tomathan88

128 Decks, 238 Comments, 1 Reputation

force of will. to god damn powerful.

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Posted 20 August 2010 at 20:02 as a comment on Favorite Deck

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Uh... 6.25 isnt bad (on this site). in fact right now its 6.75 and its in the top decks, and it was before too, partially cuz of me =) so yah um i suggest either main deck or sideboard anathemancer, very nice red black zombie. especially good against control, they use a lot of nonbasic lands, and if its unearthed it cant be countered.

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Posted 11 August 2010 at 20:58 as a comment on Comment on Mah Zombies Please :D

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i think your fine with the mana, u could always add green to help and add garruks. after you use the destructive force you could not only attack with gideon but with some beasts from garruk. also i must suggest oblivion ring, to get rid of enchantments, artifacts, and planeswalkers on your opponent's side after destructive force. mostly to get rid of survival of the fittest and aether vial, but who knows what else. thats why i love oblivion rings. they might even have some strong creatures that can survive the force out by then that you couldn't counter, who knows? also unless your looking for it to be standard, id switch the diabolic for some demonic.

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Posted 09 August 2010 at 23:59 as a comment on Planeswalker Control twist

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very nice, i like the touch of land destruction. however, id take out swords to plowshares for path to exile, and id also add ajani, elspeth, oblivion ring, honor of the pure, and wrath of god. id take out one more hound of konda, and the swords. they don't seem to fit in this kind of white weenie. and ya, kor duelist with a jitte is very, very, very scary.

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Posted 09 August 2010 at 23:47 as a comment on White Weenies

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not bad. id add some spells to counter stuff, almost all decks that play blue have it. deffinatly add mystic snake. and i dont see a single "older card" in the entire deck. also whats the point in 2 terramorphic expanse and 2 evolving wilds, not just 4 of one? not that it matters, just thot it was strange

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Posted 09 August 2010 at 23:37 as a comment on Snakesss

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i LOVE lockdown decks, but im confused by this one. i dont see the point to doubling season, unless its for elspeth, which would mean u have to wait and get her out on turn 6, which would kinda suck. See, if you read doubling season, it would only effect elspeth with her getting double loyalty when she comes into play, and not every turn when she uses her abilitys. adding the loyalty is part of the activation cost of the ability. doubling season states that if "if an effect causes you to add..." and paying an activation cost is not an effect. i dont know if you knew that or not, and regardless, its pretty good getting an elspeth that comes into play with 8 counters and u can use her ultimate right away, but for 6 mana its kinda pushy.. and if all your using her for is her ultimate to make the archangel indestructible, i would personally rather the enchantment "indestructibility". also id add oblivion rings and cultivates. not a bad start tho, keep it up.

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Posted 09 August 2010 at 23:33 as a comment on Lockdown

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y do u put JF in front of all your decks

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Posted 09 August 2010 at 23:20 as a comment on JF - Destructo

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thanks, but no i have not. the idea just poped into my head. and ya, with or without the seething song its a while to stall, but i can afford to lose a little life in this deck as long as i get the combo out

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Posted 09 August 2010 at 23:18 in reply to #79270 on Ablaze Win

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id take out coat of arms and bombardment for overrun and broodwardens, which are a lot more solid

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Posted 09 August 2010 at 23:08 as a comment on ZERG RUSH

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i thought about both, and ill think about dovescape, but if anything i would not add the guardian seraph i would add thunderstaff cuz when you get the angels you can switch it to attack mode. thanx for the suggestion tho dude =) ill be sure to check out one or two of your decks

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Posted 09 August 2010 at 23:03 in reply to #79229 on Luminarch Win

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not sure what u just said. but if your saying that the skip a turn stacks and if you use the skip twice it skips the next two turns, then i dont think your right. it says "skip your next turn" and if you use that twice it seems like you are skipping the same one so the second time u use it is irrelevant

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Posted 09 August 2010 at 22:59 in reply to #79260 on Magosi Unlim. Turns

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good job, i have some suggestions tho. id take out sejire steppe for plains; i dont think the steppe is that good, plus it ruins emeria, even with the white orchid. maybe leave one or two in, but thats it in my opinion. also take out the brave the elements and armored ascension (neither are very good in standard) and add oblivion rings, ajani goldmanes, and elspeths. ajanis second ability kicks ass in this deck, and elspeth makes your guys almost unblockable, which seems like the aim for adding brave the elements and sejiri steppe. she also creates blockers and makes your guys indestructible, which is no biggy. =P oblivion ring is also one of the best cards in standard. id also take out one path to accommodate for these suggestions, as good as path to exile are. id also take out a few paladin to accommodate and add a forth student of warfare, which in my opinion are a lot better. i dont think your gonna use exalted to often in this deck, although if it turns out you do, then instead id take out some white knights. oh and i also suggest one or two knight captain of eos. idk what to take out tho, maybe one day of judgement and something else cuz 4 days is a little much, along with the fact that the knight captain's ability helps if you are behind, as does day of judgement. (well only for two turns, but in those two you might draw an o ring, a path, or even a day or judgement) if only it wasn't a standard deck, though. knight of the meadowgrain, kinsbaile cavalier, tempting stuff. good job overall, and i hope i helped. please check out some of my latest decks and comment too, if you would be so kind. a few of them could really use suggestions. and rate. i rated yours pretty nicely, fyi.

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Posted 09 August 2010 at 22:54 as a comment on Knight Standard

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oh and take out diabolic for demonic tutor, and try to make it 60 cards

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Posted 09 August 2010 at 22:32 as a comment on Infinity

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wow, a lot of combos! good job, 10 for creativity (tho i don't think it would win too much)

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Posted 09 August 2010 at 22:32 as a comment on Infinity

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id make it 60 cards. but not bad, for an ablaze deck. id add a few seething song to get chandra out easier, tho.

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Posted 09 August 2010 at 20:46 as a comment on chandra alblaze deck for 4+players

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ill coment that your lucky to have 2 grave titan lying around. but ya, pretty good. never thot about having a zombie deck with red in it, but it seems pretty nice.

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Posted 09 August 2010 at 20:39 as a comment on Comment on Mah Zombies Please :D

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hmmm. still not positive that it cancels each other out, but if the combo does work you wouldn't have to worry about playing more than one land cuz you just do it again on your extra turn. and again on the next one. and so on

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Posted 09 August 2010 at 19:10 in reply to #79196 on Magosi Unlim. Turns

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beautiful. thanks man, basically what i would use negate for plus more. thanx for not just rating it down like everyone else.

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Posted 09 August 2010 at 19:06 in reply to #79181 on Luminarch Win

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check out one of the latest decks on my profile; its a pretty crazy red land destruction deck. oh and fyi im not the mean dude who rated the deck down without a comment. acctually ill rate it high just to kinda cancel out his or her meanness

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Posted 08 August 2010 at 23:11 as a comment on All your land are belong to me

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i think its funny how "bman0761" is mouthin' off with only one deck on his profile

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Posted 08 August 2010 at 23:01 in reply to #79041 on Comment BEFORE downing decks

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