LOL Unglued FTW
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Do you think that rethink would be a better substitute for power sink? I just like power sink because even if I can't tap enough land to counter the spell, at least I tap their land in the process so that they cannot be used to cast additional spells. Obviously I would use counterspell over power sink first in the event of a counter war because otherwise I would just lose flat out if power sink gets countered (most of the time). As far as the land goes, I only have impulse which gives me the ability to potentially get extra land in my hand. Although I agree that more mana would be useful, the problem is the ability to generate mana in play, not draw lands. Cards like ancient tomb would be good, however I need to try and find some that don't have such a steep kicker. Any suggestions that won't break the bank?
Your deck is definitely interesting, but I want to focus more on the mill aspect than the denial like yours does. Thanks for the insight though. I did some tweaking. Let me know your thoughts.
I guess that's true. I think you're on to something too with the denial factor. I might have to do some tweaking to speed things up. This deck is good in theory but takes too long to setup. The early purging could help it. I'll have to think about this lol. Thank you for the help and suggestions!
Thanks for the compliment lol. As far as your suggestions, I worry a little about wand of denial because of the payment of life which solitary confinement does not protect you from. But like you said, paired with grindstone or millstone, this could work well because I would know when I should use it. And if that is the case, I think that field of dreams would be a better fit. Both are great ideas though. And extract... wow... didn't even think of that! such a good denial card. I definitely have to sideboard that. That card could potentially win me games all by itself lol. Added to sideboard. Thank you very much!
Nice deck. I like the way that varolz helps setup the rest of the playability. plus the indirect creature destruction is a great addition to help your creatures get through (desecration demon is SICK). It's also fairly quick casting, with most of the cards being less than 3 cmc. The only thing that concerns me is the mana fixing. You have a lot of gold cards that are important to the deck so I just worry a little about that. The dual lands you have will help tremendously but it still makes me a bit nervous lol. Also just a quick question. Why is predatory ooze in your sideboard? I think that would be a great addition in your main deck, especially with rancor. Anyway great job :)
haha i'm excited to see what comes of this.
oh they have trust me. it's just alllllllll multicoloured lol. I can list some of them if you want, but it would be kinda redundant lol.
I say wise choice getting rid of Kudzu. You need the mana more than them. The rest of the choices really reinforce the beatdown aspect which I really like as well. Good choice too with pathbreaker and craw/scaled. good combo right there.
You make some very valid points! I'm glad I could help a little bit. With the tweaks that you made, this should be much more consistent and strong. It's well put together like I said before. Best of luck with it and have fun :) If you'd like any more advice, just let me know.
Glad you had fun with this. As far as top decking, that's pretty much the point with slivers lol. You want to get as much on the board as quickly as possible to take advantage of the synergies. It's not too much of a problem unless you can't get damage through. You could always make your main deck larger than 60 cards which would give you more to play with. I think that is the only thing you could do without compromising the playstyle of the deck.As far as slivers being weak early game, my only suggestion would be to add in steelform sliver for some extra toughness, but other than that, there isn't much you can do. That's why top decking quickly benefits slivers so much because they go from being so weak, to insanely strong. If you want to try to counter those kinds of problems with spells, you could try something like:rootborn defensesgolgari charmoak street innkeeper (not a spell but could work)fortifypay no heedsilencehold the gatestower defensebiomass mutationprofit//lossI'm not sure what else I could suggest. Hopefully this helps a little. :)
Hi there. Good build but I have a couple of suggestions. Rather than steely resolve, why not use crystalline sliver? does the same thing but it's a sliver. Also I would switch out coat of arms and move sliver legion into your main deck. It is much better. I would also take out door of destinies and add a second sliver legion because you won't need the door. I see that you are using crypt sliver which is a good choice in my opinion however if you have shroud, you can use it's ability. I would suggest swapping it with clot sliver. You should also consider using homing sliver. Its ability is slivercycling which allows you to pay 3 mana to search your library for a sliver card and put it into your hand. This is a great ability to have on the board because it allows you to look for anything you need right away. That way you don't even need sliver overlord. I would also add in brood sliver. With that, manaweft sliver and sliver queen, it will make producing an insane amount of tokens super easy, and with sliver legion in play, that's basically game over for the opponent. I would also balance out the quantity of some of the slivers you have. What I mean by that is you should have 2 or 4 of each sliver. Nothing should have 3 if possible. Your slivers with abilities that stack (like muscle sliver) should all have 4. Everything else should only require 2 (like heart sliver). The only exceptions should be manaweft sliver and essence sliver. 4 manaweft and 2 essence slivers are a good number. Also since you are using bonescythe sliver, I would suggest swapping out striking sliver since doublestrike overrides first strike. These are just my opinions but right now you have a fairly strong setup :)
lol as expected XD
Dudeface1369 - Please go learn the rules before you post comments and make yourself look stupid. Thanks.http://community.wizards.com/go/thread/view/75842/22417721/?pg=lasthttp://forums.mtgsalvation.com/showthread.php?t=252575http://www.youtube.com/watch?v=2hhOdQ6mYFY - go to 2:15 in the video
when did i ever say it wasn't? I never even mentioned megantic sliver other than the fact that it benefits from trample. do you not understand how trample works in a pump deck like this? you go ahead play megantic sliver without trample. i'll have my 2/2 regenerate and block your 20/20 sliver with double strike and take no damage every turn.
This deck looks pretty fun! Have you considered some of these cards?utvara hellkitekilnmouth dragondragonmaster outcastseething songcrucible of firedragonstormfuryborn hellkitehellkite chargermoonveil dragonryusei, the falling starscourge of valkasthundermaw helkiteJust some thoughts :)
if the opponent has blockers doublestrike doesn't matter either. then you're doing no damage to the player. you wanna do damage with doublestrike then you need trample too. either way groundshaker is almost necessary.
how can you win on turn 4 with a thorncaster? most you'd be able to do is 3 damage if they have blockers and that's if you had blur sliver out. with trample you have the potential to do a hell of a lot more. and with all of the pump ability the trample fits perfectly. If you're going to focus on the damage from thorncaster then toss door of destinies, predatory sliver and megantic sliver. They aren't needed. Trample is the reason for having those cards.
it looks really good actually. only a couple other thing I would suggest is take out 2 boneknitters and add in 2 more soulless ones, and see if you can squeeze in one more warchief if possible while taking out one of the gempalms. other than that, great job. :)
it's being rotated out of standard in a month's time.
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