Thanks! I really appreciate your lists-I actually refer to them frequently!
Permalink
I'm definitely not sold on Kalamax, so I think i am going to try both but I expect that you're right and I'll be replacing Kalamx completely.
Okay the first draft is complete! Comments, suggestions and critiques welcome!
while Coat of Arms is fun might I suggest Icon of Ancestry?https://www.mtgvault.com/card/icon-of-ancestry/M20/It's about 4 bucks cheaper, pumps only your birds and allows you to search up more birds!
Instead of Honor of the Pure it might be possible to substitute Always Watching.https://www.mtgvault.com/card/always-watching/SOI/
Looks fun! I like it!
Oof. At 320 bucks looks like I'll be waiting to come back to this when prices drop a lot more. love the idea, but not 300 dollars worth of love.
Demonic Pact is the first card I know needs to be pulled. Other suggestions welcome!
The first cut I want to make is Calix. Clearly doesn't fit. Just need to line up something I have to replace him with.
Huh, I'd heard the name before but never done any reading on it. I, mistakenly, thought it was just Commander. Thanks for teaching me something!
I presume Urza is the Commander? Looks fun!
Lord of the Unreal seems like it would have a home here:https://www.mtgvault.com/card/lord-of-the-unreal/M12/
I think I get the idea, but how do you see it working? I assume you want to pump up the Serpent and toss it?
Clever, obviously I have to wonder how consistently it plays but I would say definitely an unexpected twist!
I liked this deck enough that I decided to pick up a copy! Thanks for the inspiration!
That's a clever synergy, I like it! Thanks for suggesting it.
Now would his effect trigger before the combat phase? Just never thought of this idea.
Icon of Ancestry might let you dig your Knights out faster:https://www.mtgvault.com/card/icon-of-ancestry/M20/
In Pauper Commander it's just an Uncommon. We use these rules:https://www.pdhhomebase.ca/rules
Is this then changed:As @Dopplegreener mentions, all cards that said "remove ... from the game" has been errataed to say "exile ...".The problem with getting rid of a commander permanently is rule 903.9:903.9. If a commander would be exiled from anywhere or put into its owner's hand, graveyard, or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event. This is an exception to rule 614.5.This rule lets the commander's owner put it back to the command zone no matter what happens. Well, almost no matter what happens.From here:https://boardgames.stackexchange.com/questions/45046/removing-a-commander-permanently
81-100 of 403 items