Elf Warriors

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The closest I can find to Goblin Grenade is either Collateral Damage or Reckless Abandon.

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Posted 28 April 2017 at 14:57 in reply to #599012 on Pauper: Krenko's Gang

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Do you have a link to a list of cards that are printed as common in paper, but not on MTGO? The easiest way I check is on Gatherer, but that covers rarities of printed cards and not cards on MTGO.

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Posted 28 April 2017 at 13:20 in reply to #599012 on Pauper: Krenko's Gang

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Taking Storm Crow out is blasphemy. Storm Crow is best card.

Jokes aside, it's obvious that there's better options than Storm Crow, but that defeats the object of this deck.

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Posted 28 April 2017 at 10:47 in reply to #599556 on Competitive Storm Crow [Help]

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What online banned list? The Pauper banned list I use is on Wizard's site:
http://magic.wizards.com/en/game-info/gameplay/formats/pauper
And nothing in here is on that list (from what I can tell).

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Posted 28 April 2017 at 08:15 in reply to #599012 on Pauper: Krenko's Gang

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I have been testing the Panorama lands from the Alara block as a budget alternative to the rare fetches. So far I've found them better that Evolving Wilds / Terramorphic Expanse, though still worse than the rare fetches. The Panorama do require {1} to fetch a basic, but the up side is the Panorama itself enters untapped and can tap for {C}. Bant Panorama or Esper Panorama are the choice Panorama for this deck.

I haven't bothered testing Warped Landscape from Shadows over Innistrad. While it can fetch any basic land, it costs {2} to activate, which is worse that the {1} of the Panorama.

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Posted 28 April 2017 at 07:15 in reply to #599536 on Competitive Storm Crow [Help]

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No s**t Sherlock

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Posted 28 April 2017 at 07:02 in reply to #599539 on Puresteel Gaveleer Combo

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