neat build i only problem i have with it is what happens wen ur deck starts to work against you (Planar void mists of stagnation etc.)
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dude run giant baitings with bramble wood paragon 3 mana and tap 2 green creatures for two 5/5 trample haste giants wat can go wrong oh nd u cn do this turn 4 if not sooner
Add some mind sculpt's increasing confusion is just a little slow in this build
Lol here is my sadistically evil extraction deck (thats wat my friends call it hence the name) http://www.mtgvault.com/ViewDeck.aspx?DeckID=301005
i'm not sure what'll drop from this for the zuran orb chasm lock i dont want to mess with the base too much
normally when i see a deck that runs a lot of 1 copies etc the deck usually turns out to be terrible but this is damn near masterful it reminds me of my sadistic annihilation deck it usually takes a moment to get going but once it does it hits you like a train and are forced to make a decision give up now or wait and still lose extraction is one of blacks greatest strengths with the power to ruin your opponents deck but when combined with the colors W or U it becomes an art form where you take ur opponents greatest strength at make it their greatest weakness and when i see decks as amazing as these i enjoy thinking how it would play out wen you take 2 amazing deck builders and players and have them play it out and it just becomes an epic battle as such so i would be glad to admit this is one of the most solid builds i've seen in a while and you cease to let me down in the quality of ur builds so good job
"The way you get the extra cards into the game is with Spawnsire of Ulamog, using his 20 mana ability to get (just to be safe) 200 or so eldrazi from out of game, and then shuffle them into your library. THEN YOU PLAY BoW and Ta-dah! You just won in the best way possible." that last part confused me in the description but i think i get the idea xD add training grounds and heart stone so you can get infinant 0/1 eldrazi spawn
i got a hold of some and i thought they were interesting the only problem i had with them was that most of the time if i would get a life from the loam i would end up dredging them and i have no way of getting them out of my GY so i don't think i'll add them thanks for the suggestion though ^_^
i know this combo alreadh but thts besides the fact that its still pretty asesome THOUGH i do suggest getting the BoW out before you make ur deck huge with 1 BoW
believe it or not this is a tier 1 deck it made top 8 at the modern pro tour good job on it thou i wish there were more mana producers
lol i allways prefer extirpate but everyone tells me that surgical extraction is better
i like it its an awesome deck i applaud you sir xD
drop 8 lands 4 of each color add a tropical island and some flooded grove's AND DON'T FORGET TO ADD COUNTERSPELLS
perhaps a counterspell so if your opponent doomblades your precourser golem you dont lose every thing on your board (with life and limb ur lands die too) soo ya might want to check that out
seriously awesome deck it has great potential and seems extremely fun, though why don't you run burning vengeance technically you are casting creatures from your GY also maybe add corpse connoisseur he may come in handy anyway hope this helped ^_^ oh and check out my deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=370731
SOMEONE MADE A DECK ABOUT ME!!!
no mycoloth?
maybe something to give ur guy vigilance that way you can stay alive long enough to abuse ur 1 of also do something so ur opponent cant use spot removal and just ruin ur deck
lol its all good xD you should see ur opponents face when you reverberate a boundless realms yurn 6-7 xD or reverberate a thunderous wrath turn 3 they usually scoop at that point
my only problem with this deck is its reliance on double mana and certain cards but i absolutely love the shenanigans though xD
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