UndeadCow

53 Decks, 190 Comments, 39 Reputation

There are quite a few cards that I could potentially add or change in this deck. I've listed the ones I thought of below. The reason I choose not to is because I quit right before Mirrodin came out and only came back to it this year. I missed 10 years of developments and I didn't like the fact that they made a "Modern" format and not one for just older cards other than Legacy and Vintage which already existed anyway. It's almost like a boycott which is never gonna work but it satisfies something inside of me. Don't get me wrong, I still love the game and can understand how amazing all the new stuff has made it. I just don't feel as thoroughly attached to it as I used to be.

As for some card changes, I would probably start with the following:

1. Replace Megrim with Liliana's Caress
2. Replace Hollow Specter and Abyssal Specter with Nyxathid

Other cards I would have to think about would be as follows, but I'm not sure how I would change up my current build just because of how well it works:

1. Shrieking Affliction
2. Quest for the Nihil Stone
3. Liliana Vess
4. Bloodchief Ascension
5. Distress
6. Mental Agony
7. Thoughtseize


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Posted 12 October 2013 at 07:35 in reply to #403543 on Legacy Discard

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I agree with Angel. I think you should have 4 sanguine bonds if you're basing your deck around life exchange. I would also suggest some of the following:

Elixir of Immortality
Gray Merchant of Asphodel
Staff of the Death Magus
Crypt Incursion

You can get rid of some of your creatures which don't really fit like Tenacious Dead and Burnished Hart. I would also remove Prophetic Prism and Trading post to add more of some of the other spells you have like Thoughtseize and Hero's Downfall.

I'm also on the fence about Tavern Swindler. It just seems too risky to pay 3 life for a 50/50 chance.

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Posted 29 September 2013 at 20:14 in reply to #400076 on Let's Trade Life.

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no worries :) glad I could help

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Posted 14 September 2013 at 18:05 in reply to #396859 on this should be illegal !

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Zayrous, unfortunately none of those cards are extended format.

I would instead suggest lightning bolt, shock and some other quick burn to make sure that you can survive long enough to get your fire-alarm fire combo going. If you do add these, another great card to add would be guttersnipe.

Some other good cards that work well with five-alarm fire and fling are curse of stalked pray and furnace scamp, as well as a boatload of other creatures that grow by dealing combat damage to a player (ex: bloodcrazed neonate and markov blademaster).

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Posted 14 September 2013 at 06:02 in reply to #396711 on Facing the fire

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Just so you know, creatures cannot have first strike and double strike. Double strike overrides first strike so you may want to consider scrapping talon sliver unless you want it in there for an early creature (lower cmc than bonescythe). I would suggest swapping it for one of the following:

Essence Sliver - 3W for a 3/3 that gives you life when they deal damage (different than lifelink and stacks with it)
Ward Sliver - 4W for a 2/2 which gives your slivers protection from the colour of your choice
Vampiric Sliver - 3B for a 3/3 with "whenever a creature dies that was dealt damage by a sliver, put a +1/+1 counter on that sliver"
Toxin Sliver - 3B for a 3/3 with deathtouch (but the creature cannot be regenerated and it has to be combat damage)
Pulmonic Sliver - 3WW for a 3/3 with slivers have flying and if a sliver would be put into the graveyard from anywhere you may put it on top of your library instead

An insane combo is Vampiric Sliver and Toxin Sliver and you may want to consider them for a sideboard in case you are playing with a black deck. Or on the other hand, you can just swap out the cover of darkness instead. Just some thoughts :)

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Posted 14 September 2013 at 05:38 as a comment on this should be illegal !

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Soul Ransom, Spirit Away and Unhallowed Pact give you creatures.

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Posted 11 September 2013 at 00:35 in reply to #396020 on Crazy Concept

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The deck doesn't really need extra mana from infernal plunge and battle hymn. What would it be used for? The deck only consists of cards with a cmc of 3 or less. If he adds some X cost spells it might be good but other than that they are unnecessary. Blood Letting is a really good idea though. Works well with Curse of the Pierced Heart.

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Posted 08 September 2013 at 17:31 in reply to #395488 on High Octane

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Maybe furnace of rath if you dare? :)

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Posted 07 September 2013 at 22:41 in reply to #395290 on High Octane

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the reason I suggested them is because they provide you with more burn options and help you utilize the abilities in your deck more efficiently. Browbeat is much better than wild guess and barrage allows your little 1/1's to actually do some damage to the opponent. The mana cost of 1 red mana per damage on the barrage won't be too hard on you because of how many land you have in the deck. You may also want to consider a few cards with X costs to utilize some of the extra land you will have mid to late game. Something like Bonfire of the Damned, Banefire, Comet Storm, Demonfire, Devil's Play, Disintegrate, Magmaquake, Red Sun's Zenith or Titan's Revenge. Just some thoughts :)

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Posted 07 September 2013 at 22:38 in reply to #395294 on High Octane

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May I also suggest Barrage of Expendibles for all your little 1/1 elementals and Browbeat to replace Wild Guess?

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Posted 07 September 2013 at 20:10 as a comment on High Octane

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This deck looks fantastic. Great concept you have here. I'm struggling to find anything to suggest to you lol. I guess the only thing that really concerns me is your ability to get the cards to you need out for the combos, and your mana mix. For the mana mix, you might want to consider something extra that produces white mana. You have the creature mana ramp, but it's all green mana and you have almost just as much white mana dependency. Maybe add in chromatic lantern, selesnya cluestone and/or selesnya guildgate? I know they are no where close to as good as temple garden but it's something.

Some other great cards you might want to consider are:

Growing Ranks
Wayfaring Temple
Armada Wurm
Worldspine Wurm

Just some thoughts :)

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Posted 31 August 2013 at 18:43 as a comment on Standard: Angelic Wurm Factory

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That does look like a fun concept and great job making it less than $20! A couple things however. This is only going to be standard for another 2 weeks (I think you know that though). I guess you're just waiting to see what Theros brings to swap in? Also domestication doesn't really work well here. With homicidal seclusion in play that creature gets sacrificed on the turn you get it. You seem to be focusing a lot on creature enchantments, but what if your opponent doesn't play with many creatures? I would swap out some of the weaker creature-based ones and put more of the ones that create win conditions like sanguine bond and exquisite blood. Dying wish is also a great combo card with sanguine blood and exquisite blood. Consider adding it to your main deck instead of the sideboard. Just some thoughts :)

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Posted 31 August 2013 at 18:07 as a comment on Crazy Concept

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I'm not sure what Theros will bring however either slivers or some of those other cards could work equally well; it just depends on how you want your deck to work. To be completely honest, I think that Sanguine Bond and Debt to the Deathless should definitely be in there. Obzedat can still be sideboarded as you have or you can move it to your main deck - it's kind of an on the fence card. I was taking a look as well, and you don't really need Orzhov Charm either - you could try sideboarding it as well and substitute in some other slivers if you wanted (Sentinel Sliver maybe?). I think your move of taking away Path to Bravery and adding in 2 more Hive Stirrings is a good idea (especially if you decide to keep the slivers in there), but I wouldn't completely get rid of it - Path to Bravery is still good enough to sideboard. It's a tough decision because there are so many options but just think of how you want this to work out. Obviously you need to think of the best synergies (ie: if you want slivers, add more to fill the gap). You have a good base, just need to tweak it a bit more I think, and decide on a final direction for your deck and it's purpose - creature abilities or spells and effects?

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Posted 28 August 2013 at 06:55 in reply to #392206 on Life Host

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good concept, very similar to one of the popular decks on the site. The only concern I have is that since everything is based on instants and sorceries, you may want to add a few more in there. I think some shocks would be a great idea for some quick burn. I would also consider swapping the guildgates for steam vents if you can afford to. Just some suggestions. :)

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Posted 27 August 2013 at 23:36 as a comment on Izzet standard

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I think you're right in thinking to add in your Obzedat's however I would suggest some other things as well. I understand the point of the slivers however I would suggest some alternatives. This is just my opinion however so feel free to disregard any of it.

1. Add 2 Obzedat's and remove 2 Siphon Sliver's
2. Add 2 Debt to the Deathless's and remove the 3rd Siphon Sliver and 1 Bonescythe Sliver
3. Add 2 Dying Wish's and remove 2 Hive Stirrings's
4. Add 2 Pontiff of Blight's and remove 1 Mutavault and 1 Bonescythe Sliver
5. Add 2 Sanguine Bond's and remove 2 more Mutavault's
6. Add 2 Vizkopa Guildmage's and remove the 4th Mutavault and the 3rd Bonescythe Sliver

Obviously you could play around with what you add and remove but I think those 6 cards I mentioned would be great additions to either the main deck or sideboard. Hope this helps a little. :)

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Posted 27 August 2013 at 22:59 in reply to #392206 on Life Host

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The mana ramp is much better now with 7 creatures and the chromatic lantern. The mana mix is also better but I'm still slightly concerned for Simic as he requires 2 of your rare lands, but I guess that shouldn't be too much a problem. I also agree with keeping some destruction in your sideboards since you never know what you'll be up against. This should work much more consistently now. Best of luck!

And as far as the hydras go (and I agree it's a painful purchase)... such is the price of glory lol

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Posted 27 August 2013 at 18:52 in reply to #392116 on Count the Counters

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This is a very fun concept, however the problem with this is the mana ramp and the number of actual lands you have. Your current deck has an average casting cost of about 3.44 which is pretty high and the average casting cost of your creatures is 3.34, so on average you cannot cast a creature without at least 3 land. The addition of elvish mystic, gyre sage, into the wilds and chromatic lantern will help, however you actually need more land. You should have at least 20 if not 22 or 24. I tested this deck's initial draw and several times I only managed to have 2 or 3 land by turn 5 and in some cases I only had 1 or 2 with an elvish mystic. Also, without chromatic lantern in play, you risk not being able to play certain key cards, especially those that require blue mana. I would add in some more breeding pools and possibly some watery graves to help you out with this. You may also want to consider adding in more elvish mystics and gyre sages to make sure that you get them in play. Some other cards that might also work well with your concept include bioshift, bread for the hunt, flesh//blood, hindervines, oath of the ancient wood, prime speaker zegana, renegade krasis and valroz, the scar-striped. Just some thoughts. Other than that, this deck looks really good. Have fun!

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Posted 27 August 2013 at 08:58 as a comment on Count the Counters

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Other than for Rise, Griselbrand and Wit's End, I am not sure why you have so much mana generation. I understand that the mana generation helps for quick casting and beatdown but I just want to make sure you realize that Corrupt and Mutilate don't count the number of black mana you can generate, it's all based on swamp. So even if you used Liliana's ultimate ability and you play crypt ghast, you still cannot do more damage with corrupt or reduce a creatures power and toughness by more than the amount of physical swamp cards you have in play.

Something you may want to consider is to add something like Debt to the Deathless which would work amazingly with your mana generation. However for this you will need some white mana generation, but this shouldn't be too hard with some dual lands. Other considerations could include, Rakdos's Return and Reap Intellect. Just some thoughts :)

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Posted 27 August 2013 at 07:59 as a comment on Mono Black Shenanigans

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nice choices. I really like psychic venom and power taint.

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Posted 25 August 2013 at 18:46 in reply to #391651 on Mana Tax: How to annoy anyone.

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I really like the concept and I understand that it is just a casual deck, however how does this fare against non-creature decks? Have you thought about possibly adding a secondary win condition in the event that your friends play with a burn or mill deck, neither of which use creatures? Maybe add in a couple more sleeper agents so that they would have a creature you could enchant more often? You also could consider using donate with some other creatures which are problematic for an opponent and then enchant those creatures on top of it. Something along the lines of Minion of Leshrac, Yawgmoth Demon, Tolarian Serpent, etc. Or instead of that, you could find some way to give the opponent some really small, useless token creatures that you could enchant as well. Just some thoughts :)

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Posted 25 August 2013 at 07:47 as a comment on Mana Tax: How to annoy anyone.

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