Stony Silence does work with the lattice. There's a write up about it on the wizards website http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/ftl/166
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You have zero one mana spells. If you were playing someone with a waif, they be hitting you with a 3/3 turn two and more than likely turn three and four. Get the waif and some other one mana spells.
4 city of brass. 4 reflecting pools. 4 inkmoth nexus. Biggest issue is everything relies on the colossus. There's no plan B. If I was playing this deck, I'd hold off casting creatures until I could kill the oath or neuter the colossus. Personally I'd turf all the creatures and use 4 x Emrakul, the Aeons Torn He's prot every color spell and anihilator 6. At best you might survive two rounds. The black tutors are restricted as well
Clearly you don't understand the deck. Progenitus is just fodder. You don't cast him. The key is to get a blighted agent in play and keep him there. You attack with him and cast a blazing shoal and feed progenitus to it or a dragon storm. Death by poison. Everything else is about keeping the agent alive. Of course you could use the inkmoth for the same thing if they can't block him.
The likelyhood of pulling the combo is almost nil. Seems like you focus on a couple of large creatures and should something happen to them you're stuffed. Swords to Plowshares, Ring of Oblivion, Ensnaring Bridge, Disenchant, Prision Term. You need to protect them or have a plan B
Needs Ring of Oblivion to stuff Ring of Oblivion as a minimum. Anyone with a ring will exile the doll and then your in trouble. Personally I'd run four mother of runes (best card in the game). She'll protect everything while your building up. A mother plus en-kors make a very effective wall.
Not so sure about grave titans. Their not zombies so gain nothing from the lords. Their offspring does but they don't. Soulless ones will be much bigger
Myr Superions. Their two mana to cast but only creature mana will do. Heartless makes them free and still quite large.
Alliance of Arms would work well with the suture priest. Everyone get X soldiers. You get X life and they get X damage
Ditch the llanowar elves and replace with arbor elves. You get mana with them if needed or reuse the squirrel nest if not. get rid of the coat of arms and replace with adaptive automatons
Heartless would reduce it to zero and thus require no mana to cast therefore require no mana from creatures. A 4/5 for free! Why are you not running four? The legionaires and skirge are a waste. If someone pings the tempered steel, they'll die. The inkmoth nexus will also become unusable. I'd also contemplate something to remove heartless yourself just in case it becomes a problem. If nothing else you could nuke it before the final attack and give everything +1/+1
True. The new Laboratory Maniac would work well if he was out first. Otherwise the hermit will mill you to death. The Hermit's ability resolves before you attack and as soon as you can no longer draw a card, you lose
Ok so you bleed yourself right down and fling the souleater at them? Seems very risky to me. You'd want to cast inquisition before trying it. Counterspells, spot removal, spellkites will leave you very open. While not being the right colour, the tree of redemption would work well. Sac your life to the immolating souleater, tap the tree, get 13 more life, sac that too. The souleater is coming across for 15 damage.
Why use Cho-Manno? Darksteel Myr is cheaper and indestructable. The stuffy doll is slightly more expensive but a lot more fun. Creepy doll would work as well. Field sweepers won't kill the myr or doll but will kill Cho-Manno. This is my deck which is similar http://www.mtgvault.com/ViewDeck.aspx?DeckID=230639
4 fireblasts Get a fourth guide Take a look at my goblin deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=231052 Teetering peaks are a waste. They'll slow you down. Better off with straight mountains. Bloodlust is almost a second grenade. Flame slash does good damage but only to creatures. Better off with something that can kill players as well
Throw in some lotus petals and some dark rituals and quite possibly you could get a one turn win.
Channel is a banned card. You'd be better off with a moltensteel dragon
Your absolutely right. Mind control is crap.
Shaman is better because you can use him to protect the moth or the walls if needed. The warrior is just a meathead. The moth is perfect against things like Squadron Hawks. Even with all four out, your still one life ahead, every time they attack. If they shove a sword of something nasty on the hawk, thats the hawk thats blocked even if you don't pop the sword with the tower.
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