I am adding it, not because it is a "victory condition," but because it can have some powerful play mid to late game. You can see I did some shuffling around of my sideboard and main deck.
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Oh yes, I forgot that is how that works. Haha. I looked up a similar thing have to do with Gigantomancer.
Hindervines is a nice fog. Biomass Mutation would get in my way, I feel. It might become useful when I can drop it for 5. But by then, I hope my creatures are getting +1/+1 counters on them that makes them better than 3/3s.
Check out EVERY COMMENT GETTING DOWN VOTED. MTGVault needs to promote new deck looks somehow. The fact that this crap is on top of the main page everyday is pissing me off. Yeah, it's funny. Haha. Good fun. Let's see some legitimate decks get up on this Hot page. Have you noobs noticed the tabs on the Decks page? That's right! There are other lists to look at. Check out the, once popular, now ghost-town, list called New. Maybe we will get some deck building happening again.
I like the number of win conditions. I do not think the deck is versatile enough to not have a good sideboard to support it, though. Maybe add some destroy enchant/artifact. No deck cannot use Elixir of Immortality. I have two in every deck I make. Illness in the Ranks is another general sideboard slot for people. Maybe throw in some Galvanic Alchemists to have the infinite-mana combo available.
Reliquary Tower?
I see you at 64. I like to keep to 60, as you know. Maybe drop Shimmer Myr? Instant speed is nice, but the only thing I can foresee useful at instant speed is Elixir of Immortality. Other than that, it can wait until your turn. You would hate for fate to make you draw one of those when you know your opponent is about to kill you next turn and you could have drawn a piece for your infinite mana combo to drop your Blightsteel Colossus to save you.
It is too bad they do not have an online proxy system.
I honestly am not looking to become too offensive with this deck. I am trying to maintain myself as a healer. I am thinking of ways to implement those spells being suggested that double life gaining. If you want to see an offensive deck that heals, check out one of my vampire decks.
The unfortunate thing about these cards is their mana costs. Also, I am trying to limit my creature count. I use Vizkopa because it is a budget replacement for Sanguine Bond.
Ertifects.
Unwinding Clerk
Thanks for trying. <(^_^)>
Blunt the assault would be a little better than riot control. Come late game, I either have Sphere of Safety on the field, or I should prolly be dead.
I have. I am trying to keep my card count low. It is not a good mana conversion for life gain compared to the cards I have already in the deck. Maybe if I was trying to heal a group of people, but I do not think there are any bosses that need to be slain in Magic: The Gathering... Yet...
Dat six-drop.
Yes, But I am trying to keep the main board budget.
I have the elder for drawing. I need to gain a card advantage in case my opponent is able to delay early game strikes.
I am banking on the game being over quick. My highest drop is three in the main deck. Howlgiest was a great idea, however, it is a six drop. Young wolf helps with the control decks, and I added Wandering Wolf. Wandering Wolf is a two-drop wolf with the same affect as Howlgiest, but no undying. With this affect out early, I can really hit my opponent for some serious damage.
Buff enchants or debuff enchants. Prolly best to go with buff enchants. Divine FavorEthereal ArmorIntangible VirtueMadcap Skills (Maybe)Rest in Peace (Sideboard Maybe)Five-Alarm Fire (Maybe)Gift of Orzhova (Sideboard Maybe)
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