"But anyway mb, i like your deck anyhow whether you make the changes or not. In the end its still your deck and you can build it the way you feel best =p" chewrida, droppin knowledge like bombs
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seriously? your running only 4 khalni garden and 4 polymorph, and your trying to mull into them? if you think that is a good strategy then im not sure why i wasted so much of my time trying to help you.
alot of these high tide decks i see are using merchant scroll maindeck now
hot dang, lookin good!
you own this? if you actually have some candelabra's thats pretty awesome!!
i think your confused on what khalni garden actually does.. all it does it make a 0/1 plant token. in no way, in the list of events you just listed, did you mana ramp into that t3 polymorph. you only have 3 mana available and thus, cant play polymorph yet. if you had a lotus petal or crystal vein(or ancient tomb/ city of traitors) you could actually ramp into a polymorph t3. otherwise if your not playing a ramp strategy, proteus staff goes off t4 just like polymorph.
and most of gh973408's time spent on here during that month was begging people to comment on his decks.
i think what he ment is more ceature token effects. for green maybe try sprout, chatter of the squirrel, or vitality charm. you could also use flayer husk.
... actually quiksilver amulet doesn't work till t5. polymorph works on t4. or quiker if you add in lotus petals, or double mana lands like ancient tomb, or crystal vein. proteus staff however is a decent card that actually fits the theme by being another polymorph effect.
mystic tutor is banned in legacy. but other than that this deck is siiick
green is pretty useless here. khalni garden isnt a good enough reason for the green splash. black however gives you lab rats, and beckon apparition. also flayer husk works great with polymorph and is colorless. the spells in this deck are extremely weak as well/ what you want to focus on here is A. finding your combo pieces. and B. resolving them. you also need to realize there a point where your token is sitting on the field waiting to be morphed and can be removed, its even more dangerous to play your token and wait a turn to play polymorph leaving an entire turn for your opponent to find an answer. so you need to have some sort of protection/ permission/ or disruption immediately i would drop syncopate, hydroscourge, downpour, counterlash, bind, avoid fate, and void slime... so your basicly looking at a different deck with the same idea. if i was making a casual budget eldrazi polymorph deck it might look something more like this (combo) 4 lab rats 4 flayer husk 3 emrakul 4 polymorph 1 proteus staff (deck maniputlation/ search) 3 brainstorm 3 ponder 1 personal tutor (disruption) 4 duress 3 inquisition 4 dispel 3 spell pierce (mana ramp) 3 lotus petal (land) 3 crystal vein 17 other lands basically what your trying to do is get out one of your tokens, and ramp into polymorph asap. use discard to proactively remove anything that can screw up your plan like counters, opposing discard, creature removal, or any of the numerous cards that stop emrakul. and use your counters to reactively do the same thing. brainstorm and ponder arent as great without fetchlands but i dont know if thats in your budget or what. however when paired with fetches brainstorm and ponder are insanely powerful. personal tutor to snag up polymorph. its a little expensive though. the only problem with my build is not much to keep you alive other than chump blocks. you really want to use your disruption primarily to get your combo happening. once that happens it should pretty much be game though.
my only point really.. is that emrakul isn't so bad >_<'
4c delver.. you only have it labeled as u/g/w
theres no good reason not to play swarmyard!
i can understand wanting to play coat of arms, and it only costs five so i think you can get away with playing it. but akroma's memorial seems really unnecessary. you already have an army of giant rats, making them more crazy is just a "win-more" or "cool stuff" type of thing. and at 7 mana, its just to costly you really want dark ritual here so you can start laying down rats asap. right now your not doing anything at all till turn 3, and on turn 3 your just starting. giving your opponent such a MASSIVE advantage is just asking to lose. witchbane orb is doing nothing for you and while i can see how essence harvest could be awesome here i dont think you need it. you really want the maximum amount of rats possible, to make thrumming stone as broken as possible
loses to any sort of disruption. discard or counterspells are going to ruin his day when hes only running 3 quicksilver amulets and nothing to ensure he can resolve one. the only thing he has to actually protect himself are some chump myrs and 2 sweepers/ putting all your hopes into cheating in emrakul with only 3 quicksilver amulets. and just 2 demonic tutors and 3 sign in blood to try and find them is not a great idea. the whole myr package in general is pretty useless, he should be running more control and disruption to keep himself alive and ensure he can combo off. things like duress, inquisition and thoughtsieze are necessary because this combo probably isnt happening all in one turn because 8 mana is alot.. so that turn quiksilver sits out before you can activate it you need to insure its not going to get removed or countered before it was even played.
i would drop thran dynamo, gilded lotus, dimir signet, and expedition map right away. i think trying to ramp up that much mana and dedicating so much of the deck to doing nothing but ramping mana dramaticly weakens the deck. i would maybe try a more control oriented approach, with the kokusho combo as the big finisher. ensnaring bridge is amazing at stopping creatures cold when combo'd with bottled cloister also i would add selective discard effects like inquisition, duress, or thoughtsieze so you can effectively remove any creature removal or counter spells that are going to ruin your plan on that 1 turn kokusho sits out before you multiply and nuke em dispel is another amazing card at stopping removal and counters this is a slightly different direction and certainly isnt the only way you could put a deck like this together but heres what i might do: -combo 3 kokusho 3 rite of replication -creature control 4 ensnaring bridge 4 bottled cloister 4 damnation -disruption 4 thoughtsieze 4 dispel -tutor effect/ cantrips 4 brainstorm 3 vampiric tutor 3 demonic tutor -mana ramp 4 dark ritual -land 4 polluted delta 1 marsh flats 1 misty rainforest 4 underground sea 5 island 5 swamp
drop witchbane orb, akroma's memorial, and coat of arms. for 4 dark ritual, 2 thrumming stone, and another rat
i really dont think its possible for this deck to win. it takes 15 mana to use this combo in one turn, and 9 mana to do it in 2 turns. you will always be dead by the time you have "ramped" up enough mana because you have literally nothing to keep you alive except for 2 go for the throat.. this deck is just terrible
gush is a great card if your playing casual
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