One of the oldest infinite combos out there ???I'd like to butt in and say there's been infinite combos since unlimited, and they never stopped coming since then.They were clunky, obscure and forgotten by the average player, but a few of us remember stuff like the enduring renewal, ornithopter, ashnod's altar combo for example, which is old...It's a white combo, so perhaps it's better to mention intruder alarm, birds of paradise and shrieking drake.
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Yeah, I get it...
No changes to this site, but good to see you are still out there.
I'm going to crunch the numbers soon.Starting out with 4 abundant growth, 1 rites of initiations and 4 treasure hunt.I will be cutting some treasure huntWhy ?Because abundant growth will fetch them.Abundant growth will randomly fetch one of the three key pieces, itself, which means you just cast it again, the rites which you need and treasure hunt. The treasure hunt will get you a random one of either three.In all cases you only want to draw into 1 rites of initiation, and between treasure hunt and abundant growth, abundant growth costs less mana.Wether scrapyard or rites of initiation is faster is a good question. Scrapyard is less vulnerable I think.I also have a backup plan, khalni garden, dwarven mine and gates. Especially basilisk gate.
Rite of initiations is sweet with khalni gardens, and you might want to add dwarven mine
Wail, I think this is a scream ;)With the banshee theme you could search for a few cards with shriek, scream, screech, howl and so on to build upon the legend of the banshee scream.
Someone know their pod :)There was also the angel and the spike back in those days.
Believe it or not, this place has a number of people doing the very same thing ;)And to be frank I almost do the same, except I choose to send lists like that via the mobile phone
Then why display it ;)
Yeah, from the viewpoint that all new sets contain new 1cc's it would be a smart move to keep track of their tribal qualities. Harried guard made it possible to run 16 mountains and 44 1cc RED haste creatures. But gingerbrute allows you to replace one of the less efficient originals.There are certain of these tribal themes that should be able to perform well in pauper by simply encountering a slow deck. (Even though pauper is prophesied to become faster due to the current 4 dominant decks being in a weaponsrace, though how cawgate got in that mess is a wonder)Vampires is one of the tribes that has recently gained some very unique pieces, and there are a lot of tribes shaping up due to sheer mass.So I might go down the road of cataloging a bunch of promising themes, after all it could be fun to make a tribal halfdecks collection.The 1cc nature of it would allow for fast games, and the difference in tribes would create some interesting matchups.Congrats on the 5000th comment, I could have beaten you to it if it weren't for the"Wickeddarkman deleted this comment" era ;)
I've recently come across [[gaze of pain]], which used with unblockable 1cc's work as a onesided wrath of god. There are 12 unblockable 1/1's in black and stuff like [[bonesaw]] and [[bonesplitter]] adds to the idea...
Mtggoldfish could be an option, as it has some user "codes" in common with mtgvault.I don't know about the community though, but the spammer culture is there, so it's likely to be going downhill in a hurry.They too have some bugs in the deckbuilding, not any that distorts your build like mtgvault can sometimes insert double the amount of cards you type, their bug is more focussed on spoiling your big writeup of the deck.
Basically I'd say the best alternative is tournament play.Everything else seems corrupt, except for a minimal number of youtubers, but the good ones are extremely hard to find. My overall methods on finding them is based on the number of hits they get during spoiler season by finding cards I've marked as good, and by the number of hits they got that I missed. If they don't do spoilers, I rate them on the number of obvious mistakes during gameplay.I also perform "inverse" searches based on what is posted on mtggoldfish by players. The decks I see all the time I basically consider corrupted, which is often confirmed when I see youtubers play differing decklists. Everything I see very rarely I look through for obvious bad designing, and if it seems without flaw I start researching it.I also do a price search on cards once in a while, and any card that skyrocketed to begin with and then dropped like a rock is something I take as an indicator of the card being good.Having a playgroup is definitely the best option as more minds learn faster, but they must work on the same deck for everyone to be trusted.
Candy trail is a clue.
Not sure of your budget, but gaea's craddle fits the viral drake sub theme.I prefer writ of passage.Against counterspell decks it's rather neat.Also, why not the tapland that gives you 1 more life...411 will be one ;)
Naming the title will be proof of being coach.No traps involved.If you've forgotten it, the book is on the bookshelf, upper left side, visible from a phone and a long arm.
Thinking things through.Can you name the book I bought yesterday?If you can, I might have a trade of sorts.A special personal read you might have overlooked.
Have you forgotten the eternal wittness loop ?It's historically tied into every collected company deck, and it's always been a way to protect vizier combo designs.It might also save you gond experimentations
I really don't know how commander decks behave as 100 different cards follow very different patterns than the 60 card decks with more focus does. It's too random for me to form an opinion on.I can give advice on one thing only, and that is that if you have two or more themes within the deck they must each fill more than half of the deck to be structurally sound, but that's the only type of advice I can give, and I can't put any percentage on how much the themes must overlap.Also I think most commander decks in here have around 36 lands, but again, I'm no expert in this format.
I've always been a personal fan of [[fade away]]It does however give the opponent more options for each card they have on the board, including lands, so it's best against decks that empty their hands during the early turns for a fast kill.But there are many blue mass removal spells out there, most of them bounce everything. Those spells are vulnerable against players who can empty their hand fast, so perhaps playing both will give you the option of hitting them with the spell they are most vulnerable against.
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