yeah, maybe go with that ::_::
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Very nice. It's cool to see a new type of white wheenie that has an extra challenge of finding different creature types. Maybe have some lands other than only snow covered plains?
Hmm... I'm really not sure what my reasoning was on having thirsting axe over the others. It's especially weird, as I remember wanting to make an axe deck after first seeing bloodforged axe. Will add those right away. I'll also try adding the hordechief. ThanksEdit: I think the reason for not adding bloodforged axe is that it's not legal in modern
32 islands seems like far too many, and the merfolk kinda conflicts with the mil. On one side you're trying to win through damage, and on the other, you're trying to win through mil. The creatures you've chosen don't really back up the mil aspect, and so you end up dividing your forces in half, making it take twice as long, both to damage them and to mil them.
Hmm, I would have kept the mana elves. Now you dont have anything to play turn one, but you should already start to get extra mana ramp by then.
I would say, either go all elves, or no elves (probably keep the mana elves, though, what I mean is don't have elf synergy, like the arcruid [if you choose to not go elves]). I would say, don't go elves, because there's already plenty elf decks out there. Like the other commenter said, though, we need more info on how you want to play the deck.
I feel like there may be a problem if you don't quickly draw both the scales and the mimic. Scales doesn't really get much use unless you have the mimic, and without the scales, mimic just makes you have a bunch of 2/2's instead if 1/1's, which still isn't that strong. If you have neither, you're helpless until you get them (for the most part). Perhaps add one or two creatures that buff Myrs outside of the mimic; maybe myr galvanizer? I may be wrong, I dunno.
Very cool. Feels unique and interesting. I especially like lethal vapors. What about the addition of creatures like ball lightning?
I agree with everything you said, and will begin making changes. Thanks you for the feedback. To me, it would seem that Repercussion (An awesome card that I had never heard of, by the way, thanks for the enlightenment) would work just as well in a "Massive Damage" route, as well as the more efficient route that you have recommended. It's pretty fast, as it's only three mana, and combos well with Shivan Meteor. Do you think that Fire Covenant could still have a place in a faster efficient deck? What about Filthy Cur? Any thoughts on Bomat Courier? I added it, because I felt that I needed a one drop besides Lightning Bolt and Ornithopter. I liked that it had haste, because it would make it easy to get the one damage necessary to get a kill with Fire Covenant.
Yeah, that could would probably work. I made this deck a while ago, and haven't checked out any new cards. Thanks for the recommendation, I'll try it out. N810, how did your deck differ from this one? Is it on MTGVault?
Cool. Seems pretty great, and much more fun than the average standard deck.
Someone has already made a discard deck. I'm sure a few land destruction decks are out there, maybe even a few infect decks. If you want to find one of those decks, then go click on one of them. This may be a crap deck, but I'd rather have it then be the 1000001st person to make a discard deck.
Thanks for the comment. I think I'll keep my deck the same colors it is now. Good idea, though. I'll keep it in mind. :)
Perhaps another 1 mana instant for targeting Agent of the Fates. It already has deathtouch, and giving it infect seems more harmful than helpful. I like Supernatural Stamina, however you have so much creature kill that (most likely) nothin would be blocking. And if it gets killed by a spell, it doesn't keep the +2/+0 when it comes back. Perhaps Midnight Charm, Funeral Charm, or Ebony Charm, for their versatility.
Cool, but doesn't really seem reliable. You'll usually need two or three flings to get the kill, and you don't have any way to get them back, or tutor for them. Also, a lot of the deck is trying to get Death's Shadow stronger by killing yourself, however, you don't really have anything to defend yourself with. To me, it seems like by the time Death's Shadow gets strong, you'll be dead.
Thanks. I'll check that out.
Great. Love the idea, and the cheapness. Seton is really cool, and I came here hoping to be inspired to build a seton EDH.
I am still reading this, but I'm not good enough at making decks to leave a suggestion. Cool deck, though. +1 from me.
Thanks. I'll add it.
Yeah, I don't think those lands or cranial plating works. Have any other suggestions?
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