Thanks for the suggestions, I'll look into them.
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Oops, didn't read the deck type. My bad
First major problem I have here - this deck is 103 cards big Second problem, way too many single cards, unless you're going for an EDH deck and if that's the case you need to drop this by 4 cards and find a 4 coloured legend for a general.
Total awesomeness. Wish that could happen to me :p
I get all my cards through buying boosters and trading with the people in my group.
I got a few problems with this deck. 1) Way too many 1x and 2x cards - take the key cards up to 3x and 4x and take out the not so important cards. 2) A warcry deck (in my opinion) should not have cards that cost more than 4 mana, most should only cost 3 or less. The exception to the above are the hero's that I think should be at 2x each. Also take out the Zeniths, they don't really fit the theme of warcry.
Found the card's name - Plague of Vermin. Dam I forgot how expensive (mana wise) the card was.
There's a black card (that I can't remember the name of) that lets you pay x life to get x 1/1 rats (down side is each opponent gets to do so too). I think it'd be a fun card for a NDE deck :p
Thanks, I like getting people to laugh :p
I got only one response to that - LOL
It is :D I've made a giant creeper statue as a shrine to the creepers out of green wool and I live inside the head :p
I wasn't really suggesting boomerang, but rather just stating how annoying it can be. Counterspell on it is more powerful than remand.
Counterspell on the scepter is what gamu Counterspell banned for a while (at least that's what I heard). I had Boomerang on it once and annoyed my opponent quite a bit :p
This deck's weaknesses are 1) the combo cards being countered, 2) Stuffy getting a -1/-1 counter, 3) Guilty Conscience being destroyed and 4) either card for the combo being exiled. How to solve this is simply to counter thier spell, so I suggest adding 4 to 8 counterspell cards.
The parasite doesn't work here. You need a red permanent for it to do damage.
Lol. I don't remember clicking the 'Like' button for this deck, but apparently I did o.O I know you've seen my Neverending Torment deck, but I'd like to see one done by you :p
I enjoy trying to break infinite combos. The spellbomb combo only works if you have a graveyard and with the mill combo you can only play the 2 cards seperately, so whatever one you play 1st being destroyed (or either one being countered) will stop that combo.
Loop the combo untill you have enough mana excess white mana to loop the combo to produce enough red mana (keeping enough white mana to re-produce white if need be) then loop the spellbomb in and out of the grave.
This looks like a nice solid (for standard) knight deck. There's nothing I can think of to make it better.
As cool as Student of Warfare is, I personally prefer White Knight because of "Protection from Black" :p
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