I think a 4th Temple Gaurdian is almost needed. Grove of the Gaurdian is fun but i'm not sure if it is actually that great. It is colorless land and I think by the time you get it activated you will already have other large creatures.
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In my opinion you should drop Sorin, add yawgmoths will. Drop something else (maybe imperial seal $800....) and add 1 more swamp. Your deck does not quite play consistent enough because of the land base. Just need a couple basics.
Yep. so I've played around with this deck quite a bit and I'm pretty sure this is as good as this deck with rune tail as a general can possibly get for mid budget. This deck is a lot of fun, but there are deffinately better mono white generals. I really think Eight and a half tails or maybe radiant archangel are probably among the best for mono white. I still highly suggest toying around with this general because it is always pretty interesting, especially multi-player. I'll probably abandon this general pretty quickly for something a bit more interesting.
I just can not figure out what to change to make it any better. I have a few cards in the description that are possibilities for change. Not sure which should go in, and which should drop.
I like bruna a lot... But in all reality if you want to play enchantments and what not I think Zur, the enchanter, or even Uril Miststalker is much better.
I love planewalkers and built a deck around them too. Check mine out. It is a spin off of a top PTQ deck from several months back. It is insanely competitive. http://www.mtgvault.com/ViewDeck.aspx?DeckID=277091
Please offer suggestions. I need more early game mana ramp. Maybe some balancing of mana curve? seems a bit high during sample draws. Help narrow down to 100 cards. Should armored ascension go in? Is Kjeldoran Outpost and Tower of the Magistrate good?
In my opinion -2 noxious +2 snap caster. -2 devastation tide, +2 o-ring, I also don't think you need so much card draw, so drop 4 of something else, and add 4 negate or mana leak. I also think temporal mastery is great and you could always squeeze a few in.
Oh, and its dumb to only run 1 zombie infestation. There is no point in not running a couple more. It lets this deck be much more consistent.
Oh, and I highly suggest 4x halimar depths and 4x creeping tar pits. Creeping tar pits is a 3/2 unblockable land. And halimar depths helps dig into your deck a bit.
Splash a couple reliquary towers for when you treasure hunt into another treasure hunt. Then you can horde all those lands until you hit the zombie infestation. I believe I was the first to bring this deck back to mtg vault when zombie infestation first came out. Played it in FNM a couple times for shits and giggles. Did alright until someone plays counter spells or some enchant destruction.
Now I'm not trying to pull attention from your deck. It is good and all. But I really don't like your build. Blue + Green is the superior colors to play for wild defiance infect. Check out my version. It plays much more consistently and is almost always turn 3 - 4 win. http://www.mtgvault.com/ViewDeck.aspx?DeckID=344979
I think you need to adjust lands a bit. In 3 sample hands my mana was just never right. Too much colorless ramp and not enough colors. Maybe a coalition relic would be a nice add and change some colorless to dual lands. I also really don't like Oni, or Brion in this deck.
Instead of all the runes of protection you should just play story circle. It's less sideboarding and what not.
Well i dunno if you realize it. but you have 12 defenders. walls were re-texted as defenders. Now re-read overgrown battlement.. Plus you have rofellos, Gaea's Cradle, and sol ring. btw DA cards can be mainboarded now.
You need something to sink your ridiculous amounts of mana into. you know what would be cool. 1 or 2 omnath. Keep mana ramping then sac him. Insane amount of wolves.
You never listed your general? or isn't this EDH?
Because its kind of budget and multiplayer. And the artifact lands are possible grabs with trink mage.
I like the idea behind this deck. But i'm pretty sure sol ring is restricted to 1 even in vintage. I think you should only be playing 3 max of mox opal (Legendary) and I think you could find better artifact creatures. Slight tweaks and great deck.
Try radiant archangel as general? Here is my deck. looks similar to this one. Maybe you'll find it useful. http://www.mtgvault.com/ViewDeck.aspx?DeckID=272878
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