tynan_krinox

21 Decks, 85 Comments, 0 Reputation

If it where me i'd splash blue for some paradox hazes multiple up keeps with fungus' really pump them along!

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Posted 21 April 2009 at 03:17 as a comment on Saproling Endless Swarm

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if you are planning on playing casual games try using glympse of nature ansd dropping all the other spells then drop all your non elf creatures add wirewood hivemasters, birchlore rangers and other awesome 1-3 cost elves

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Posted 20 April 2009 at 08:54 as a comment on Constructed Elf-Ball

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awesome cards used really impressive if i may make a few sugestions though
dark rituals whould be pretty usefull for he early game for high cost ninjitsu cards
i whould also consider not using either unmake or lilianna vess as they dont mix well imho
also you might like to think about dash hopes
hope my coments helps with your deck

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Posted 20 April 2009 at 08:45 as a comment on rat race

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you have some awesome combos here but i really dont think you should be bragging quite so much
isochron sceptre *1 in a 60 your just wasting a slot
diamond valley is hardly an effective use of the quilspike combo try rite of consumption i gain infinite life you lose infinite life end of game
i whould just drop the whole reactor thing as its not gonna go off for you unless your playing a complete moron with no deck
the whole phage thing yep i like that but thats about it in this deck
im sorry this deck looks like you went onto a combo site and pulled the first 4 that you saw without any aplication of thought or imagination

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Posted 20 April 2009 at 08:28 as a comment on Various instant win combos.

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if you need excell for mana there are other alternatives like land enchants my personal favs are utopia sprawls but there are others
if you arent to bothered about legality then you could put in gaiaes anthem (not sure on the spelling) this makes all your creatures almost unkilable as when they take damage they drop a counter untill they are ?/1

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Posted 20 April 2009 at 07:54 as a comment on Phantom

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i never disliked cryptic commands at all i just personally feel they are of litle use in a sweep deck as i dont really think they help unless you cant get a board sweep
the remands ill still say arent good they cost the same as a the original counterspell and set them back one turn without actually stopping them playing anything ok you get a card but its hardly a massive bonus
"you, my retarded friend, are a retarded retard" i like the use of retard im not gonna insult you its a waste of effort i didnt like a few cards you chose because there are better alternatives (perhaps not for the cryptics)

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Posted 03 April 2009 at 09:48 as a comment on 1

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again every one else cant be wrong but i think your wasting a space with the cryptic comands if they are locked down by the rest of your deck they are pointless plus they require triple blue

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Posted 02 April 2009 at 05:47 as a comment on 5 color Control

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i whould say rip the counters you have and go with the clasic ones they arent expensive and theres no reason to use trash like remand
i think that the cryptic comand your using is a litle pointless as what are you using it for a 4 mana counter spell + snap back or draw a card the board should be empty the best bit of cryptic comand is tap all there creatures and smack there face but with a wipe out deck that effect is negated
i do on the other hand love the creature your using they are fast and hard hitting but id throw in some lovely litle ball lightning or something like that as they are 2+1r for a 6/1 trample that dies at end of turn

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Posted 02 April 2009 at 05:22 as a comment on 1

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rupture spire is a slow card it takes up the whole of your second turn and really doesnt help that much

i also think there is something wrong with the 8 legends in the deck

also i really dont see what your Doran + Stoic = Winzzzors!!! combo is gonna do to a 20/20 predator dragon except for your oponent to say pwnzzzzors and laugh hard at you as he repeatedly smashes your face with it

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Posted 02 April 2009 at 05:01 as a comment on 1

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nice idea only problem i can see is that you need a lot of land in play to keep it running effectively otherwise youre just pumping one massive target

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Posted 02 April 2009 at 03:50 as a comment on Landfill

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whouldnt go with that sigil but meh id play lots of dredge and then use retether you can rinse your deck by turn 3 if you have the money for ita dn then throw out a dread return followed by retether bam turn five you have a massive creature and youve dropped a pasifism on each of theres (just made it up now so no idea how it whould work but it sounds good)

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Posted 02 April 2009 at 03:42 as a comment on Enchantress Beatdown

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try running dragon fodder hardly expensive and cheap creatures also theres the other 2 mana 2 goblins creature with echo cant remember the name rsun those and drop the stench skipper and the marsh fliter makes it cost less in both mana and cash

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Posted 02 April 2009 at 03:23 as a comment on goblin budget

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advice take out the pact and the snake they are way to expensive replace them with some old school counter spell dbl U "no" cards as they are way more effective
or alternatively you could try for the whole grafting combo as well with plaxcasters this makes camelion colosus even bigger :D
the combo is pretty cool but its hardly as effective as painters servant and grindstone combo 3rd turn mill your deck 2nd if you accel your manna!

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Posted 02 April 2009 at 03:20 as a comment on painted Collosus

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not entirely the main theme of it is creature control yes but the creatures are not small and can be played quite quickly using the rituals

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Posted 01 April 2009 at 06:27 as a comment on just an idea

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i like the new Martial Coup wrath of god card its a bit costly at 7 but it clears your opnents bored and leaves you with 5 soldier tokens 1/1 unless you use leyline of the meek and you can habve that out first turn for free :D

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Posted 01 April 2009 at 06:18 as a comment on White Swarm (Casual Play)

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i like dread return for unearth decks. It will enble you to replay those blood tyrants at a limited cost as you can unearth the creatures used to play it

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Posted 01 April 2009 at 06:13 as a comment on Unearth Remake

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in my exalted deck i added 2 mirror sigil seargents just in case i ran into a deck that could handle the one monster you hit out with as they replicate exponentially and they are 4/4 tramplers so turn six you have one turn seven 2 then 4 then 8 then 16 you can block or attack and i have found them to be a liot of use
i have also used sheild of the over soul for rafiq or other target cards again i have found them to be quite effective

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Posted 01 April 2009 at 06:01 as a comment on Exalted? v0,1

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does that matter on what turn are you decking the player turn 6 if your lucky maybe turn 7 likely turn 8 you need some defence or attack to last that long not to kill the player but to end the creature rush youll face on turn 6

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Posted 24 March 2009 at 07:33 as a comment on dimirs wrath

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five colours hmm i have a bit of a thing for elves so i whouldnt take my advice :p
but i might add a few minion reflectors as i think they can be good fun
apart from that looks pretty good
although im not a fan of 5 colours tbh

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Posted 24 March 2009 at 07:20 as a comment on 5 color Control

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seems pretty reasonable the idea is sound although the land base seems extremely week for a seventy card deck id try and drop it down to 60
also have you thought of using oposition

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Posted 24 March 2009 at 06:48 as a comment on Static Cataclysm

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