ok good job but i would put something other than vivid creek. if the drowned catacomb is too much, id add jwar isle refuge which in this deck is the same as vivid creek except u gain a life and can use is for black more than twice. its also only a quarter.
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that would not be good in this deck
dont add megrim or caress. its pretty good by itself. i suggest adding some lands that produce both black and blue mana so u can throw in Notorious Throng (Extremely helpful) and Knowledge Exploitation (quite decent, maybe sideboard, but id put one or two in the main deck). Both cards, with prowl, only require one blue, so if you one land out that can produce blue your good to go. both of these cards are under a dollar, too. what i would do landwise to get the blue would be adding one or two island, and two or three drowned catacomb, which are 2.50 on channelfireball. the island should not be to much of a drawback; just use for colorless for other cards. it would also work for sygg and inkfathom infiltrator. id take out one or two prikily boggart, earwig squad, and cloak and dagger for these cards. the boggart sucks (useful for prowl, thats about it) and u dont need four squad or dagger. my friend has a deck similar to this, so i know the cards that are the most effective in this deck., such as morsel theft and noggen whack. id add one more of those. also, to lower the price of the deck and accomidate for blue better, id switch unmake for doom blade. i like doom blade better cuz the cost and they cant use it against you with a redirect or something. id also make it a 22 land deck; the highst mana costing thing u have here is 5, and u can get it out with prowl for even less. hope i helped, check out some of my latest decks! oh and id take out the word goblin out of the title, it sound alot cooler and less confusing just being rouge. besides, it has faires and merfolk in it too.
thanx, although i do think since most of the 2 drops arent creatures thants not to big of a problem, but ill play test it in a little bit
and remand instead of memory lapse
wasteland
idk heartmender does the job. i dont see why you need chainbreaker or clockspinning; heartmender and quillspike are good enough. id suggest some terimorphic expanse or the blue green sac land, too, they would help if your brainstorm gets bad cards because you just put the cards on top then shuffle them back in. also id add some fabricate to get the smokestack out.
good job; even with it being standard
hey yah thanx i added it. im just worried about him having to attack to tap in the first place and being blocked by a bigger guy, despite the control.
ha dude cant answer too lazy, i just checked it out cuz counter burn generally means a blue red deck with burn and countering spells. i suggest changing the name
oh and Cakins
dude its been like a month come back we're getting worried
come back bro. yur like the hero of this site
yah i hope they come back, the only guys with many decks now are you and ANON.
i think mtg vault should have a collum on the profile that shows the rating of each of your decks so you dont have to click into each one. i have four pages, so its hard.
vampires are overplayed and boring
oh and if you want bounce, i can help on that too. it kinda all depends on if this is standard or not, and i hope it is, or this is not as good as i originally thought. standard: into the roil (thats pretty much all ya need) not standard: i cant even begin to tell you how much better countering spells there are out there, but for bounce id go with echoing truth and cryptic command
normally one on one is best for counter decks... to your previous comment, negate is better than spell pierce generally, except for vintage, but if your playing this deck in vintage the only thing you could really do is pray you dont die before turn 4, which happens a lot of the time in vintage. in other words, use negate. also, looks like its standard. add jace the mind sculptor for sure, if your actually entering tourneys, although still no offense, i dont think it would do to well in tourneys. if its not ment to be standard, there is obviously a lot more better countering spells, such as counterspell, and mulldrifter is almost strictly better than divination. regardless, id cut the clones and replications, they arent that good in this deck, and far too slow. if its gonna win, its gotta have some speed to it. good decks now a days are almost all fast, or have good ways to deal with speed. besides, clones and replications arnt that good anyways, less there is a deck based around them. cursecatcher is a heavily pro-used card, tho it doesnt seem that good at first. add it. also, if you have the sence that we others don't, and u dont want to spend 80 dollars on a better jace, at least add one or two more. they're only $4 or 5 now, and well worth the money. another thing is that essence scatter is not that good compared to negate. pros use negate, but not scatter. people just dont play that much creatures any more, and if they do, well ok, i guess this deck doesnt have to much of a way to deal with them, so i guess add some silvergill douser. there quite good, especially with the mentor (which id add another of). but my point is id take out one scatter for another negate, even with the curse catchers and cancels, cuz noncreature spells are alot more devastating in this deck than creatures. earthquakes and damnnations and wraths and day of judgements would make you flat out lose, with no way to catch up. and stopping spells that basically say "you lose" is quite important. id also lower the sphinx of jwar isles to 2. also maybe cut down the divinations and treasure hunts to three each, cuz although you need card draw, you also need to make more room for countering spells, which you dont have much of for a deck that claims to "counter a lot of your opponents spells", and be a "merfolk counter deck". oh and one more thing: if you do enter this in tourneys, take out 2 of the 4 negate and 2 of the 3 scatter for the 4 flashfreeze, and put the removed cards in your sideboard, to add games two and three if it doesnt work against them. trust me on this (its what the pros do also). with jund being so big right now, chances are flashfreezes will be a negate and scatter in one. i say all this with respect; i wouldnt write this much if i didnt think your deck had potential. ill rate it fairly good, like an 8 or a 9. please check out, comment, and rate some of my recent decks too, id appreciate it. (for recent i mean go to my profile and check out page 4)
staggershock i suggest again just because you have minimal burn in this deck, and with staggershock (or forked bolt for that matter, although i like staggershock better) you can take out multiple creatures. good deck though, ill rate 9. its in the top rated decks on the home page presently, idk if u know, saying as it has like zero comments except for mine
deserves some credit, saying this is pretty much the classic burn for pros right now, these are the exact cards they are using, but not searing blaze and plated geopede quite as much. i might suggest forked bolt and or staggershock to replace the searing blaze, and i guess leave the geopede in. some pros use it, but its just not as common as the others if u know what i mean. especially with the sac lands it works quite well.
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