This format seems fun, I love the older cards so much. I started playing in 3rd grade, nowadays magic is just all about being flashy : /
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Im interested. I don't play standard but this looks cool.
I'm gonna have to agree with sparki, drop the twincasts and the scepters. Theyre pretty pointless Here. I mean if you get them it's alright but consistancy is what you need not another random combo thrown in.
Consume spirit is better than drain life. Also, ivory tower works amazing with necropotence. And maybe look into hymn to tourach, crazy disruption and card advantage.
Alright stasis deck. :p
Skull of orm could bring energy field back. Also not blue but wheel of sun and moon combos with energy field pretty darn good. Cool deck though!
This seems like it could work, have you played it yet?
There's some crazy cards in this deck. Ever think about kitchen finks? It works pretty great with cabal therapy ^_^
I'm diggin this alot ^_^
Wowzers! I've never seen that, how cool! I don't think I can fit it in the deck but I'm digging that card alot.
That's a pretty awesome idea! I wish arbor elves looked as cool as fydhorn elves!! >_<' still I might just have to get some of those. ^_^
Yeah that's what I'm thinking. He ends the game fast and can come out turn 5 or in rare cases, even turn 4
Thanks! This is one of my favorite decks, I wish I had ice storms though, just because. Haha
Thanks! my friends don't like playing against this deck very much >:D
Reacurring strip mines can be pretty intense, but there's nothing I could take for even one crucible :/
Dirtcowk wurm is awesome as heck for sure... terrastomper is just such a beast. Aha. Also channelhoard wurm coud work but I'm trying to keep ths mono green ^_^
Omnath is great buy I'm really only going for early mana ramp to ensure turn 2 ld. After that it's not Important. Blue green would be pretty cool, there's a bunch of cards like temporal eddy, and time ebb that could be rad with that
This looks pretty killer.. Why 25 lands though?
Oh and the cool thing about wild growth is that you can use it immediatly, no summoning sickness, and it can't be removed with creature kill. A chump blocker could be helpfull but I honestly don't have much trouble with this deck.
Argothian wurm is sick! He's no Terra stomper though. And the point of the wild growth is to unsure turn 2 land destruction. If you go first your opponent never has more than one land the entire game. I suppose I could switch it for a llanowar elves but the old llanowar elves I have are white bordered and look lame as heck. Hahaha
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