Well, these are guild-themed decks; he only uses cards with the guild symbol, so Crypt Incursion is out. Although I do use it in my Rakdos: I've gained 21 life. It's great!
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If you're going to run so little land, better add in good land like Blackcleave Cliffs, Blood Crypt, or Dragonskull Summit.
Find a way to stop Damnation, Wrath of God, or Supreme Verdict which would all ruin your day and are relatively common in EDH. Black Poplar Shaman can regenerate some of them. You just don't want to be completely crippled. Dungrove Elder isn't bad, either. Might want to add Command Tower. Battlewand Oak, Dauntless Dourbark; those are good, too.
Drop the drakes. They're straight-up crap. Three mana for a 2/3 flier that can't even block? Your greatest flying defense should be offense. Use Rakdos Cacklers or Undead Revelers or Thrill-Kill Assassins. Anything but Rakdos Drake.
Right, I liked this deck, too. Seeing such a ridiculous deck did give me a chuckle.
Retards get more likes than me.
Infinite squirrels with Earthcraft and Squirrel Nest, even though Earthcraft is banned in a couple of formats.
Tarmogoyf is too expensive in real money for this deck. Plus, you only have creatures and instants, making the poor guy only 2/3. Rancor doesn't hang out in the graveyard, your land's not going anywhere.
Armored Skaab is generally not only a good blocker but also a good replacement for Screeching Skaab.Also, Rancor for Ghoultree. Without Trample, he's not quite as scary.
Yes, you win. If you don't mind spending 7K on a DECK OF CARDS that's not legal anywhere.
He's just 23 cards short of EDH, I figured he was looking for cards . . . Besides, Goblin Pyromancer, are you nuts? He loses every last one of his Goblins! You might also try Goblin FireslingerFlamestick CourierMob MentalityMob Justice
Woot, Goblins! Here's some more suggestions:Airdrop CondorCoat of ArmsVoracious DragonBeetleback ChieftainGoblin TunnelerGoblin LackeyGoblin ArsonistMudbutton TorchrunnerGoblin BurrowsValakut, the Molten PinnacleQuest for the Goblin LordMogg ManiacMogg War MarshalHope those help!
I'm just saying; Tormented Soul changes your Exalted into raw power. Somebody throws up a Fog Bank, you have only two Murders and one Victim of the Night to handle that. People who run Fog Bank are probably running control, and they'll just counter your creature removal.
Try Breaking from Breaking/Entering instead.
Good idea, mate, but one of the biggest problems with exalted is this: you have a bunch of big baddies to throw around once your field is developed, but they're easily blocked. And flying doesn't work. Trust me. Some good options are Tormented Soul or Deathcult Rogue, or you can use Gruesome Deformity, which really ups your unblockable power. Sublime Archangel is last: for only four mana, you double your exalted power.
Squirrelpocalypse.
Yeah, Draining Whelk works, too, if you're looking for more options.
Zealous Persecution is far better than Profit/Loss.Treasury Thrull has usually been too costly to use well in an Extort deck, I think. Many cards in an Extort should be cheap so you CAN EXTORT THEM. Treasury Thrull and even Syndicate Enforcer are a little above what you should be paying in an Extort deck, and your cheap creatures like Tithe Drinker, Syndic of Tithes, and Basilica Screecher can get the job done just as well. You already have creature removal and surprises like Swift Justice to cover blocking.
Cover of Darkness, man! Giving all those vampires fear for only 2 mana . . . priceless.Also, Demonic Tutor is better than Diabolic Tutor.
The problem with Djinn Illuminatus is that when you replicate spells, you don't cast them, so you don't get the bonus effects of Sphinx-Bone Wand, Eyes of the Watcher, and the Replicate cost isn't brought down by Arcane Melee or Goblin Electromancer. Also, it doesn't go off of Miracle costs like in Temporal Mastery. I'm not saying Djinn Illuminatus is bad, it just has a couple of flaws. It can combo with a couple spells like Lightning Bolt; or Brainstorm if you're playing with Niv-Mizzet, the Firemind. Replicating that four times means you only deplete your deck by four cards while dealing 12 damage.
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