Pentivus is good with doubling season, but doesnt particularly fit into the deck. I like the doubling season added to arcbound. Question: If Doubling Season is in play, does it double the number of counters that the arcbounds come into play with when they are summoned?
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Hmm...not so much..once you've seen two of each played by turn 5, 4 is an appropriate number for both of them.
Hah! Darksteel Cols...lol...I simply don't feel like shelling out that much money for a couple of those. I already have everything in this deck except a few of the arcbound creatures (specifically, Im missing 3 overseers, 2 reclaimers, and 2 crushers)
You can always use the Vesuvas to copy an opponent's land (say, if you feel like you cant handle tapping land for 2 + mana everytime, copy an opponents one mana land).
http://www.mtgvault.com/viewdeck.php?did=1565 There's my take.
One last thing: Look into putting in Jestor sceptors and/or Icy Manips, so you have a modicum of control ability
Also, while its a good combo, with all the arcbounds, you don't really need the Channel the Suns and Solarions. Another possible idea is to have some claws of Gix so you can sacrifice the arcbounds and gain life, then move the tokens to the reclaimer, reclaim the creature, play it, rinse, repeat. You really dont need forests. Just do the Cloudposts and Vesuvas, and throw in the urza lands.
First: Put 4 Vesuvas in the deck, so you can copy the cloudposts and get even more mana from your locus lands. Second: Cut back on the creatures some. The Overseers (I'd have four), Stingers, Reclaimers, Crusher, and maybe one more arcbound (possibly the Slith since its cheap and effective) should be enough creatures for this, at four a piece. Between the reclaimers and skeleton shard, you should have PLENTY of creatures, neh?
Also, Stonewood is nice, but you may want to look into Might of Old Krosa or good ol Giant Growth, since you can play them ealier with thier one mana cost. Id take out the spiders for either of those two cards, since you already have a polethera of creatures.
Its a good start, but might I suggest condensing your creature choices. In other words, drop the ledge walker and put more ground breakers , timbermanes, and primal forcemages in. I'd want 4 of each of those in this deck for sure (forcemage's ability stack with more in play, no?) If you have them, replace the druids with Birds of Paradise. Or work towards the birds. I would also take out the squall line. You shouldn't have to worry about flyers with a deck this fast and damaging.
Actually, reroute wouldn't work at all with volcano hellion because its summoning damage isnt an activated ability. Reroute only works with activated abilities. Pariah's SHield with stuffy doll would work, but then, that's been done. ^_^
Ah, here yah go: http://www.mtgvault.com/viewdeck.php?did=1326
You can make a better sliver deck, thats type 2, using green/white that will never have mana problems (yay for gemhides). Just make sure to have some ghostways for the damnations and WOGs.
You would do better to have more consistent cards in the deck (ie, 3's and 4's of a card), and fewer varieties, than onsies and twosies of a bunch of different cards. Especially when a few of them are basically variations of the same card. And I would try to sink this down to 60-65 cards. Also, go ahead and go four of each Urzas, and lose a couple mountains. Browbeat would be a good addition to this deck.
I have changed the deck with some new Planar cards and better suited (and mana cheaper) counterspells.
Perhaps I should swap the wisps for the blizzard specters? Maybe bump the deck up to 70 for more lands and dimir signits?
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