I posted what I feel is a more refined list on my page; I'm hoping you didn't buy those fetches yet, because I've come to realize that fetches in a mono-colored deck in Legacy are bad because of the prevalance of Stifle; there's no reason to open your deck up to Stifle when you don't need mana-fixing anyway.
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This deck isn't really even Type 1 competitive because of Force of Will and Daze. This deck loses to anything that says "No", because it has nothing to fall back on; hence why you never see it in Type 1 tournaments over say, Ritual-based decks.
You can run 4 Lotus Petals in Legacy...
needs 4 Verdant Catacombs with 9 Swamps and 7 Forests; at least that's how I'd run it...without Catacombs, I'd do 11 Swamps and 9 Forests
livewire lash is very slow. Turn 2 drop lash, Turn 3, drop creature, Turn 4 equip; by then, your creature has probably gotten removed in most tournament settings.
Sorry for posting 6 different comments, lol; I just kinda found myself thinking of more things to say right after posting a comment.
Triumph of the Hordes is also a very interesting card that will probably be in my deck.
Couple that Agent with Thrummingbird, and you've got two very effecient 2-drops. Board-sweepers are the main concern for this deck, which is why Spell Pierce and Corrupted Resolve would be necessary in a Blue-Green variant.
I'm thinking Blue-Green isn't a bad idea now, as Blighted Agent (1 Blue, 1 Colorless for a 1/1 Infect unblockable) is a better 2-drop than Plague Stinger. The only difference is that Agent can die to a Doom Blade, but I think the pros outweigh the cons.
New Phyrexia cards of interest to me are Lost Leonin, Blighted Agent, Corrupted Resolve, Despise, Grim Affliction, Whispering Specter, definitely Glistener Elf (1/1 Infector for 1 Green!), Mutagenic Growth, and Phyrexian Swarmlord. I'm really considering turning my Infect deck into a Landfall-based deck that utilizes Blue to an extent, though it'll probably end up just being 2 colors.
The sideboard is very iffy, simply because of the costs of most of the cards; Haunting Echoes costs 5, and in most cases, you should've won the game by the time you have 5 mana available. If you want removal, just run Doom Blade and/or Go For the Throat; other options are Disfigure and Grasp of Darkness. Creeping Corrosion is too narrow for tournament play, because it lacks versatility in matchups (you only side it in against very specific archetypes); I'd just run 4x Nature's Claim instead, as it is loads cheaper, is instant speed, is more versatile, and giving them 4 life doesn't do crap for them. Besides, hitting your own Myr and Necropedes with Corrosion is counter-productive. I simply wouldn't run Swords in a deck like this, or Equipment in general. If any Equipment were included, Adventuring Gear would be the way to go, but then you'd also want 10-12 fetchlands and ramp spells like Explore, and the other buffs would be unneccessary. Glissa is a great creature, but she doesn't really help an Infect deck much. All of that said, the mainboard looks great, I'm just not digging the sideboard, as most of it runs contrary to the speed this deck is supposed to have.
I like this variation, as it looks very similar to the original way mine looked. I would leave Necropede on the sideboard and put in 2x Garruk and 2x Skithy though, in case of a late game, but that's just me; Necropede comes in and Ichorclaw comes out against other aggro decks. Duress is very much needed for the side also, as cards like Pyroclasm and Slagstorm completely destroy aggro decks, though our Crusader is a good answer to those cards. With New Phyrexia completely spoiled, I'm really considering using Blue somehow also, though there isn't enough mana-fixing in standard to utilize a 3-color Infect deck...
I also would mainboard 2 of the Doom Blades and sideboard 2 of the Go for the Throats; in the current metagame, Artifact decks are everywhere, so playsetting GftT makes no sense. A 2/2 split on the other hand, DOES make sense (with mine I run 2 Doom Blades and only 1 GftT, because with the new block, Artifacts are more common right now than Black; however, 2/2 is just as reasonable).
Those 3 sideboard slots are best reserved for cards like Duress (though Duress NEEDS to be run at 4 with this deck, because control tends to be a problem for this type of deck); you side this in and take out your removal spells, as control decks don't use many creatures. With Duress, you pluck their counters and removal spells from their hand. Memoricide is great on the sideboard, though I'm not sure I'd playset it, as you have much better things to do with 4 mana than stopping the opponent (Garruk and Hand of the Praetors). I'd run 2 or 3 of it instead, and board them in only for combo decks, as they rely on only a few cards to win; remove those from them and they are screwed.
He'd also have to get rid of Plague Stingers and Inkmoths; in short, Gravity Well is a horrible choice for a deck like this...also if a deck like this hasn't won by the time the opponent drops a Sphinx, the game is over unless you have more creatures than the opponent...
I also don't understand Gravity Well in the sideboard, as it is rather counter-productive; your main creatures that you swing with are flyers, and with Gravity Well on the field, they could be blocked by any creature. There's a reason BoPs are an amazing 1 drop; they fix mana, ramp mana, AND provide a flying blocker when needed. Therefore, if an opponent drops a pesky flyer, a BoP could block it to stall their attack for another turn. However, your opponent is usually going to be leaving THEIR flyers open to block, so flyers really shouldn't be a problem for this deck.
...and I may be a little biased, but I agree with Arkas about putting in Putrefax instead of the Hydra for the following reasons: It's true that both can be dealt with better than the black creatures; Doom Blade handles both, but that's what Vines are for. Growth doesn't help this scenario. Lightning bolt can also affect both; Vines are also for this, but you aren't always going to have a Vines in hand. Growth also helps these, but the 3 damage still resolves, it just isn't lethal for either. However, on the Hydra, it makes it a 4/4 indefinitely. Sure, the Putrefax goes away at the end of turn, but it is already hasty AND has trample, so the opponent has to respond NOW, and is anticipating a Vines (though I tend to cast Putrefax when they are tapped out OR use Garruk to untap 2 Forests for the boost instead of sac'ing him, as it already has trample and would get more of a boost from Vines). The Hydra on the other hand doesn't have Haste or Trample, so it isn't an immediate threat; Bolts make it smaller AND chump blocking makes it smaller, and since it doesn't have Trample by itself, chump blocking it is rather logical.
No Hand of the Praetors? He is a boost spell himself w/ the added bonus of being an Infect creature; the +1/+1 to Stingers and Inkmoth is wonderful (note that the boost doesn't go away at the end of turn), and you can spam that last poison counter without swinging, if need be; I'd drop some boost for him (preferrably Groundswell, as it tends to be inconsistent except in a Landfall deck; I tried Groundswell w/ Infect, and it simply is a bad choice, because you never seem to drop a land when you want to give your creature a boost)...
I am indeed a friend of his; he ran my deck in a local tournament and won me half the promos without having to show up :P (I had to work)
It looks good; my major concern for it would be mana/color screw, since you are running 3 colors...
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