With all the token production Anointed Procession comes to mind to double up all your token creatures when in play.
Permalink
Tablen makes a good point, besides if you have a Torpor Orb in play it would just become an 1/2 vanilla creature because, ability would not trigger. Maybe running Inquisition of Kozilek for some hand disruption or Night's Whisper if you needed to draw cards in place?
Urborg, Tomb of Yawgmoth maybe an idea for being able to use your colorless lands for black mana. Also Æther Vial has been a life saver in my monoish-black deck, check it out if you would like.http://www.mtgvault.com/clockworkcopper/decks/terror-incorporated-modern/
Porphyry Nodes maybe a nice addition when all creatures are 1/1's you will get to choose what to destroy.
Are you thinking about Underworld Dreams?
Yeah, both ideas are more for kitchen table play and fun, Battle of Wits is just one of those cards that is impossible to run in a competitive deck. Another then running five colors and playing almost every single search card printed in modern.
The other idea with Battle of Wits I could give would be:Step 1: Run a Azorius Pillowfort/Control deck with Battle of WitsStep 2: Play Battle of WitsStep 3: Distract the Opponent, then put 200 Cheatyfaces into play (Because it's Cheatyface!)Step 4: Miracle into a Terminus.
How about Coat of Arms? I know the five mana may hurt over Obelisk of Urd because you can tap your Shadowborn Apostle down to play it. But, a Coat of Arms turn five would be devastating to the opponent.
Step 1: Build a 60 card massive mana ramp deck.Step 2: Add Battle of Wits and Spawnsire of Ulamog.Step 3: Buy about 200 Emrakul, the Aeons Torn, Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre (No Problem ;p)Step 4: Play Spawnsire of Ulamog (Suck it Fatal Push!)Step 5: Play Battle of Wits then pay 20 mana with the Spawnsire cast all 200 Eldrazi's (Easy!)Step 6: All trigger and shuffle back into your library except well, three.Step 7: Opponent calls judge (Go Figure!)Step 8: Nitpick the ruling of Spawnsire of Ulamog and argue about how you took a second mortgage out on 200 Eldrazi's for this deck!
It's a little like it but, different: http://www.mtgvault.com/clockworkcopper/decks/when-beggars-die-modern/
This takes me back to the days of standard when I tried to make a bunch of these guys work. I may need to retry these in a modern. The deck looks fun to play? I will have to try and put together a deck now, you mind if I use some of your ideas?
Kor Outfitter maybe an idea, great for free equip.
I like how this deck is put together, I would maybe suggest Boggart Ram-Gang.
If the deck idea is mostly around Beastmaster's Ascension I would suggest running cards that produce tokens then attack with the tokens to add counters to Beastmaster's Ascension. Awakening Zone or From Beyond come to mind as nice additions. Then if they are blocked by something bigger you could sacrifice the creature in response and add the colorless mana to your mana pool to play something else.
Lord of the Undead and Gravecrawler would be nice additions.
Phyrexian Soulgorger maybe an interesting idea? Academy Ruins and Phyrexian Soulgorger could be a crazy addition if you were running blue I may have to try something like that in a different brew.
Couple idea I could give, maybe replace Shock with Magma Jet one more to cast but, you have creatures to bring down the cost and scry 2 is a great addition. Vapor Snag over Unsummon not much difference but, the one life could win games. Also Desperate Ravings over Dangerous Wager great because you can cast it twice (with flashback) to draw addition cards. Just a couple small ideas hope this helps and deck looks like it would be fun to play.
Eldrazi Displacer would work great with Dubious Challenge. It gets around Emrakul, the Aeons Torn and Iona, Shield of Emeria (being colorless). But, only downfall would become an instant target for removal, then again what doesn't? Plus, there is always Brooding Saurian so whatever they take you will get it back at your end step.
Clutch of Currents maybe a nice addition. You could bounce back Scrounging Bandar or Vigean Hydropon to reuse there affects to place more counters on your creatures. Also if needed you could use it on the other players creatures and use it's awaken 3 to turn one of your lands into a 3/3 creature with counters. Also Earthen Arms maybe a good choice only downside is the awaken cost of seven but, could run it late game.
Interesting deck, protection of your main combo piece Puresteel Paladin is very important. I would maybe add in your sideboard Cavern of Souls for countering, Apostle's Blessing for removal and protection (Path to Exile, Fatal Push, Lightning Bolt), even Noxious Revival maybe an idea for bring it back from your graveyard, also Mox Opal would be a great addition for mana ramp and adding to the storm aspect.
61-80 of 559 items