Thrandir

84 Decks, 294 Comments, 13 Reputation

i was planning on boarding her anyway, but i'm glad she actually works lol

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Posted 10 June 2012 at 16:31 in reply to #262981 on Gavony Raiders

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i like it more towards legacy, cause that's what i play more, but what should be taken out for killing wave?

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Posted 10 June 2012 at 13:09 in reply to #263067 on Ideas gone...

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idk why, but i just like HUGE finishes, every deck i build seems to have a "bomb" that will end the game if it is allowed to activate, ie craterhoof blowing everything up with a small army on the field or engulfing slagwurm taking a revenge and devestating an opponent's field while everything else swings behind it for a kill, stuff like that

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Posted 10 June 2012 at 03:52 in reply to #262989 on Stomp on Standard

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i'll board her, for decks that like black sun/skinrender and garbage like that, i haven't run into an infect deck since Dark Ascension came out, so she's be situational

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Posted 10 June 2012 at 02:54 in reply to #262981 on Gavony Raiders

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whitchbane? really? melira i was considering, but i don't feel like buying 3 for a sideboard with infect going out in a couple months, and cage should have been a gimme (just not putting the sideboard up yet)

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Posted 10 June 2012 at 02:44 in reply to #262976 on Gavony Raiders

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that'd be what a sideboard is for, still developing mine, cloudshift, o-ring, fog, naturalize, idk what else

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Posted 10 June 2012 at 02:24 in reply to #262967 on Gavony Raiders

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something else that could help this deck shoot off like a rocket, replace 1 curse of stalked prey and 1 kruin with 2 curse of bloodletting (or one curse and one gisela), that way when you do connect, its dealing that much more damage and any burn you are using gets amplified as well

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Posted 09 June 2012 at 23:04 as a comment on Human Boros (standard)

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1. sounds good
2. i only told you to take one out, and one of another card for two, cuase i agree early game, theya re kind of crap, but for the extra push over the edge, you trigger enter the battlefield abilities AND deal damage for every human, it tends to throw your opponent for a loop, actually almost always does, and i agree grim works well, but i feel for an aggro deck like this, you use him for his ability only if you haven't pumped him past 2 to begin with, or you want direct damage (which would then contradict your reasoning against malcontents)
3. oh trust me, i know how silly it gets, my vampires use them with markov blademaster, it gets dumb after a couple turns, i feel that more creatures with 2x strike (ie a couple champions) are a lot scarier than +1/+1 counters of a couple of cards that get through, which is why i junked my vampires, plus battle cry is silly, particularly with thatchers revolt i'd take the attacking bonus over the counters with stuff like that any day
4. if aggro's all that's being played, you probably won't have to worry about extra graveyard, i'd be more concerned with not stalling a land drop with a fetch land

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Posted 09 June 2012 at 22:54 in reply to #262887 on Human Boros (standard)

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as far as boros goes, i'd drop the vanguard for reckless waif, they count as a human on play, but are really stupid early game if they flip, and turn rather leathal, i would also suggest dropping one reckless cathar and one kruin striker for 2 kessig malcontents, that way you have your more versitile cards, and you still get the bomb effect from kessig
next, curse of stalked prey? ax it for 2 more silverblades and another accorder's paladin, you should be playing fast enough aggro to want a better 2 drop anyway
i also feel that evolving wilds is not aggro enough for this deck, add two more of each basic instead, the only card that takes more than one mana symbol is silverblade (unless you hardcast reforge) and you have the caverns and clifftops, you really don't need the searchland

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Posted 09 June 2012 at 19:37 as a comment on Human Boros (standard)

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plus unearth exiles the creatures after, i need them in the graveyard for mortal combat to pop

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Posted 09 June 2012 at 12:38 in reply to #262753 on Thraximundar EDH

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hmmm, he fits colors, but not the idea of the deck, its all based on sacrifice, i don't think i would have the mana for unearth anyway, i should be almost tapping out every turn, if possible

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Posted 09 June 2012 at 07:37 in reply to #262753 on Thraximundar EDH

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sounds good, i'm not actually going to build a sideboard, this is just for producing more deck ideas for me to play around with

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Posted 09 June 2012 at 07:30 in reply to #262731 on Ideas gone...

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lol i just hit a wall, figured this would give me some ideas, plus FNM decks are giving me new ones too, so i probably won't post another one of these for a good long while

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Posted 09 June 2012 at 07:26 in reply to #262730 on Ideas gone...

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i have like 6 grixis decks on my profile, if you'd like to take a look, anything would be helpful, i'm newish to blue

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Posted 09 June 2012 at 07:25 in reply to #262774 on Ideas gone...

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i was leaning legacy, what are we taking out for those?

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Posted 08 June 2012 at 21:32 in reply to #262701 on Ideas gone...

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if you would suggest a replacement? i'll put it in, community deck, just doing what i'm told

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Posted 08 June 2012 at 05:16 in reply to #262516 on Ideas gone...

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thank you! built the skeleton at pre release, and this is what it's turned into

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Posted 08 June 2012 at 01:20 in reply to #262417 on Armies of Goldnight (Standard)

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lol its 60 with a 15 sideboard
i have thought about adding another and the only thing i could remove would be burn at the stake, which tends to be a really handy finisher

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Posted 07 June 2012 at 18:41 in reply to #262417 on Armies of Goldnight (Standard)

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i did look, and i cna believe it, i just like the fact that the monk gets HUGE with rhys triggering like he will, which reminds me i should throw an overwhelming stampede or two in the deck as a win con

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Posted 07 June 2012 at 18:18 in reply to #262100 on there is no end

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oh dang, yay for control

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Posted 07 June 2012 at 01:56 in reply to #262251 on Ideas gone...

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