tleung84633

40 Decks, 412 Comments, 166 Reputation

Hehehe, glad to make your day.
However, I believe that if an opponent wants to remove your creatures, he/she WILL find a way. Aside from the Paths to Exile, doom blades, etc., in the games I lost, a few times the constable was sacrificed by his liliana of the veil (I know, his ONE planeswalker costs THREE times as much as your entire deck) as well as geth's verdict. No way to counter those abilities/spells without counterspells...unless I can boomerang the constable back to my hand to save it. But I didn't have any in hand at the time. But I believe the lesson is that sacrificing can be a way for them to get around the clout...and unfortunately it's 2 for 1 (I mean, in terms of card advantage).

However, if you still want to go the shroud/hexproof route, I would suggest lightning greaves (probably will no longer be a budget deck, but only 2-colorless and free equip...and haste). Or how about swiftfoot boots (2-colorless, 1 to equip, hexproof and haste) - definitely budget. At least this way if they make you sacrifice, it's only 1 for 1 since the equipment will just fall off.

Just something to consider. Like I said, I will sideboard-proxy clout in case I see them have removal spells and stuff. Probably no updates until later in the week since I'm going to a Modern tournament. But to answer your last question, yes, 2 of the guys scooped because by the time the deck got going, I was bouncing ALL of their stuff EVERY turn. They had no creatures, no lands, NOTHING. Then they were forced to discard, and (I guess) weren't drawing any 1-mana cards to save them. Hahaha. The looks on their faces!!!

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Posted 09 July 2014 at 06:08 in reply to #480506 on Best $20 deck on the Vault

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To answer your question, it won about 75% of the games (haven't made the changes yet - see my other comment for the planned changes). As you mentioned, if you don't get the constable out early, you will likely lose. That's what happened in the games I lost. I WAS able to get the constable with drift, but it was turn 4 by the time I cast him and he had too many blockers. And even when I had wings and zephid attached, two times he had fliers out, chump blocked, and there was no way to deal direct damage. And even if there were no fliers, by then he already had enough permanents out to not affect him as much if I bounced stuff back.

I agree, the constable is susceptible to removal like path to exile, doom blade, unmake, etc., so clout would be great, except if they have enough blockers, the damage won't go through, even if you can bounce 1 or 2 blockers. That's why I suggested upping the distortion strike to 4. Even without wings or zephid, with 1 distortion, you are guaranteed at least 2 turns of at least 2 permanents each bounced back.

Back to the removal issue. You COULD consider vapor snag to save your creatures or bounce theirs (I think losing 1 life is worth the 1-mana cost, as opposed to all the other 2-mana bounce spells). You could also consider mana leaks, but by that time, you're removing lots of your other cards.

In any circumstance, give me another week to proxy the changes to see how it works and I'll keep you posted on the results. Still though. It also requires strategic playing (for example, depending on situation, deciding what to bounce back - lands, artifacts, creatures, or enchantments).

Still, I will sideboard proxy clout and some other spells (like snap in case they have lots of creatures) and see how it does. I still really like this deck. The guys at the comic book store already call it "the big breast deck" (hint hint - bounce!)

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Posted 08 July 2014 at 21:44 in reply to #480506 on Best $20 deck on the Vault

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Hello again (too bad I can't + you again). I proxy'd this deck and played it at my local comic book store. Here are some things I learned and I really hope it helps you cause your decks are awesome:

It's absolutely crucial to get Cephalid Constable as fast as possible. Otherwise, you're a sitting duck. That being said, I would suggest putting in 4 preordains to help you search. I would take out the high tides and capsizes while upping the boomerang, impulse, eye of nowhere, and distortion strike to 4 each. Finally, to get down to 60, taking out 2 cryptoplasms (I reasoned they are dead cards once you have a the constable cephalid beefed up).

You're obviously have much more experience at making decks. These are just some suggestions I hope are useful. See you around!

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Posted 08 July 2014 at 09:58 as a comment on Best $20 deck on the Vault

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Very good points, my friend. Thanks for the pointers. I'll see if there's other things to help protect my stuff while still keeping them in check. ;-)

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Posted 06 July 2014 at 21:39 in reply to #479631 on I am Death,Destroyer of Worlds

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I have become Death, the Destroyer of Worlds. Check out this combo-busting, creature-breaking, graveyard-returning, butt-kicking deck:
http://www.mtgvault.com/tleung84633/decks/i-am-deathdestroyer-of-worlds/

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Posted 06 July 2014 at 11:33 as a comment on Want deck comments? Read here!

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Hey all, I am trying to make this a modern-legal, tournament-ready deck. Whatcha guys think? Any suggestions or comments are most welcome! Even if it's to plug your own decks, or comment how I couldn't fit Robert Oppenheimer's full quote in the deck title. =)

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Posted 06 July 2014 at 11:08 as a comment on I am Death,Destroyer of Worlds

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An alternative way to win magic. No damage, no poison, no mill. Use Laboratory Maniac:

http://www.mtgvault.com/tleung84633/decks/laboratory-maniacmaaaaniac/

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Posted 05 July 2014 at 09:15 as a comment on Want deck comments? Read here!

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Hmmmm. I suppose so. And if I'm going to up the costs, I should add some Watery Graves. Hmmm.....

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Posted 05 July 2014 at 06:12 in reply to #479255 on Cheat the Fatties Out There!

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I was thinking about adding Dark Rituals and Phyrexian Dreadnoughts, but those would make it illegal in Modern. Plus, replacing Eater of Days with the dreadnoughts would up the deck cost by at least $50. Thoughts?

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Posted 05 July 2014 at 00:44 as a comment on Cheat the Fatties Out There!

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Oh I had no idea about the prices. Still though, that would really help! Thanks!

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Posted 29 June 2014 at 23:17 in reply to #476766 on The Mad Phyrexian Obliterator

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Thanks a lot for the compliment! At first this was a slow deck, but I tried to make it faster with a lower mana curve. It works fairly well, even better in multiplayer! I've only used it in legacy/vintage casual tournaments though. Haven't used it in the larger, sanctioned tournaments cause those are all modern, and half the cards aren't modern legal hahahaha =P

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Posted 29 June 2014 at 23:16 in reply to #471984 on Stasis = Alternative Mill Deck

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Here's a mill deck, but not your typical mill deck where you play spells to force them to put their library into their graveyard. THEY force THEMSELVES to put cards into their graveyard heheheh:
http://www.mtgvault.com/tleung84633/decks/stasis-alternative-mill-deck/

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Posted 29 June 2014 at 10:53 as a comment on Want deck comments? Read here!

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Did you hear? They are reprinting Urborg in M15! The price will surely drop, phew!

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Posted 28 June 2014 at 11:00 in reply to #476766 on The Mad Phyrexian Obliterator

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Nice deck. And I thought I was crazy getting the obliterator out on turn2. Yours is turn1 =O!

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Posted 27 June 2014 at 21:49 in reply to #476810 on The Mad Phyrexian Obliterator

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Good suggestions for the mana ramp since I won't always get a ritual. Hate to pour more money into this since it's already on the high side, but yeah, the Cabal Coffers and Urborg would really help with mana ramp.

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Posted 27 June 2014 at 21:34 in reply to #476766 on The Mad Phyrexian Obliterator

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Great idea to get some comments/ideas/suggestions for decks that need help or advice. This is my mono-black:
http://www.mtgvault.com/tleung84633/decks/the-mad-phyrexian-obliterator/

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Posted 27 June 2014 at 19:51 as a comment on Want deck comments? Read here!

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"Hold on to your seat, cause Dorothy is goin' bye-bye" - Cypher, The Matrix

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Posted 26 June 2014 at 06:06 as a comment on Lions, Tigers, and Bears Oh My

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Oh don't worry! Comment away! I don't get many heheheh.

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Posted 26 June 2014 at 02:39 in reply to #475928 on Poison Them! Turn2 Infect Win!

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I think commander with merfolk is great. Turn one of their lands into an island and now all your merfolk with islandwalk will be unblockable hehehe.

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Posted 25 June 2014 at 21:46 in reply to #475928 on Poison Them! Turn2 Infect Win!

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I sideboarded 2 of them for now. Have to figure out what to replace. Good addition! Time to check out your other decks heheh.

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Posted 25 June 2014 at 21:45 in reply to #476058 on I Gain 20 Life, U Lose 20 Life

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