Maybe drop Mind Spring for Counterspell just for Shatters and the like.
Permalink
Nettle Sentinels for mana? I'm missing something. How?
Thanks, did both of those things. Can't decide the best way to bring it down in size. Drop everything that's a full play set to just 3? That would put it right at 60.
Suggestions? I figured it'd work okay.
It does have that trouble sometimes, but it did okay in my tests. About even on wins and losses against another equipment deck and a burn deck.
I like Birds of Paradise over Lotus Cobra, personally.
He's in the Suit Up deck, the first version of this that was all white creatures with stuff like that.
It's already in.
My thinking on Eight and a Half Tails is that he's so cheap I can afford to be careless with him, especially if I have another in hand. It seems my decks lately are all a little over 60 and I haven't noticed any problems playing it so it's not a huge deal to me. But yeah, I'd probably drop 2 each of E-a-H-T, Rune-Tail and perhaps Oblivion Ring if I did, dropping it to 62, then just 1 each of something cheap/ineffective.
I like 'em, done.
Land draw is pretty great, chronarchs let me use the charms multiple times or get Aphetto Dredging back to get chronarchs or dragons back in my hand. I'd drop things like Child of Alara and maybe Fire-Field Ogre and Overrule in favor of smaller creatures or cheaper control for the early turns.
Or thrumming stone or dark ritual to get an early play and so on. You won't have 30+ relentless rats out so you might as well do something else in the mean time. I'd also consider something to mill them into your graveyard and play a lot of them from there if it would be cheaper/faster than playing them normally.
Thanks for the heads up. Not that I'm about to go to a tournament or even actually have these cards.
Dream Halls would be really awesome, but I don't think this specific deck could ever make that work. I'll have to look into a Dream Halls deck though, I bet it would be fun. Thanks for the suggestion!
Affinity can make them cost 0? I always assumed it was like other things that reduced mana cost but typically can't reduce it below 1.
Oh yeah, it sucks to play but it's fun to try stuff like this. Anybody know of a card that lets you put exiled cards into your graveyard instead of exiling them? That could be useful. Otherwise I just run it against other bad gimmick decks.
Good rundown, like the deck.
This looks pretty solid to me for a first deck. Good mana base, decent control to hold off while you get your creatures out. I'm guessing this is probably with cards you actually have because there are a lot that aren't full play sets? I'm going to go the (very) general comment route and suggest, as a new player who spends a lot of time constructing decks I'll never own, construct decks that force you to look at random cards and search for something that can make an idea work (the text option on card search is excellent here). The best way to learn about the game is to know as many cards as possible, which will allow you to figure out how to best play decks and how your opponents are likely to play their decks and probably mess with yours. Of course you're running decent control so you probably already know that. That's certainly what I feel has been the best help to me, especially since I don't get to play often (at least not as often as I want, nor against as much variety as I'd like since my friends stick to their favorite mono color). I'm rambling. Basically, check out the forums and start making decks for deck challenges. I love those. I have to look for new cards, get to figure out a way to overcome the proposed problem/fulfill the goal and then I get to see how other people went about the same thing. It's awesome.
Those don't get played but are instead exiled to play the other cards. Also I just did a test run and admittedly the draw was lucky, but it held its own for about 6 turns before getting owned.
infinite sac? I'm missing something.
261-280 of 295 items