ill agree with that it iss terible in a legacy game you wont reach turn two or three too beat your oponent sorry to say it but why on earth did you make such a useless deck blood moons etc why your non basic lands are more usefull for fast play even at the cost off two life and what the hell is that arc slogger omg i have never seen a more useless card its expensive and craptop ten off your libray great 8-10 damage before you deck yourself a usefull card... my brothers ramp deck could beat this by turn 4 theres nothing in it that will work in a legacy game or win at all
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interesting love the deck why use skull mead cauldron over any other life gain????
heheh i like the build my mate has one very similar he its pure artifacts and he has all colours in his 40 card side boar (its not for tournaments) howling mines and ivory crane lots off life an infinite hand size and when he reaches 5 cards in his deck he gains infinite turns through a combo i cant recall he uses library off leng to keep his hand big and by turn 3 he was gaining 18+ life per turn only using 3 or 4 land a scary deck both yours and his
glare apears to be a minor oposition deck it looks prety solid though id add things that produce more tokens and probaly make it green blue its nice and i whouldnt want to let it reach late game nice build
slivers grow up your not even using the better set off slivers try against anything more basic than a green or red ramp deck and youll lose what happens to your slivers when yuo play goblins they lose what whould happen if you played against any other tribal deck youll lose elves goblins faeries slivers are not capable of starting hard and fast like any of the other tribal sets without going back to torment onlslaught etc you cant get a half decent sliver bar jem hide and syncronous sliver and you are only running the gem hides slivers are uninteresting slow and easily beaten hit them with anything before turn 5 or 6 and they fall to peices even make coments on my decks i dont mind but this deck has very limited winning potential id rate it in the region of 5/10 for playability 2/10 for win chances and in terms off imagination or creativity less than nothing at least a ramp deck can be made interesting slivers cant
hmm its ok although i beleive yuor very wrong about vengeant also why the swans they really are a double headed coin your oponent drawing cards bad move figure off destiny ok id rather make it red white and use bale fire leiges to do the vengeants job itll never reach 7 ive played pure wall decks to protect him tried about 8 difrent ways counters adding blue he just doesnt survive even with board sweepers id like to play it to see how well it runs but it doesnot look obviously playable to me if i where to make changes id suggest the swans out and replaced by oonas gate warden a cheaper more anoying alternative and remove the plainswalkers entirely replace them with some sollid creature or land destruction maybe keeping one or two vengeants if you really like them as i said cant make any solid comments on the deck unless i play it
how are you supposed to win with this deck have read it through a few times but see no real way it can win consistently as you will always run out off life before them and with only 8 creatures your playing a defensive game with no deffence and low mana they will have land even if they are set back a turn or two at most
if any one tells me it needs more removal i will cry as you havnt read the ability off death bringer leaige :P
nice like the way it whould play really well thought out no singal win conditions and no need real need for any big one hit creatures very well built
its nice i made a similar deck went pure elves for the power. tbh 4 racking canopies will take the sales out of any fairie deck so when i see a deck with four i always say to myself and thats buy buy fairies like it whould just run it on elves tho
id go back to basics stuff the sacking and go all out beat down with it old goblins are the best and always will be 4 sharpshooters is always a favourite off mine although any deck using goblins as a theme has the glaring weakness of engineered plague etc but what weeny tribal doesnt i like it and it will work 9 times outa 10 just preffer the more basic smashy aspect to goblins
yuo are helpless unfortunately i like the idea but its not practical your creatures dont allow you to win at all and you are just waiting on those few cards love the idea but it needs a lot off work to be practicle thats just an opinion though and as i said with tweeks it could work removing the dimir stuff and replacng it with the black blue fae whould enable stronger deffences which gives you time also on that i supose yu wont need the combo as you could just gank them with fliers
basic simply built deck it works but balling elves is much more fun tbh also if you want big elves theres no substitute for a timberwatch elf its cheaper and not as big a target as the magistrates in exchange for your 44 tramples why not go back again and get the 4 mana */* trampler heedless one from onslaught better harder and faster
i like whqt youve done with the stuffy although i cant see many win conditions iff stuffy goes doesnt apear or is o'ringed
ok i understand what your doing but still disagree that it works without a setup for starters you need 5 mana for death of a thousand stings and its only 1 damage woo better of with shocks etc. a few more creatures because you wont be getting what you need maybe a might of oaks or twos or something like leyline of the meek to boost your small creatures and just get more creatures. in a 72 card deck 11 creatures just arent enough i now know what your doing, my mate does it better with red green
ive read it through again but still dont see how it works if you explain to me how it works maybe ill understandbut it just looks like a loada cards thrown together with no beat down at all. a few boosts and a scryb wont last long against any well balanced deck and if you can tell me any infinite combo that really works without panoptic mirrors
i love this build dont care if its finished yet i love it make all creatures wariors and owards with the intimidator in play i like it a lot very good use of cards
very nice deck maybe a blaze or two for a litle extra punch i agree with baron tho and dont see how you beat three players with it unless they beat each other down to 3 life and you just finished them off
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