i should mention this deck is now at $100+ dollars. If you really want to make this deck make sure youre happy with it.
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....You know, why not just make this mono-red goblins? I feel like this isnt really your deck anymore because of my suggestions and Im sorry. But if youre willing, Drop the 4 Secure the Waste and 4 dragonscale generals for 4 Subterrean scouts or 4 mardu scouts and 4 lightning strikes. Also change all your lands to mountains. Since you have stuff at 4mana, Id stick with 22 lands. 20 is if most of your stuff is 2mana and the occasional 3mana spell.
take out embermaw hellion, you will NEVER get enough mana for that thing with 20 lands. In fact, Id go with 22 lands. Unless youre running mono-red goblins you usually want something like 22 lands for an aggressive deck like this. You have a crapton of 4cmc cards. Cut some of them and add in 4 more 1mana cards and 4 more 2mana cards. Get some evasion on your creatures. I suggest cards like Goblin piledriver, goblin glory chaser and hammerhands.
i suggest adding cards with Infect. Or cards in general.
your deck is all over the place. i suggest picking 9 cards, have 4 copies of each and see which ones work well together.
theres this 4 mana card, its called something-something Company. If you know which card Im tlaking about I think u should add it in.
bloodsoaked champion isnt a vampire..take him out and add in a set of Stromkirk noble. Now, for a TRIBAL deck, I notice a distinct lack of lords. I suggest a set of Stromkirk captain and captivating vampire.I see why you added the 6 human cards for your set of aristocrats, but what would you rather have? an aristocrat that occasionally got indistructible at most once per game? Or give all your creatures +1/+1 and first strike? take out all the humans and anything that uses humans. Its not consistant enough imhpov.
if you're using 60 1/1 tokens to mill out your opponent, why not just use 60 1/1 tokens to attack?
Yes Days undoing sends all the milled cards back into the opponent's library but thats ok because it doesnt get rid of board presence. Your enchantments do the milling, all you have to do is draw cards and survive.
No, the thopters will trigger, but Darksteel citadel gives you another way to trigger it. Id add in the citadels tbh
No. The "END TURN" is a big middle-finger to triggers that happen after Days Undoing ends. You can RESPOND to days undoing, but it doesnt combo anything.Its a new ruling that was added for this card. Unless a card trigger that triggers after Days Undoing says it happens at the end of turn, Days Undoing fizzles it out. Also Wicked this is STANDARD. And before you write Days Undoing off in a Mill deck, watch it doing work first. Its actually hilariously viable. This deck is Mill/FOG deck. The way this deck wins is by playing 1 of each of its 12 enchantments and fogging all day. Days undoing gives you more chances to draw multiple copies. Each Days undoing snowballs into more enchantments until 1 draw = 8 cards and 16 mill per turn MINIMUM.
for a deck with 4 cards that have a converted mana cost of 6 and the bulk of your spells being at 2 or 4 cmc, I suggest getting more lands.Drop 1 of Descent of the dragons and both sword of the animist. in their place get 3 lands. you dont need 4 copies of Descent of dragons, I see what youre trying to do but more often than not this deck wont have the mana and having 4 copies means you'll more often than not have a copy in your hand. for something that big you want to draw into it when u got your artifact thopter army in place, which im guessing is what youre going for.theres no point having sword of the animist in your deck if youve only got 2 copies of it. More often than not you will never draw it and imhpov the card is more relevant early in the game.
sscrew that, chain to the rocks this mofo n watch him die
seriously, fuck that guy.
not enough slivers, 1/10.
Let me put it this way Yode. If you ever use a browbeat on me and I see you need cards. I will take the 5 damage to face to lock out your hand. Think of all the scenarios you would NEED browbeat. Now imagine for each of those scenarios, your opponent choosing the effect you DONT want.
nothy can u help me with a deck? http://www.mtgvault.com/bootsncatsn/decks/cruel-thirst/
At the very least Fire servant should get axed. Its too costly for this deck. Id rather have a set of hellspark elemental or Spark Elemental over the two copies of Nova chaser. And seeing as Incandescent Soulstoke is the Elemental lord, Id run a set of him too! Id take out browbeat, odds are, when you want cards your opponent will take the 5 damage, and when u wanna do 5 damage, youll get to draw cards instead. Opponent choice cards tend to be screwy like that.
...No Kiln Fiend? Id take out the 2 nova chasers and fire servants for a playset of kiln fiend. Turn 3 Cast a lightning bolt, its now a 4/1, swing for 4, then Fling it. You deal 10-14 damage with that one combo depending on if they block.
hey northy can u check out my deck? http://www.mtgvault.com/bootsncatsn/decks/april-fools/Im kinda disappoint its not getting as much attention as I hoped it would.
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