TheBear

166 Decks, 515 Comments, 113 Reputation

Looks pretty solid to me.

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Posted 05 November 2013 at 01:29 in reply to #409505 on Orzhov Midrange

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Fair enough.

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Posted 02 November 2013 at 17:52 in reply to #408323 on Golgari Immortals

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I agree with Prince here, the decks cheap, it works, and it's fast which wins alot. Only changes I would even be close to think off would be just a play set of cheap burn spells like Shock or something.

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Posted 31 October 2013 at 01:41 in reply to #408283 on Cheap as Chips Rakdos

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No problem man, mind giving an opinion on my own Standard?
http://www.mtgvault.com/thebear/decks/heroics/

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Posted 31 October 2013 at 01:39 in reply to #408316 on Golgari Hydra's

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Look's pretty damn solid actually, really cool idea too. But I would maybe replace Varolz, you won't be scavening any of said 3 drops if you want to reanimate them all.

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Posted 31 October 2013 at 01:36 as a comment on Golgari Immortals

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I would try to find a way to get some mana ramping going on in this, Elvish Mystic, Sylvan Cyranids for example. If you dropped the Adephage, the Nemesis' for 4 Elvish Mystics, it should help get you going more sooner.

Oh, and maybe think of putting in a Hexproof or two. A big way of dealing with counters is to just bounce the one creature with them on, ruins it all.

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Posted 31 October 2013 at 01:06 as a comment on Golgari Hydra's

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Instead of Blessing, use Gift Of Orzhova, gives you additional lifelink other then your Eidolon, and also Flying. And maybe put in 4 Sacred Foundrys, for the use of Chained To The Rocks, it requires a mountain which the Foundry being Mountain Plains, will work with.

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Posted 25 October 2013 at 01:12 as a comment on White Enchantment Control

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Yea... Your judge appears to not know his rules entirely.

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Posted 25 October 2013 at 00:42 in reply to #406290 on Heroic Humans

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Ah I see,

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Posted 24 October 2013 at 15:46 in reply to #406574 on This is the maze's end

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I would run two of each gate, incase someone destroys one you'll have a back up.

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Posted 24 October 2013 at 03:39 as a comment on This is the maze's end

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Check out Door Of Destiny, gives a major pump for your Slivers, aswell as look into the Sliver that let's your creatures deal one damage when they attack, it's a game ender.

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Posted 24 October 2013 at 03:39 as a comment on Naya slivers

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For ramp a simple Elvish Mystic could work, playset of them would help jump over the 2 mana spot into 3 drops on turn 2. Or fit with the Hexproof idea with the Cyranid Dryads? I think there called that. They are 0/3 hexproof defenders that tap for mana.

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Posted 24 October 2013 at 01:50 in reply to #406438 on Green/White Hexproof

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Technically no, it's when you cast a spell that targets a creature, Ajani's +1 isn't a cast, just an ability so it will not trigger.

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Posted 24 October 2013 at 01:48 in reply to #406290 on Heroic Humans

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If any lifelink enchant, I would probably say Gift Of Orzhova is the best. Pumps, lifelink and flying all in one.

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Posted 23 October 2013 at 02:09 in reply to #406291 on Heroic Humans

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I would maybe recommend Chandra, Pyromaster instead of the Ajani, she is costly money wise, but does more for your deck by giving card advantage and stopping blockers.

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Posted 23 October 2013 at 02:03 as a comment on Heroic Humans

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Looks pretty good in my opinion. But instead of Unflinching Courage, try Gift of Orzhova, it would make it easier for your creature to get over blockers.

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Posted 23 October 2013 at 01:51 in reply to #406273 on Green/White Hexproof

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Well I found cards with Battalion worked great in my deck, in particular The Firemane Avenger and Frontline Medic.
And, this ones still in testing, but Chandra, Pyromaster being used, helps by giving card advantage, messes with blockers. and her Ultimate lets you possibly play 3 pumps, therefore up to 6 heroics triggering to end a game.

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Posted 23 October 2013 at 01:14 in reply to #405973 on Heroic Boros

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Look's nice for a start, I've made a Boros colored Heroic deck and it's been doing pretty damn good as well. So to change anything, add in Coordinated Assaults, amazing card to trigger heroics. I would drop some of the cards for Anax And Cymede, which can pump an army, even toss in some Battalion cards like Field Medic and Firemane Avenger. And don't try running Purphoros, you don't have enough red in this deck to get to his devotion unless you get the Reckoner.

http://www.mtgvault.com/thebear/decks/heroics/

Heres my deck if you want some ideas.

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Posted 22 October 2013 at 01:02 as a comment on Heroic Boros

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Fair enough.

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Posted 20 October 2013 at 22:07 in reply to #405584 on Heroic Sacrifice

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Maybe run a playset of Tormented Hero instead of the Favored Hoplites, it's heroic will give you life which would pair better with the Archangel.

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Posted 20 October 2013 at 21:38 as a comment on Heroic Sacrifice

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