This looks like a pretty good build I must say
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Why not just skip straight to Distortion Strike in that case?
I'm honestly surprised that I haven't seen a deck that is more artifact-based with Blightsteel Colossus as just ONE win condition; such a deck would be based more on Kuldotha Forgemaster to get him out. I think a deck like that would be more consistent in that its goal wouldn't be completely based on getting Colossus on the battlefield asap (that would just be a bonus for such a deck). Let's face it, while a combo deck is busy trying to pull off its combo, it will get smacked in the face by an aggro deck time and time again, and those discard spells (especially Duress) won't help you with that...
wish I had seen this before I posted my reply lol...
he doesn't...he puts Murkfiend Liege on the battlefield, then drops a Clone and chooses not to copy anything, so it is a 1/1 creature...drops Progenitus with Dream Halls, and enchants the Clone with Followed Footsteps, and then a Clone token is played every turn, copying Progenitus once a Mirror Gallery is on the field...
It's a very good concept to build on; it does need a little bit of work, but you've already said that you aren't finished...
the funniest spin I've seen on boosting Progenitus is Exalted, since it doesn't target...Rafiq of the Many alone allows Progenitus to swing for 22 (unblockable, of course)...
I am however curious as to how the BW build you talked about on my deck page will look...
This doesn't look bad, but I agree with nanoex1 that 3 colors is hard to manage with an Infect deck...
I'm not entirely sure what to say about it; Edna has already said most of what I would say...the most I could do is build a sample deck of my own with the same cards showing how I would do it, but it is your deck, not mine...
And thanks for your comment on my deck as well...and I do indeed see how you could get Blightsteel Colossus out as early as turn 4 or 5 with this deck (turn 3 only if you draw the Chalice and a Shape Anew, put a charge counter on Chalice on turn 2, then play Shape Anew on turn 3...dropping a land every turn of course) I was just saying on my deck page that Blightsteel Colossus most likely won't see tournament play, in response to being asked why it wasn't in my deck... I'd love to check out the other one
upon looking at it again, I do have to wonder how Dark Ritual helps, as most of the cards in your deck have both black and white in their casting cost...
and that should read "ability", not "abilitity", lol
This is very good; lots of synergy and lots of consistency...
For what it is, it is a great deck; for casual play, it seems awesome. However, the reason I don't think it'd do well in tournament settings is the same reason my once-existent Progenitus deck didn't always run so well; combo decks are always problematic in that you are focusing on trying to pull off your combo the whole time (meaning anything that can remove pieces of your combo pretty much eliminate your kill condition, as there is very little to fall back on). This is why combo decks are usually control decks; the best way to keep your combo/kill condition intact is to protect it with counterspells and the like...I'm not saying combo decks are bad, I'm just saying they tend to be inconsistent from game to game (especially without redundancy) because there are plenty of ways that the combo can go wrong (bad draw; removal spell of a key part of the combo when you are tapped out and can't counter; being swung at for lethal and having to block with a creature that is part of the combo, etc). I just don't think combo decks are as reliable as aggro-style decks as far as consistency of play and/or winnings... All of that said, you obviously weren't going for tournament style with this deck, and I acknowledge that, so the above paragraph has little relevance. Now to comment on the deck for what it is: very nice way to implement the combo effectively with the redundancy of Trinket Mage and Diabolic Tutor (both to search for the Chalice obviously, and then Shape Anew with Tutors if you don't draw one). The control aspects to protect the combo are greatly implemented as well. More Scry would be good to keep from drawing the Colossus (as well as to draw Shape Anew), and I think you should put See Beyond back in (or was it ever in?), because although rare, what happens when both of the Colossi end up in your hand? Furthermore, it (See Beyond) has great synergy with Jace's 0 cost Brainstorm ability. I'd recommend running another Jace also, but I could understand if the reason you don't is because of how expensive it is (I think it's around $110 now?)... Anyway, overall I think it is a very good way to implement the combo, so of course I'm going to click Like...
However, I'm pretty sure you'd have to play Voidstone Gargoyle and name "Clone" before he plays his first Clone and enchants it with Followed Footsteps, because "put a token onto the battlefield" doesn't = casting a card
Voidstone Gargoyle would stop it, Phyrexian Revoker wouldn't; Clone's abilitity isn't an activated ability...
I had to look at his decks when I read this; must say I agree, rofl
This is a very interesting and great combo; the only problem I have is with the mill idea, because of all the cards that reshuffle the graveyard when they are put in it; however, I figure if you realize a player has those, you'd just swing for lethal instead, so it works either way...
Yeah, I had to include the walls for several reasons, aggro in standard tournaments being the chief concern, coupled with the fact that my Elves will be tapping and not blocking...fortunately, I can also ramp mana w/ blockers (Overgrown Battlement and Awakening Zone), so they aren't just sitting there to block; they still help the ramp along...
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