any c&c is welcome, trying to improve the deck so any advice would be appreciated
Permalink
Aqueous form would do you a world of good. Also mainboard Higure, he's a beast. And I'd suggest walker of secret ways for returning your ninjas instead of unsummon, that way you can use your bounce cards on the opponent's field.
http://img.niadd.com/funnypictures/deusvult/4/ohlookatthetimeitstimefor.jpghttp://img.ifcdn.com/images/bb234fcbcc5dd7ea3017a177ca1573d5fedaeb1f79cab16bbafa37953d46e39d_1.jpg
Ok, I really like the Delver idea, and I completely forgot about Pithing Needle, that was dumb of me, lol. Reasoning behind SB choices made sense when I put the list together in my head but I haven't been too crazy about how they work out all the time so I would definitely like advice on what to cut. Idea behind Firewalker and Leyline was to provide some protection against burn, the biggest threat to me in the entire format. Stony silence to hose key cards in affinity, disenchant because I have no other way of dealing with noncreature artifacts once they actually hit the field. Really like timely reinforcements because about 80 to 90% of the time I have gotten both effects from it since the deck is creature light and doesn't have any real damage output early game and the card provides a lot for just three mana. Spell snare because, well, almost every deck has amazing cards that just cost 2 mana and its a great counterspell. Night of Soul's Betrayal was intended to be a pain in the ass for infect, affinity, elves, and others that have low toughness creatures, but I haven't been liking how it plays out and usually just end up leaving it in the sideboard. Lingering souls, well, usually just ends up giving me chump blockers to stall the game out longer to give me time to draw a proper response to what the opponent is doing. Overall, I'm mostly dissatisfied with Lingering souls and Night of Souls' Betrayal and will probably cut them, but if you see anything else in there that strikes you as out of place or unnecessary please let me know so I can make room for the increased number of Wraths, Pithing Needle and Delver.
Since you're using Dual Casting, I'd recomend cutting Nemesis of Reason and Mirko and add in three more Consuming Aberration to increase both field presence as they will be more powerful in power/toughness than the others and also milling power since his effect will also trigger on both the original card and the copy. I'd also replace Wight with Glimpse the Unthinkable personally, or with book burning or psychic strike if that's out of budget range. You already have 8 one drop creatures, and Wight doesn't really do as much for you early game or get as strong as Consuming Aberration will late game. Psychic strike would be the best budget option as it would protect your key cards as well as mill them out more.
Wow, looked at the notification on the site and reread my comment. Lol, I was so ignorant back then. That comment was made when I was pretty new to Magic and was a strictly casual player and didn't understand the value of Eidolon or fetch lands. I must have looked like such an idiot.
I might be missing something obvious, but, what's the sacrifice engine for Finks? Sure you can return it infinitely with Melira and get clues from Mysteries to sac to Atog, but what's the infinite sacrifice engine for Finks to start it off?
Ok, since the bitter ordeal combo didn't work out, made some changes to the deck so that it could still have the orb/monolith combo and a fast win condition. Thoughts?
Well crap. Thank you for telling me this. Back to the drawing board I guess.
This is not what we call tempo. This is what we call an overpowered turn 0 win condition. Fun fact, storm crow actually has haste, injest, deathtouch, infect, trample, rampage, bloodthirst 200, undying, indestructible, hexproof, unblockable, first strike, double strike, and you can cast him from your hand for no mana if you instead choose to gain 20 life. They just couldn't fit all of that in the text box so they summed it up with flying and his awesome flavor text.
Nice idea, like that you're running uncommon twin cards in here. Only thing I see is lack of ways to deal with artifacts. A LOT of people run torpor orb in their sideboard (even seen a few in main deck) just to shut twin down.
...you have brought me to a very low place in my life. Never before did I think i would upvote a tibalt deck, but now look at me... well done and curse you.
What should i cut do you think?
Yeah, but only if I get the early game discards. I'm looking for more field interruption, any ideas on what I can cut for ways to deal with stuff that they do get out and what I could use to deal with those threats?
The best thing for you to do is to get multiple copies of the best cards in here and use those instead of just one or two of a lot of different cards. This improves the consistency of the deck tremendously and allows it to be a lot more dependable. Based on what you have here I think a white black tribal warrior deck could be a really cool direction to go with this. Also, well done on keeping the mana curve low, that is one of the biggest mistakes that new players make, and it's refreshing to see a new player that doesn't flood their deck with high mana cards and have no early game potential. Looks alright for casual play against friends for right now, but keep improving it and it could end up really good. Best of luck to you and have a blessed day.
lol, thanks. Wanted to make this one funny yet still somewhat playable. So long as I get either prison or propaganda out early it actually does really well against non-fast decks.
Now the rancor idea I like
Too slow, not enough mana ramp.
you accidentally put in 2 mindseekers. Also, I think that either angel of serenity or mulldrifter would work well in here.
Trust me, chump blockers are no problem for an exalted deck (unless they're one of those spammy token decks that is). I run black white exalted, and like what John721 said, it just whittles down their field to nothingness. Add removal on top of it and creatures will get through eventually just by beating the opponent down faster than they can set up, especially with noble hierarch and birds ramping mana up.
1-20 of 217 items