Wild pair is an expensive enchantment that I bet you wouldn't get a lot of play out of in this deck. I would drop them all, in favor of more blanchwood armor, and possibly some avoid fates to help protect your important stuff. Also, look into getting some dual lands. It will help. Otherwise, looks promising.
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I'd cut down on the radha and Lovisa to just two a piece, they being legendary and all. I'd replace them with some land searching cards, either search for tomorrow, Rampant Growth, or Evolution charm. Also, the Nishoba are nice, but just too mana intensive. Consider replacing them with Norin the Wary, or Viashino Sandstalkers. You could balance out your lands then, and lessen your chance of getting mana screwed with just forests.
Also, Id drop two of the Chancerys and replace them with two Vesuvas. They're just so much more useful.
This deck is just begging for Grand Arbiter Agustin IV to be played in it. I would drop the whispers of the muse (You won't have enough mana to make use of its buyback and save some for counterspells), and replace them with the Arbiter. Then I'd also drop the careful consideration, and replace them with ancesteral vision. Also, the sacred mesa doesn't mesh well with this deck. I'd drop it for two more remands, Fetters, or overrules.
This deck's biggest weakness is burn. Maybe sideboarding Kor Dirge or something to that effect would help. Also, disenchants are going to hurt as well, and really, you have nothing to [protect your enchantments short of privlidged position.
I could understand the green if you were using, say, privlidged position to protect your enchantments that you need to stack, in which case I would reccomend llanowars or BoPs to accelerate your mana to play privilidged position sooner. However, It would be much easier just to go straight black.
I like the concept of this deck, but I'm curious as to why you made it a green/black deck, instead of a mono black deck? Yeah the 10 green cards you have in there are nice, but making the deck mono black would simplify this and eliminate any possible mana problems (Besides the usual bad draw and shuffle).
Which means you might want story circles.
What the ruling from the FAQ means is that pandemonium has another flaw. Light of Sanction is useless in this case, AND enchantments like shielding flax and privlidged position are useless against defending your creatures from the damage caused by your opponent playing a creature while you have pandemonium in play, as the ABILITY is something you control, not the opponenent, despite the source of the damage coming from the creature played.
The triggered ability is indeed controlled by the person that conrols Pandemonium. However, the DAMAGE is still coming from the creature being played. In order for light of sanction to be effective, the card would need to state that it was Pandemonium doing the damage, not 'it', which is a pronoun that could only be assigned to the creature being played, as per the text on the card.
The Dust Elemental really isnt doing anything for you. I'd bump them down to only two, and trade the whitemanes for Stonecloakers. Then take out the Revered Dead, and put in four Aven Riftwatchers. Then you have a decent flying creature that gives you life as well.
Instead of the hunted creatures and the savant, might I reccomend that you play Viashino Sandstalkers, Whitemane Lions, Stonecloakers, and/or Aven Riftwatchers? In some combination, those would better suit this deck. Even calciderm would be better.
One problem: Light of sanction only protects your creatures from damage from sources YOU control. The damage from pandemonium doesn't come from pandemonium; it's source is the creature that was just played. Ergo, Light of sanction does nothing for you. You're better off with story circle. Or something else. Also, no burning forges or sacred foundries?
For Sideboard: Extripate if you've got em. Perhaps festering goblin to deal with weenie aggro (block to kill two creatures). Maybe Ancient grudge if someone plays leyline of the void, Glare, or some such enchant heavy deck. Perhaps Pyroclasm or some like sweeper to further deal with weenie aggro (this decks weakness other than a true control deck). Against Control decks...maybe defense grid and Jester Scepter?
I would suggest taking out Stronghold Overseer, and replacing him with either more of cards you already have in your deck (another loxodon warhammer and Undertaker perhaps), or adding in more madness exploiting cards (Return to the Netherworld comes to mind, or Gorgon Recluse). The overseer just takes wayy to much mana to cast, and you'll either have killed your opponent with shadow hate by that turn, be ready to drop you X costing super burn, or have lost the game.
Heh, silly me. I didn't notice that, I thought Farseek was the same as rampant growth.
Take too long to develop. You would be sitting 5-6 turns with no creatures nor responses to threats from your opponent(s).
You don't need 4 signets. Maybe two. Then you can put in two more stonewoods. Or Might of old Krosa. Or Brute Force.
Yeah, our local judge said that Wee Drags and Geos arent affected by storm/copy/replicate.
No Mill stones? You can lower your two legendary creatures to two a piece, and fit in two mills. They are consistent. I also think remands in place of cumpulsive research would better suit you.
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