too bad i scrapped mine
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I thought of this deck as soon as i saw voracious worm come out haha
azors elocutors with ghostly possession and strionic resonator is a dope combo, hadnt thought of that before. +1'd
in case you're interestedhttp://www.mtgvault.com/bsaf/decks/sliver-me-timbers-standard/
haha i kinda like it, sliver auras. since it looks like these are all cards that wont be phasing out of standard in september, id say try running door of destinies as your endgame; all these slivers are relatively small and dropping multiple a turn with door of destinies on the battlefield makes those 1/1 first strike slivers real big real quickly. but there is something wrong with your mana distribution, shell out money for stomping grounds, rootbound crags, sunpetal groves, and whatnot and this deck will be usable
lol, i made a standard deck with almost the exact same title and themehttp://www.mtgvault.com/bsaf/decks/sliver-me-timbers-standard/maybe door of destinies or coat of arms even since yours isnt standard!
i like it, just gave me a deck idea. +1'd
xathrid necromancer and blood artist, life and damage and zombie per sac lol
good points on the descendants path, but think about this. for door of destinies, it is 4 mana to drop the door then every time you drop another human, that new human comes in +1/+1 stronger, as well as buffing all your other creatures immediately, and it keeps growing for every human you drop. with the door in play and you drop the 2 champions and 2 doomed travellers next turn, one champ turns 7/7 immediately, the other 6/6, and the doomed travelers 5/5's that still work extremely well with cartel aristocrat! gavony township on the other hand can help with mana growth, BUT it is a huge mana burn, 4 mana and tapping gavony as a 5th every turn just to give the humans 1/1, and those dont apply to new humans dropped. IMO, door of destinies swap for gather the townsfolk and this deck would be too mean! but with no way to draw cards or bring more creatures out, i would resist throwing in blood artist unless you playtest very extensively.
nvm changeling is a static ability lol, trying to find a cheat for riders
now this is a fun deck, just fill the sideboard with black control, take to standard night and win some games! absolute monster indeed. maybe door of destinies or descendants path. also i have a question if you might know the answer? If you play riders of gavony and declare changeling, do your humans have protections from all creatures? in any case cheers, nice deck
im not sure about original, first time i saw someone use mirror mad phantasm to mill their entire library and swing for splinterfright 50/50 trampe cuz of wreath of gheists, that is original. that said i like self mill decks, looks fun
fuzzy you are right on point; jund seems like the only way to do dragons right! so green for descendants path and ramp, red for the dragons, and black for control. mutavault is good...only with descendants path to autodrop dragon fatties super early! i toyed with the idea of heartless summoning but with smaller dragons like the 2/2's its not worth it! also green/red for signal the clans/new garruk, and you will never be out of fatty dragons to drop. my attempt at it is below, scrapped the idea cuz it seemed impractical but with the addition of dragon egg it looks possible!
so below is my friends deck i play against pretty regularly, and its pretty damn annoying. every single creature in there is an absolute beast, progenitor mimic being the only creature with a splash of blue, everything else being pretty gruul oriented. if youre set on keeping your deck kinda smaller creatures and fight oriented, try throwing in some creatures with undying, so that regardless of who or what they fight, they will come back from the grave stronger than before. go to gatherer and type in 'fight' and see what comes up. maybe vorapede or strangleroot geist or young wolf with mutants prey or uvenwald tracker. just trying to help, but i just think as is this deck is a bit too unfocused as is still. further questions still glad to help if you know what way you want to take ithttp://www.mtgvault.com/link10z/decks/mana-ramp-mean-creatures/
as absurdist as this deck idea i suppose lol
a few friendly comments;first of all is there a reason kazandu refuge is in this deck instead of stomping grounds/rootbound crags? since that land is the only card not standard, and if you move out of standard there would be tons of good cards to add.next, ruric thar should probably move out of here since its more of a detriment in this type of deck. that aside, i still dont see a clear focus! which is exactly why gruul ragebeasts should move on out as well, since for 90 percent of your creatures it would be more of a detriment.personally im a fan of feral animist, especially because of the flavor text. now what works ridiculously well with feral animist? wild defiance and cheap spells like furious resistance/titanic growth, and after youre done stomping opponents health down a little bit, using fling to end the game. quick and simple, if you check the deck below youll see what i mean. best of luck!http://www.mtgvault.com/bsaf/decks/fling-the-animist-how-fitting/
I stand corrected, sound advice. apologies for dragging it here
well they have trolled me into the ground and censor every comment i make now lol..on the bottom of the page under FAQ in the etiquette section it says the boards are community moderated so i reached out to the community. i didnt start the censoring and -1ing but i guess the only way to end it is to not use this site anymore. quite sad really, i liked the input of the people on here and it shall be missed
hey they told a joke deck maker to go kill himself, and i got right pissed; not cool man
its the guy who deleted his comment about you going and killing yourself for making this deck, alleywayjack
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