Merciless Eviction feels a little left out.
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Languish and seismic rupture would also send their greetings.
damnation, terminus, anger of the gods and wrath of god all say hello.
put your Commander in the sideboard so we know who it is.
you should get in that innistrad zombie thats a 2/1 and cant block but you can play it from the grave for its manacost if you have a zombie on the field.
what you really need is to pick your colors. Either go Blue/Black or Red/Black. If you want to play really big creatures like Ulamog, youre going to want to go blue/black since black has a lot of eldrazi scion cards. Eldrazi scions let you sacrifice them to add mana to your manapool.If you want red/black youre going to need to splash allies and get 4 copies of firemantle mage.personally id go blue/black with Oblivion sower at the top of your curve.Keep a full set of mist intruder and Ruination guide.
you need a way to reload your hand. try magnetic insight
aspect of hydra might work in this deck.
Suggestions welcomed.
*Notices Evolving Wilds triggers Landfall by itself* You sick bastard!
To think this blob is what put Rakdos in a coma.
Such value! So cheap! Much wow!
needs card draw. either underworld connections or read the bones.
not sure what youre trying to accomplish with this deck
id at least sideboard stormbreaths. Anything that counters thundermaw, Stormbreath can punch thru. Particularly against something like baneslayer angel.
thx! I'll see what i can move around. Right now the biggest weakness this deck has is nukes and swarming. my idea currently is to add in dispel/negate, take out disperse/anchor against heavy control decks. And send to sleep/displacement wave, taking out disperse/anchor and bellower against swarm/rdw decks. Do you see anywhere else this deck lags behind?
a gruul monsters deck without a playset of Stormbreath dragon? what is this heresy?
please help with the sideboard....please keep it in magic origins and battle for zendikar
my main issue with this is theres essentially ZERO board presence. A deck like this will end up using most of its burns to remove than deal damage. And once turn 4 or 5 comes around, you'll be out of cards and your opponent's creatures will take 2 burns to be gotten rid of.
drop 2 megantics and add 2 more galeriders. Galeriders is and will always be a wincon for a sliver deck. See that horde of 3/3 sliver with vigilance and double strike? Lets give it flying too!
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