something to think about in this deck would be doubling season, doubles tokens and +1/+1 counters, also a playset of sunpetal groves may be beneficial as well, just for the extra white mana and you may aslo want to look at splashing red (rootbound crags) to use apocalypse hydra for spot removal
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the words on armadillo cloak states "Whenever enchanted creature deals damage, you gain that much life." which is NOT life link, even though it does the same thing, it does however stack
lol run pandemonium, just to have some fun, or warstorm surge (then throw hostility for an infinite loop) but you'd deal crazy amounts of damage every creature drop
Armadillo Cloak, it stacks with lifelink :p
i would like to toss in a privileged position or two, and another aria, but idk what to take out, or even if this is a good build
anytime, they aren't that expensive either
here's another question for anyone who can answer, between raging goblin and goblin arsonist, which would be better for this deck?
i would suggest thraben doomsayer to create a scenario where you are popping the demons a token each turn instead of a human, until you get mikaeus, then you can buff them all
its more of a finisher, combo with traumatize the turn before, should run them out of cards in less than 2 turns with other mill cards
fair enough lol, but don't hate it til you try it
stench of evil is just black heavy instead of one red, but i cna see the benifit of that
the doomsayers aren't for the aristocrats to get bigger, its to use the humans to create perpetual morbid and therefore throw a demon out every turn, i don't know about you, but summoning a 5/5 demon with flying every turn AND making the aristocrat bigger for no mana every turn sounds like a good idea to me
stench of evil does the same thing though
yeah that's the one
would blasphemous act be worth tossing in?
any time, also, if you really wanted to up that mana level, look for things that spawn elf tokens, like the huntsmaster (rys the redeemed is stupid good for that)
i forgot about black sun... dang that's a good idea, and i was looking towards land wipe as well, but color specific wipe would be a great idea, particularly since there's so much mono color in legacy, or even dual color, rakdos would kill the rest (hopefully)
forced fruition is another way to screw your opponent over when they play spells, its a 7 draw per spell, plus the 2 mill you already have, so 9 cards a spell they cast :)
if you have warcaller, i suggest elvish guidance, massively boost the mana you can dump into him
sideboard 2 bloodletting in case you need the extra oomph, but stalked prey should be mainboard, its stupid good for vamps
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