I love it ^_^ Bug is pretty much my favorite little trio of colors.I actually thought of this once but couldn't get anything nice looking before I gave up on it.This actually looks really nice, and the idea is awesome. My only though was maybe Zegana to literally draw your whole deck for answers when you have something giant, but I also see that fathom would probably do that just fine. Plus if you had a thing that large, I imagine it would just be killing or you'd be wanting to play another XDLastly, prophet of kruphix, corpsejack, and Biomancer are literally so good when used together like this , and were some of my favorite cards from each set <3
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I actually love the look of this deck so much.The Auger Spree looks super interesting. Does it do a good job of taking out gods and other threats as well as boosting your creatures as well as you want?
Love the changes, looks super sturdy!
I like it.My only suggestions/changes would be to have the three lightning strikes in. They kill 50% more creatures then magma jets or any other removal will, and you can target the player to finish them off or put them at a key amount of life you need them at.The swine is a fun card, if you're aiming for a more fun deck, then sure, otherwise, it's probably lightning strikes over that or even the rifts, as they are always nice.In my experience, I see how the Hypersonic works well with the ground assault, but it's really iffy on when you can nail it. And while Prophet will get there most of the time with untapping for you, it might not be the most reliable and needed removal all the time and can again only target creatures and relies on land to be effective, which with control is good, but in a clutch situation, it's proven to be less then ideal.Love Anger and Mizzium, as all of your creatures can dodge the Anger. You also have nice creatures, all good threats simply by themselves one at a time when you can protect them and pull the win just like Wolfir Avenger used to do. Boon Satyr is nice, I think if you could clear it's path early, he could get shiz done, but I understand if you're not feelin' his vibes.Counters are sweet and plentiful, maybe going to 9? I dunno, last time I played RUG, that number was nice.So in all, if I were to give any suggestions: Ground Assaults for Lightning strikes, Counters for Some swines (leaving one swine in for da luls when you pull it lategame and then sweep with mortars.Disclaimer: I am n00b, so... take advice with grain of salt xD
Love the Loxodon Smiters <3I almost say scavenging might not be worth it as much anymore, but tell us how it goes, this is a cool looking deck.
The mana was set up okay, not the best, but it got there most the time. I think though the deck just didn't have enough symmetry, it didn't come together well enough. Like I would play something good, but never get another card that worked well. For example, getting a ton of creature spawn, but then never drawing conisitent devour cards after, or vice versa. Basically just a staggering and eventual falling apart when the opponents deck came together.
I actually have given up on it, it ran well about 40ish% of the time, but was fragile, and needed everything right to happen for it to continue the plan. I mean when it did work, it was fun, but it didn't get there enough times for it to be too much fun ;(
Quicken is a simple pay 1 draw card, but it doesn't do much other then that. Though if you had the extra mana near, you could quicken into hidden strings or mill 5 on their turn to tap something down or simply mill when they go to draw a card and hope to nail a nice top deck?It seems a bit weaker, but I guess it's always there if you ever wanted to give it a test.
This is actually really cool, I'm a huge fan of the buggish colors, and have been trying to think of a post-rotation bug deck that would be fun to play.I would say sideboard is almost impossible to tell exactly. If this is designed for post-rotation, then you never know what might be good after rotation. I guess for now just try to deal with the most basic decks like Aggro, Control, and the oh so loved Jund Mid-Range.Excellent looking deck though.
Love Young Pyromancer in m14 :)Epic modern combo is always epic, as is epic experiment :D
It would probably work better as a sideboard. It's a super bad draw when the player isn't playing anything you can kill, or that would threaten you like Assemble.
Love the combo elves ^___^So many mana dudes 0_o
Literally unstabalizable once he gets running, none of our creatures can land unless we have some sick removal or counter the stones and orbs.
I recommend Spell Rupture instead of psychic strike. Mostly because really early you're gonna have some good power up, and if you don't... then this isn't an aggro deck ^_^You can shut down early problems, or huge spells. If the game goes on any longer where it doesn't become effective, then an aggro deck is dead anyhow in my opinion.
And Bant includes blue... 0_o
I have to agree, Ghor-Clan is really good. It replaces Zhur-Taa Swine perfectly and makes the deck that much better ^__^
Oh, didn't even realize D:Definitely will make the switch, thanks for the suggestion Ouro, and for the catch Muse xD
Shadow Op! :D
If you find this deck and think it will be good in standard, why would you be disappointed? You can simply remove the one card with guild gates or regular lands and not change the deck at all. Or even replace it with your own stomping ground. I would only be dissapointed if like, half the deck was from Mirrodin, especially the main focus, and it was completely unusable.As for OCD, isn't everyone? ^__^
Well... that image is in my mind 0_oI can think of something like boosting him with bloodrush and then paying three to give him yet ANOTHER bloodrush on top of him because his power is then even greater. I think that was his general idea, and it's kind of interesting...
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