nah. the creature sac is a little too much to ask. besides, I want to punish them for having them out.
Permalink
add avizoa, glowing anemone, and esperzoa
with Stigma Lasher's effect being what it is, you don't need 4 of them. pick some others instead, like Hostility or Incandescent Soulstoke
Add some eldrazi spawn creators and .agmaw. Magmaw doesn't have to tap, by the way,
throw in Splinter Twin. Mnemonic Wall and Splinter Twin make a nice combo.
so... you gonna playtest this guy?
another reason that I take canopy cover over the umbra is that I like the evasion and the immunity to spot removal. the umbra only requires 2 spot removal or to simply get pathed. with canopy there is immunity to being pathed and all spot removal, and any mass removal and vengevine will just come back anyways, so no worries there.
hey. something needs to give vengevine trample. But yeah I guess I should add some more dual lands
umbras cost way too much. and remember in an exalted deck I'll only really be attacking with one creature at a time. I don't see why I need sac lands where a basic land could just take its place. sure it adds specificity, but in a well balanced deck you don't need that.
it doesn't survive a path. the end. I'm sorry but that's the truth. and if they kill Vengevine, it will just come back. and eruption becomes playable VERY fast with the mana accelerators. an ideal hand can play it turn 3 and get out 3 4/4s, while waiting another turn could possibly yield to 5 of them.
focus on one type of token, and go from there. This works especially well with Coat of Arms. I recommend soldiers for this because of Veteran Armorsmith and Veteran Swordsmith, as well as adding Elspeth. Make them all soldiers (that is the most usable token type) but keep emeria for the birds. they are nice flying chumps.
add skeleton shard for recursion (combo with thopter squadron as well
It's not broken. It's good only if YOU BASE YOUR ENTIRE DECK AROUND IT. that's the only way that it's reliable.
switch heat ray with banefire or comet storm
yeah. that's how you kill the eldrazi. I don't see any other all-purpose way. mostly it's the prevention of summoning eldrazi that makes this deck special
http://www.mtgvault.com/ViewDeck.aspx?DeckID=55132 here we are. one anti-eldrazi deck.
hey the anti series was my idea. I'll make my own and show you what I made
there is also the benefit of hardcasting certain eldrazi (extra turn, draw 4 cards, destroy a permanent). and besides, a good manaramp can be even faster than this. if only they brought back Mana Echoes for the spawns :)
switch the brood wardens for coat of arms (I mean really: it buffs more creatures a greater amount and is easier to cast. sure you don't get the 4/4 body but the coat is well worth it)
where's the atlas? also, add eyes of ugin and eldrazi temples instead of deserted templesand one copy of the urza land set
81-100 of 532 items