I don't Know man in theory with 15 lands I would statistically see 2 a game in a 60 card deck over 3-4 turns, but when you are physically playing and shuffling it just doesn't work out that way always..... math is great and all but I want to watch you do it at a PTQ and not get screwed on lands
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I agree it is a rough mana base but anything 3 or up is just bad for mana... luckily cavern of souls and sliver hive make everything
Haha yea man deck sooo bad.... I mean tribal is hardly playable in modern unless we are talking fish, but I proxied this deck to are if we can make it work. I am open for suggestions or constructive criticism, but if you just wanna bash me get off the page
even burn doesn't go lower than 18... the lowest I see that ever works is strom at 15
I may be working that in
I would recommend going to 4 of's of the best creatures and spells, that way you are more likely to see the best cards in a game
hmm what are you trying to build? im not sure where to start with advice
and thank you 2 for your suggestions, I have a lot of new ideas, any decks you would like me to look at?
I wanted to keep them as cheap counterspells, just to keep tempo. I am playtesting rune snag
it was marked unloved with 0 likes.... it was seen afterwards, kind of the point of the unloved button
The great part of slivers is there are so many playable ones. I am playing aggro, the counter spells are really to stop kill spells. It is a port of legacy slivers, or as close as I could make it
It's at 60?
Rending volley is for twin, and dictate of heliod cost 5, which seems bad
Ok this idea I really like
Thanks, some new slivers have been suggested and I am cutting it!
im going to cut it to one... I just love the ability to turn all my slivers into one fireball
I jammed them in!
ideas on cuts?
i know there are a lot to choose from, but venom sliver does look enticing!
This list looks great! Could use a bit more lands I would think, but hey if it works it works
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