AlleywayJack

31 Decks, 1,083 Comments, 785 Reputation

What do you think would work better, Terra stomper, or gaeas revenge. I already have the stompers but I was thinking about getting geas revenge, I'm still unsure though. 7 mana is a bit steep.. >_<'

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Posted 07 March 2011 at 21:53 as a comment on mono green control

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this looks pretty great, i think it needs at least 2 more lands though..

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Posted 01 March 2011 at 23:45 as a comment on -=Light From Within=-

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thats pretty expensive though, and also unnecessary. the late game isn't as important as the early game in this deck. the idea is to get out a fyndhorn elves or a wild growth first turn so turn 2 you can be destroying lands or putting them back on their library. strip mines help if they go first, but once terrastomper is down, the game ends pretty quick. if anything i was thinking about getting gaea's revenge.

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Posted 01 March 2011 at 23:08 in reply to #136400 on mono green control

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i dont know anyone who would extract dark rituals. you extract threats.. not support spells.

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Posted 28 February 2011 at 22:32 in reply to #134309 on Legacy MBC, mk. II

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i think the 1 barren glory is the weakest link of this deck, if it gets extracted, milled, or discarded, your done.. but you did beat me with this, so its def effective! ^_^

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Posted 28 February 2011 at 22:19 in reply to #125616 on Barren Glory

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look at that excellent mana curve also!

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Posted 28 February 2011 at 22:15 in reply to #136090 on Does this look infected to you?

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nice, im glad you went 3 color. distortion strike is really really good with this i think.

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Posted 28 February 2011 at 22:14 as a comment on Does this look infected to you?

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also when your drawing the same thing over and over and over again, you dont draw threats, just the same thing you started with. and if you have no lands, and i play a stunted growth, your not gonna be drawing lands for a while. at the same time, im drawing all sorts of cards, and you have no answers for what im drawing because you have no lands, its turn 5 and you still have the same cards you started the game with. if i go first, unless my opponent has all sorts of one mana spells, they do nothing the entire game.

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Posted 28 February 2011 at 21:58 in reply to #135866 on mono green control

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...terrastomper is an 8/8 for 6... not big enough for you?

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Posted 28 February 2011 at 21:47 in reply to #135866 on mono green control

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kamehameha!

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Posted 27 February 2011 at 21:50 in reply to #135493 on Blax Control

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(>'o')> (O)==============>

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Posted 27 February 2011 at 21:38 as a comment on Blax Control

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Grafted skullcap works amazing with bridge and brooch.

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Posted 27 February 2011 at 20:12 as a comment on Supreme Black Control

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aha, i commented your other MBC deck saying to add in bitterblosems, and looky what we have here. ^_^
still not diggin the underworld dreams though, i would just drop them for more dark ritual. dont like the leaden myr here either, or dark confidant. card advantage is good, but not when its gonna kill you before you can take advantage of it. with the bitterblossems and the 15 3mana+ cards i feel like youd end up taking alot of damage? i LOVE the addition of duress though. such a great card. is bloodghast necessary? he cant block, and is pretty tiny, even though he keeps coming back, hes just so weak, and your not running any removal.

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Posted 24 February 2011 at 20:22 as a comment on Legacy MBC, mk. II

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chronatog...

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Posted 23 February 2011 at 23:25 in reply to #131054 on Stasis

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this is nasty

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Posted 17 February 2011 at 00:37 as a comment on Marit Lage Deck

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this looks pretty fast, and bloodbraid elf is the shit. and in this deck, everything is cheaper than him haha.

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Posted 16 February 2011 at 12:20 as a comment on Legacy Jund

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eek, 18 lands is no good! and 65 cards is noooooo goood. get it to 60. and at absolute least 20 lands. look into hymn to tourach, wrench mind, thoughtseize, duress, funeral charm. also, innocent blood, wretched banquet, diabolic edict, chainers edict. also id run more creature control, and less creatures.
extirpate is pretty cool also. im not gonna tell you exactly what cards to put in, but try to incorperate mroe playsets, and more focus. you want the deck to run consistantly.

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Posted 16 February 2011 at 12:07 as a comment on Pony Boys Revised Discard

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id drop three forests and the evolution charms. your mana curve is decent so you dont exactly neeeeed 24 lands, and evolution charm isnt that great. but thats just my opinion x_x'

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Posted 14 February 2011 at 02:14 in reply to #128740 on The Almighty WolfPack

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dark ritual. turn 1 vampire nighthawk, turn 3 sanguine bond or turn 1 with 2 dark rit. drop the walls, i can see why theyre good, but with the dark rituals, you wont need them

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Posted 13 February 2011 at 21:17 as a comment on Sanguine bond all black

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awesome manacurve too, this def looks fast. how doas grapeshot do in this? i almost feel you could take that out also, in favor of making a few more playsets of the essentials.

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Posted 13 February 2011 at 16:02 in reply to #128400 on Quick Kill Elemental

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