true a colorless 1 drop is more reliable in a multicolor deck BUT when theirs only 4 1cmc cards in the entire deck, you're more likely NOT to get that card in the first place. I think commiting to 1 white mana is worth it. 11 white mana sources in the deck is more than enough.
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nvm, guardian has more synergy here.
icic, but i second TWally's suggestion. Captain is better.
take out 3 ultimate prices for 3 reave souls. The meta is artifact swarm right now and Ultimate price is gonna whiff 9 times out of 10.take out a frost walker for another blood chin. Frost walker is essentially Roast on legs.
also Steel wall TECHNICALLY isnt a Defender, it just says it cant attack.
y u no guardian of meletis? 6 fromage for 3 manas. Is axe guardian really that relevant in this deck? Id swap that out for guards.
reminds me of zombie hunt deck. Rellies on having days undoing and molten vortex in your hand.
not fast enough.
a friend has something like this, you need that 4th ghast. When your first gets on the field it will get mad heat and will be the first thing targetted on your board.
lol beautiful, consider rise of the dark realms and a full set of crypt ghasts and vampire nighthawk.
k
suicide black ftw.
i felt like commenting on new decks at the time. *shrugs*
props for breaking the budget mold. Think you can do a Multiplayer deck next?
Quicken turns your Whelming Waves and Sleeps into 8 more copies of Evacuation while still giving you card draw. Its Serum visions but without the Scry and turns sorceries into instances. Up to you if you think Scry is more important.This deck is dead in the water against Aggro. Even for a control deck its got nothing going for it.
Id take out Serum visions for Quicken.
what stopping me from playing the same creatures over and over again until you empty your hand?
5 turns + 7 card draw = 12 cards minimum. 5 of those optimally will be land. So you have 7 cards to do anything. 1 of those cards will be your Whelming wave. Turn 1 you can play serum visions, bringing you up to 7 cards, turn 2 you can play howling mines bringing you up to 7 on turn 3, turn 3 you can play kruphix for 8 cards on turn 4, turn 4 you whelming wave me. In that time I have probably dealt 7 damage to you. turn 5 I now have 4 creatures that can deal 7 damage to you again on turn 6 and have 7 cards in hand because of kruphix and howling mine. All youve done is bounce my creatures. How do you set up your win condition?
what do you do when I play 5 1/1 creatures for 1 mana each on turn 5?
what do you do if I play a 1/1 creature on turn 1?
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