ok, this is beautiful, just saying that right now although running black i'd prefer killing wave over DOJ in the sideboard, just cause i find killing wave to be more of a setback late game (i would honestly run both in this) other than that... WOW is all i can say
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i actually was thinking along those lines, but i like being able to keep my tokens so i can chump block with them when i need to, plus, tokens are great to buff up kessig malcontent's damage output, same with burn at the stake's, plus the mob is slower than i would like, my field is based around swarming, not letting creatures die off that easily
you cannot sac for no reason, unfortunately
the only reason i don't is because i'm normally tapping out summoning creatures, or burning the brains out of someone, but i agree, it would work, i just need the colored mana more ^.^
i like reforge the sould because it refreshes my hand, i start top decking really fast with this deck, and reforge helps me restock and speed up again, plus gets rid of any nasties sitting in someone's hand
eh, i tried the mauler, haste just doesn't appeal to me as much as lifelink, seeing as this deck just hits harder from summoning humans, let alone giving them haste, but its a good thought
i would lose the drake and have some fun with mortarpod and grave crawler, it makes life fun other than that idk, it looks like is should play well
this looks alot like my old black white humans i ran except i used a skirsdag high priest, thraben doomsayer ravenous demon combo to spit out alot of demons and have fun with 9/9 flyers at the same time ^.^ overall looks like a great build, but i would honestly switch the wilds out for regular lands, i never use fetch lands, and they are fine, or you could add another vault also, go for the throat is immeasurable better than doom blade (you could also look at tragic slip seeing as you do alot of sacrifice from the looks of it) also, for this build, i would put in cathedral sanctifier over the traveler, just cause you may want the extra life to toy with
make sure you put them as finished decks in the top right of the editor, and not as works in progress and i'll take a look when i get the time
you're right ^.^ the chaplain would work a lot better, plus it helps malcontents and champion get sillier however, burn at the stake is a clutch finisher when i can hit for more with that than say... 10 tokens and i will take a look if i get a chance
Thank you again for pushing this to the front page! lol and i will let you know, i should be running it Friday, and i have started work on another deck, believe it or not, the link is below!
i would say 4 of lol
could i get you two to look at the deck i just posted? now i have this one sorted out, its off to another lol http://www.mtgvault.com/ViewDeck.aspx?DeckID=340525 white legacy
also, if you wanted a bigger hitter as a 5 drop, look at balefire liege, and laugh evily, witht he number of 1 drops you have, you could easily kill a person guaranteed turn 6
ok, looks to me like its full out aggro, which raises the question, why silence and path to exile? they seem unnecessary, you could put in 2 hero of bladeholds and maybe a couple bonfire of the damneds to clear up an opponent's feild once you hit a wall, Hellrider may also be something to look at for your deck, seeing as its so aggroy and Figure of Destiny is by far one of my favorite R/W cards in the game, 1 drop that can turn 8/8 flyer, yes please, he's great late game (incase you get there), and not bad early game cause you can put mana into him when you want also you may want to look at thatcher's revolt, to combo with the battlecry, or even white sun's zenith btw yes i'm bringing the curve up a bit with my suggestions, but if you end up having a late game, you need something to cover you other than an army of 1 drops but overall looks really fun to build
they are in sideboard, in fact, all 5 of the swords are in sideboard, it'd basically depend on what i'm playing against, i just didn't feel like i should take 10 spots up with the swords when ther are so many good equipments
thank you so much!!
ok, fair enough, i just want to make sure this is going to be a deck that can both beat metagame and also place decently, hopefully this achieves those goals, but unfortunately, i won't get to test it as much as i would like due to how far away the game store is for me... but hopefully it'll make a decent splash when i take it to a star city qualifier (i hope)
that's why it got posted here, i didn't know what to make of it either, my brother likes to drag things out as long as possible, so he rushes to gain control with 2x privilaged position or some nonsense then just builds until he can force an opponent to have no field, then attacks.... stupid, i know
any other tricks you think i should include? or things i should take out and replace that wouldn't be thought of very often?
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