tynan_krinox

21 Decks, 85 Comments, 0 Reputation

mtg lord are you crazy all that whould do is slow it down cradle off vitality is way to expensive and unecesary why filter lands it runs on white and only 5 at that

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Posted 13 March 2009 at 10:23 as a comment on bw life steal want to make 60

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hmm this deck i like never been a fan of five colors tbh never can understand them :P
but this i understand love it high power ramping on the figure and only 20 lands i like this deck a lot

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Posted 10 March 2009 at 04:23 as a comment on RWU Control

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actually no i disagree with you saying the beckon aparitions are a waste its an instant b/w sppell that removes a counter id rather remove the suture spirits and batwing brume was tried on two or three occasions and never produced desirable results except delaying a defeat by one turn only

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Posted 10 March 2009 at 04:17 as a comment on bw life steal want to make 60

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i agree with the aparitions but have found that increasing the numbers of either the stillmoon cavalier or the divinty of pride and even in fact land encounters problems with my draw which make the deck rather slow tbh i couldnt run the tide hollow skuller as it whould destroy one of the decks strategys by adding in swamps

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Posted 10 March 2009 at 04:14 as a comment on bw life steal want to make 60

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i whould remove all non multi spells to put in another leige its a constant threat and changes games faster than terror or any of the others you have also id drop the land count down to twenty is a cheap deck look at my bw on mine not sure if youll like been playing it since the set came out on mono white land to use a combo that can make games interesting

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Posted 05 March 2009 at 06:00 as a comment on Salt and Pepper

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seems good id adjust to add afew more overbeings and some more leiges in eexchange for the wicker bower elders posibly even putting glammerdyes as they can have silly results

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Posted 05 March 2009 at 05:56 as a comment on Fable of Wolf, Owl, and other jazz

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if i whereyou id only make a few changes id increase the numbers of the important cards to give oyu a high draw rate this will also make the deck more focused plus i should posibly try and use sharding sphynz and lots of flyers

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Posted 05 March 2009 at 04:00 as a comment on Just esper

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i whould change it slightly by placing 4 nettle sentinels and 4 heritage druids into the deck and removing the lanowar and fyndhorn this will increase the amount of mana you have allowing you to play your hand including the coat on the second or third turn (its the elf ball idea but ist solid) also by doung that you should be able to remove 2 land from the deck posibly even run it only on 18 as i did in my local

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Posted 05 March 2009 at 03:56 as a comment on Elf Warrior Horde

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ummm 30 land are you sure thats right????
apart from the huge amounts off land this deack seems to be ok not briliant but ok
id try to improve the numbers of the game winning cards instead off having so much land you shouldnt need more than 24 in any deck even an expensive one and this isnt a hugely expensive deck id also drop a few off the bears and one drops and replace them with one drops with abilitys or bears with abilitys which can be found in the newer sets

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Posted 05 March 2009 at 03:52 as a comment on Hit em up

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it seems a litle expensive to run fast although youve no doubt thought of that i whould take out a few things like the artifact goblins a torch runners and the loogers as i personally dont see a need for them and they are over costed

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Posted 05 March 2009 at 03:44 as a comment on Goblin Shenanigans!

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omg ashling what are you thinking thats just silly who the hell is going to let you get through and choose a creature and take four rather than just block its tripe if it had deathtouch awesome but no its a four four thats wank as no one will let it through if they have any creatures at all
also 25 land thats a bit insane i ran a better version off this deck on 20 land it doesnt need that much land 4 nip gwilion 4 edge off divinity 3 deathbringer leige 3 divinity off pride 4 unmake use 2 still moon cavaliers beckon aparition as an instant blocker *3 2* batwing brume all black and white spells which with the leige kills a creature per spell you playphyrric revival will help your oponent more than yourself every day off the week if you use the black white deck right

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Posted 25 February 2009 at 05:12 as a comment on Don's Black and White Deck

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gah night off the holy nimbus lol my least favourite card next to deity of scars it keeps coming back
i whould posibly change the spells to
4* wing shards
4* holy daymilar card
4* sunlance (white lightning bolt)
playing one holy day and 2 wingshards prevents all damage and makes them sacrifice 5 creatures indestructables and regeneraators die permanantly only persisting creatures come back

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Posted 25 February 2009 at 04:37 as a comment on White Weenie Aggro

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nice deck merfolk are nasty id run a few lord off atlantis and maybe some sorld purge instead of arquitects will as that can be a sure game finisher

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Posted 25 February 2009 at 04:29 as a comment on Merfolk Rush

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cool thats awesome then in my experience ive always tried to use a few off them but found they never make a game change only help win faster or make you lose a litle slower as they hit out on the plainswalker then rape my life if it works dont change it gratz on the deck

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Posted 25 February 2009 at 04:27 as a comment on Type 2 Jund midrange

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the meak stone was a good idea as its fast onto the feild but im not to sure i like the idea of it as with the new wither decks indistructable creatures can easily be destroyed or removed with o ring etc id add a few creatures instead off the spells as some off them especially insidious dreams seem very pointless and more than a litle inefective

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Posted 24 February 2009 at 06:31 as a comment on Pestilential Wasteland

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im a litle confused as to how you call this an elemental deck elf deck yes elemental no not really seeing that except in the herald
it looks realy solid though id advise putting some heritage druids in to boost up the speed

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Posted 24 February 2009 at 06:14 as a comment on The Raging Tokens

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i know people are plainswalker crazy atm but i never really liked them they are incredibly powerfull but they beome too much off a target and are in mho a bit of a turn waster garruk is by far the best although sarkan can if you use his two small abilitys turn a game quickly but i whould still only ever run 2 plainswalkers in any deck if at all
how have they worked out for you?

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Posted 24 February 2009 at 06:06 as a comment on Type 2 Jund midrange

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lol i didnt have time to quite complete this one and a 60 card deck is not required for casual play lol yes land may help i doubt id be able to play much without it

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Posted 24 February 2009 at 03:16 as a comment on just an idea

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i dont know why it seems real sketchy to me!
theres only one skitty and no howling banshees thats crazy
also why not try some blow fly infestations
why are you running a phage hes got amazing potential in a board clearing deck but this just isnt going to keep the feild clear enough for him

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Posted 23 February 2009 at 08:49 as a comment on pun ish the weak

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i like the deck very well thought out unless your trying to maintain it in the newer sets id place a few dark rituals in there for a first turn hypnotic spectre and maybe a way to boost the creatures like edge of divinity or something like that and maybe adding a megrim or two too take off a litle life as they discard and in exchange for the thought seize put in ravens crime its one mana and it has retrace

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Posted 23 February 2009 at 08:30 as a comment on BW Discard Control

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