It is legal, but if it's not basic land and there can only be 4 of any card that is not basic land. (with few exceptions). There aren't many lands that produce any color, but I think I can help. There are 20 legal Dual Colored Lands 2 for each match-up (they produce 2 colors). Ill try to list them all. That will be abot the best you can do.Listed by color MatchupBlue/ Red: Steam Vents & Sulfur FallsBlack/Blue: Watery Grave & Drowned CatacombGreen/White: Sunpetal Grove & Temple GardenBlue/White: Hallowed Fountain & Glacial FortressBlack/Black: Overgrown Tomb & Woodland CemeteryBlue/Green: Breeding Pool & Hinterland HarborBlack/Red: Dragonskull Summit & Blood VaultRed/White: Sacred Foundry & Clifftop StrongholdBlack/White: Godless Shrine & Isolated ChapelGreen/Red: Stomping Ground & Rootbound CragIn the current standard game these are the best you can do.You will want at least 24 land. =)
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This deck cant cast a single spell...and it has 20 Stensia Bloodhalls (illegal)...Fix the land base my friend.
A Troll...all day long.
Can anybody think of anything better than Champion of the Parish?
Worst Deck Ever! Thragtusk is sooooooo Over Rated. Try Tarmogoyf instead. Much much better.
heh...I could take this with a simple mono blue counter deck. This one is waaaaaay too slow to be really competitve...nice try though. ;) Blue Mages Always Win! =P
Removal on it is just as easy as just about anything else though...I dunno, for me its not worth it, but I see the appeal I suppose.
I like what you have going on here, but I still don't get all the hype about Boros Reckoner. It doesn't seem to have all that much potential to me. I would swap in something else, like guttersnipe. That seems more effective to me. Unless I am missing something, it would be better than reckoner.
Advent of the Wurm is amazing and would go great in this deck. It is a little on the expensive side though. Also, Trostani is good, I'm not sure about the price though.
This is awesome! Have you thought about running a few copies of Chimeric Mass?
1: You dont have any turn one drops. That can be a major set back in many games. What if you get locked at 1 land? 2: You need to get the card count down to 60. 3 cards can make all the difference in the world remove some of the 4+ cmc cards. That should get you on the way.3: This is my Grixis deck. See if you can glean some ideas off of it. =)http://www.mtgvault.com/zach255/decks/grixis-experiment/
Apparantly you don't know more...1st there is no green in this deck and there is no need to add green. 2nd, Thragtusk isn't really all that great. There are much better options out there. Its too easily countered or made to be not a threat (arrest and the like). Really a sub par choice unless you happen to already be playing a green deck. No need splash for Thragtusk.
Those are green...this deck has no green. Besides, Thragtusk is weak and Garruk is to easily dealt with. It would do absolutely nothing for this deck besides increase the probability of failure.
Thats a tough pill to swallow. A slow aggro? Doesn't seem very potent.
Interesting. I have been wanting to try a highlander build. Splash white to help against hexproof (mass removal) and use rest in peace against reanimator. =)
Try to cut back to 60 cards. Those 2 cards can make a big difference.
The looming inevitable...it truly sucks that there are cards that are 100% necessary to play any multi-color deck.
really..lol..im just the opposite.
Interesting. I basically built it to slowly grind down the opponent and use, surprisingly, Stensia Bloodhall as my major win condition. I will take another look at my card choices, but the reason why Im not using mortars or dreadbore is because of the cmc. I have carefully crafted the curve here, but I am always looking to try to improve what I have going. Out of curiosity, what about Breaking and Entering?
lol, I do like surgical extraction...
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