wickeddarkman

11 Decks, 4,561 Comments, 786 Reputation

I'm going to crunch the numbers soon.
Starting out with 4 abundant growth, 1 rites of initiations and 4 treasure hunt.

I will be cutting some treasure hunt

Why ?

Because abundant growth will fetch them.

Abundant growth will randomly fetch one of the three key pieces, itself, which means you just cast it again, the rites which you need and treasure hunt.

The treasure hunt will get you a random one of either three.

In all cases you only want to draw into 1 rites of initiation, and between treasure hunt and abundant growth, abundant growth costs less mana.

Wether scrapyard or rites of initiation is faster is a good question. Scrapyard is less vulnerable I think.

I also have a backup plan, khalni garden, dwarven mine and gates. Especially basilisk gate.

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Posted 22 October 2023 at 14:15 in reply to #633431 on Treasure hunt pauper

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Rite of initiations is sweet with khalni gardens, and you might want to add dwarven mine

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Posted 22 October 2023 at 13:27 in reply to #633431 on Treasure hunt pauper

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Wail, I think this is a scream ;)
With the banshee theme you could search for a few cards with shriek, scream, screech, howl and so on to build upon the legend of the banshee scream.

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Posted 21 October 2023 at 20:46 as a comment on Celia

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Someone know their pod :)
There was also the angel and the spike back in those days.

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Posted 21 October 2023 at 18:01 in reply to #650275 on Why Won't They Die!?!

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Believe it or not, this place has a number of people doing the very same thing ;)
And to be frank I almost do the same, except I choose to send lists like that via the mobile phone

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Posted 21 October 2023 at 12:47 in reply to #650271 on Custom Deck

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Then why display it ;)

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Posted 20 October 2023 at 20:27 as a comment on Custom Deck

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Yeah, from the viewpoint that all new sets contain new 1cc's it would be a smart move to keep track of their tribal qualities. Harried guard made it possible to run 16 mountains and 44 1cc RED haste creatures. But gingerbrute allows you to replace one of the less efficient originals.

There are certain of these tribal themes that should be able to perform well in pauper by simply encountering a slow deck. (Even though pauper is prophesied to become faster due to the current 4 dominant decks being in a weaponsrace, though how cawgate got in that mess is a wonder)

Vampires is one of the tribes that has recently gained some very unique pieces, and there are a lot of tribes shaping up due to sheer mass.

So I might go down the road of cataloging a bunch of promising themes, after all it could be fun to make a tribal halfdecks collection.

The 1cc nature of it would allow for fast games, and the difference in tribes would create some interesting matchups.

Congrats on the 5000th comment, I could have beaten you to it if it weren't for the
"Wickeddarkman deleted this comment" era ;)

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Posted 20 October 2023 at 16:02 in reply to #353956 on Budget Decks:One is all I need

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I've recently come across [[gaze of pain]], which used with unblockable 1cc's work as a onesided wrath of god. There are 12 unblockable 1/1's in black and stuff like [[bonesaw]] and [[bonesplitter]] adds to the idea...

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Posted 19 October 2023 at 18:20 in reply to #353956 on Budget Decks:One is all I need

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Mtggoldfish could be an option, as it has some user "codes" in common with mtgvault.
I don't know about the community though, but the spammer culture is there, so it's likely to be going downhill in a hurry.

They too have some bugs in the deckbuilding, not any that distorts your build like mtgvault can sometimes insert double the amount of cards you type, their bug is more focussed on spoiling your big writeup of the deck.

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Posted 19 October 2023 at 18:18 in reply to #650168 on U/R Pauper: Pirates

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Basically I'd say the best alternative is tournament play.
Everything else seems corrupt, except for a minimal number of youtubers, but the good ones are extremely hard to find. My overall methods on finding them is based on the number of hits they get during spoiler season by finding cards I've marked as good, and by the number of hits they got that I missed. If they don't do spoilers, I rate them on the number of obvious mistakes during gameplay.

I also perform "inverse" searches based on what is posted on mtggoldfish by players. The decks I see all the time I basically consider corrupted, which is often confirmed when I see youtubers play differing decklists. Everything I see very rarely I look through for obvious bad designing, and if it seems without flaw I start researching it.

I also do a price search on cards once in a while, and any card that skyrocketed to begin with and then dropped like a rock is something I take as an indicator of the card being good.

Having a playgroup is definitely the best option as more minds learn faster, but they must work on the same deck for everyone to be trusted.

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Posted 19 October 2023 at 12:37 in reply to #650168 on U/R Pauper: Pirates

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Candy trail is a clue.

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Posted 09 October 2023 at 03:13 as a comment on lonis clue com

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Not sure of your budget, but gaea's craddle fits the viral drake sub theme.

I prefer writ of passage.
Against counterspell decks it's rather neat.

Also, why not the tapland that gives you 1 more life...

411 will be one ;)

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Posted 06 October 2023 at 18:34 as a comment on Mattress Stores Are Fronts

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Naming the title will be proof of being coach.
No traps involved.
If you've forgotten it, the book is on the bookshelf, upper left side, visible from a phone and a long arm.

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Posted 28 September 2023 at 12:12 in reply to #646450 on Angel Control Standard

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Thinking things through.
Can you name the book I bought yesterday?
If you can, I might have a trade of sorts.
A special personal read you might have overlooked.

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Posted 28 September 2023 at 11:44 in reply to #646450 on Angel Control Standard

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Have you forgotten the eternal wittness loop ?
It's historically tied into every collected company deck, and it's always been a way to protect vizier combo designs.

It might also save you gond experimentations

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Posted 26 September 2023 at 10:53 as a comment on Powerball • Modern

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I really don't know how commander decks behave as 100 different cards follow very different patterns than the 60 card decks with more focus does. It's too random for me to form an opinion on.

I can give advice on one thing only, and that is that if you have two or more themes within the deck they must each fill more than half of the deck to be structurally sound, but that's the only type of advice I can give, and I can't put any percentage on how much the themes must overlap.

Also I think most commander decks in here have around 36 lands, but again, I'm no expert in this format.

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Posted 25 September 2023 at 19:45 in reply to #650193 on EDH Proliferate & Swarm : HELP

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I've always been a personal fan of [[fade away]]
It does however give the opponent more options for each card they have on the board, including lands, so it's best against decks that empty their hands during the early turns for a fast kill.

But there are many blue mass removal spells out there, most of them bounce everything. Those spells are vulnerable against players who can empty their hand fast, so perhaps playing both will give you the option of hitting them with the spell they are most vulnerable against.

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Posted 23 September 2023 at 20:25 in reply to #650193 on EDH Proliferate & Swarm : HELP

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If you want surprises I can recommend that you retry halfdecks with a vengeance, and this might be a way to get your friends into designing as well.

I've been working with my own for so long, and have quite an archive of them.

Around 2021 I built 30 of them, with very destinct gameplans except maybe for the lantern control series.

These 30 were getting along fine.

Then I went premodern, focussing on another 6, and over the years I've gathered another losely structured bunch of around 80 different ones.

For me the surprise value have been how the most unrelated halfdecks can fit together with a half that you'd never in your life would have thought were compatible, but because I've made an effort to make each half tough enough to stand alone, if the other half fails.

Additionally players will play out each half in unexpected ways, as you can put more emphasis on the half that fits your playstyle the most. Some halfdecks can be played in flexible ways themselves, and you might want to try to build designs that allow for several playstyles.

To start with, you can design some halves that imitate some of the most popular pauper decks, then give your friends the lists and tell them to try building a half themselves.

Then when assembling you roll the dice to generate the decks put together. After playing allow people to remove and then add a few cards.

To give an example, [[scaretiller]] works well with [[quicksand]], but when coupled with a deck using [[hermetic study]] it suddenly became really interresting. Scaretiller might be the basis of a unique deck that retrieves lands from the graveyard if you play with things that can tap it.

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Posted 20 September 2023 at 20:53 in reply to #650195 on EDH Proliferate & Swarm : HELP

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MUKTOL:
I have noticed your increase in pauper :)
What made you skip out of commander ?
If I were to guess by your many pauper testgames, might it be that commander games take longer ?

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Posted 20 September 2023 at 16:55 in reply to #650195 on EDH Proliferate & Swarm : HELP

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I like how you doubled your budget and fixed your spelling.
Likes are a rarity on mtgvault, because people don't care anymore.

I don't play edh, but can recommend that you try a proxy version of the deck before spending the money.

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Posted 20 September 2023 at 05:07 in reply to #650193 on EDH Proliferate & Swarm : HELP

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