ryan1028

6 Decks, 72 Comments, 11 Reputation

ya, that's why I said I'm considering the Temples now lol

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Posted 01 December 2010 at 09:26 in reply to #102789 on Elfdrazi Trap

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Memoricide isn't a bad card, but its problem is its cost; you have to pay 4 to get rid of a maximum of four cards (unless of course you are facing a Black deck based on Relentless Rats). I think a better card that does the exact same thing for 1 mana is Extirpate; the only catch is the card has to be in the graveyard, so getting rid of the legendaries is a problem. However, a U/B mill deck that runs a playset of BOTH Memoricide AND Extirpate might better do the trick. Of course, I assume we are sticking to Type 2, in which case Extirpate can't be used. All of that said, I don't think control in the form of exile is the best means of dealing with a deck like this, as by the time you actually exile things, there's likely already a fatty on the battlefield.

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Posted 01 December 2010 at 09:24 in reply to #102766 on Elfdrazi Trap

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and I modified it again...now I'm seriously considering those Eldrazi Temples with these new modifications, lol

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Posted 01 December 2010 at 09:08 in reply to #102789 on Elfdrazi Trap

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I modified my deck some more, basically as the result of an order I cancelled still being shipped anyway (I guess I didn't cancel it in time)...so, long story short, I ended up with 1 more It That Betrays and 1 Ulamog...figured I had to put them into the deck even though I changed my mind and didn't intend for the order to be shipped

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Posted 30 November 2010 at 01:07 as a comment on Elfdrazi Trap

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With my U/W control deck (http://www.mtgvault.com/ViewDeck.aspx?DeckID=113996), I let creatures resolve for the most part, as it is based largely on exiling creatures and countering noncreature spells that target MY creatures. I think my control deck would probably destroy my Eldrazi deck; however, I've actually never tested them against each other

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Posted 28 November 2010 at 20:42 in reply to #102030 on Elfdrazi Trap

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Summoning Trap is indeed nice...if I ever did a tournament, I'd sideboard a playset of it for those games in which my opponent was using control...the Titans are very nice as well, but I won't be buying any of those until the price comes down a bit

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Posted 28 November 2010 at 15:27 in reply to #102029 on Elfdrazi Trap

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However, on another note, with summoning trap you want your creatures to be countered...it's just that I personally prefer for all of them to resolve

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Posted 26 November 2010 at 00:22 as a comment on Elfdrazi Trap

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Primeval Titan is nice...I like dropping my Eldrazi for 0-1 mana instead of having to ramp up to get them, however...avoids counterspells also, and makes an opponent think twice before using a terminate or doom blade

http://www.mtgvault.com/ViewDeck.aspx?DeckID=114002

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Posted 26 November 2010 at 00:17 as a comment on Elfdrazi Trap

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Progenitus can't be blocked...however, you are correct; decks that use mass-removal spells of all creatures on the field will either put him back in the library or remove him from the game. Therefore, it is best not to bank on JUST Progenitus to win the game

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Posted 25 November 2010 at 15:26 in reply to #28952 on Progenitus

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and as others have pointed out, even if having 20 ancient ziggurats was legal, how do you plan to play your planeswalkers or fogs?

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Posted 14 November 2010 at 22:10 in reply to #99704 on Unbeatable Slivers

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I prefer my sliver deck to this, simply because it legally only uses 4 ancient ziggurats; that aside, I think mine would play faster regardless

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Posted 14 November 2010 at 22:08 as a comment on Unbeatable Slivers

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I'd run a playset of Blightning in a deck like this (just a suggestion).

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Posted 11 November 2010 at 23:43 as a comment on Discard Burn

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