Raphael4

19 Decks, 167 Comments, 15 Reputation

ok, spidersilk net (protection from flying) take out the harrow's, nice solid mana ramp witohut them, put in the other master of the wild hunt

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Posted 16 April 2012 at 03:34 as a comment on (G) Wolf Tribal

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4 path to exile, 2 oblivion ring

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Posted 14 April 2012 at 05:02 as a comment on Angels of Victory

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if we are playing red, then 4 lightning bolts

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Posted 14 April 2012 at 05:00 as a comment on COMMUNITY PROJECT #2

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u stole this idea from me@!

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Posted 13 April 2012 at 03:22 as a comment on Defender

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oh, i c, but elder druid is kinda dumb, just simple use a voltaic key or a tumble magnet

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Posted 17 March 2012 at 17:31 as a comment on Myr

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Why a forest??? u have NO green cards and tezzeret thats blue, add in 1 more tezzeret and switch the forests for islands

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Posted 17 March 2012 at 17:30 as a comment on Myr

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I seriously think that we need to put in 4 acidic slimes, they are an amazing two for one card, you can get rid of ANY enchantment, artifact or land (includes nonbasic) PLUS they have deathtouch, this way it can also kill ANY creature.

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Posted 08 March 2012 at 03:30 as a comment on COMMUNITY PROJECT

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we already ruled out coat of arms because it was too expensive, plus, you should read the other comments so that you know whats going on

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Posted 08 March 2012 at 03:28 in reply to #239661 on COMMUNITY PROJECT

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i was not aware that this was this deck was in modern format did the creator of this deck specify that it will be modern? if so then yes, inquisition of kozilek or thoughtsieze could work, i personnally though that this was just a casual constructed deck. but really, mitotic slime is a good card, it creates four 1/1's after the two 2/2's have been killed, it can be pretty hard to completely get rid of, plus the coat of arms are still too expensive.

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Posted 06 March 2012 at 04:59 as a comment on COMMUNITY PROJECT

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MITOTIC SLIME IS AN EPIC ooze card, reeally dude? we cannot afford to get rid of any more oozes, then it would not be an ooze tribal deck, look, ooze garden wont work if its a mono ooze deck, also there is no need for blightning, this is not a discard deck, also the duress is also kinda weird in this deck, i would put in in the sideboard, i would take out the 2 coat of arms BECAUSE it is way to expensive for what it does plus we do need to trim this deck down so add 1 more adaptive automaton as it gives all creatures +1/+1
remove the duress's, the blightnings and for lands take out backcleave cliffs because there is a very low chance of you being able to get that into play untapped.

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Posted 06 March 2012 at 02:52 in reply to #239112 on COMMUNITY PROJECT

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c'mon man, is'nt it obvious why there is a volt cahrge?? its to create more +1/+1 counters for the oozes!!!!
also, verdant catacombs is good, but yes, i think the terramorphic expanse is better.

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Posted 06 March 2012 at 02:45 in reply to #238912 on COMMUNITY PROJECT

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I think that we definetly need more creatures, 24 is a perfect amount the acidic slimes are in there because they are another ooze creature, plus it has a good removal ability and it has DEATHTOUCH!

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Posted 06 March 2012 at 02:42 in reply to #238837 on COMMUNITY PROJECT

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the reason i had asked them to put in the beast within is because it is a great removal spell, but then again, i guess it does better belong in the sideboard

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Posted 06 March 2012 at 02:40 in reply to #238835 on COMMUNITY PROJECT

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DO NOT remove terminate, it is an amzing removal spell, it destroys ANY creature without a catch, i think we need it, ok? its quite obvious how good of a card that it is

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Posted 06 March 2012 at 02:38 in reply to #238833 on COMMUNITY PROJECT

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oh, i did not realize the two X symbols in gelatinous genesis, this really ruined my day, now its not nearly as good as i thought it was, but, i would still put 2 in the main deck.

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Posted 05 March 2012 at 00:50 as a comment on COMMUNITY PROJECT

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oh, and maybe a coat of arms.

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Posted 04 March 2012 at 19:30 as a comment on COMMUNITY PROJECT

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well, if we want to make this a SERIOUS Jund ooze tribal deck, then we should put in the adaptive automaton maybe 3 or 4 put in 4 mitotic slime (a very good card even by itself) i would definetly say 4 gutter grime, i think its a very good card 4 predator ooze and 4 acidic slime, 4 volt charge ( to prolifearte on the +1/+1 counters, 4 virulent wound OR grim affliction proliferate again definetly 4 necrotic ooze another great card. and really guys! no gelatinous genesis in the main deck?!?!?!? that is one of the best cards in all ofmagic in my opinion, even if you only spend 4 mana, you can still put down 3 3/3's of for 6 mana, 5 5/5's, no other card puts down this mana powerful tokens for such a low cost, it is an amazing card. 4 terminates, an extremely good card, maybe some beast within, removal for every possible thing with only a small draw back, better than O-ring in my opinion keep the contagion clasps, get rid of the engine, too expensive, instead of the scars dual lands, put in say, 3 verdant catacombs, trim the deck down to 60, 60 is the most efficient constructed deck size. and i really dont get the point of kaervek, he seems kinda pointless in an ooze deck.

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Posted 04 March 2012 at 19:29 as a comment on COMMUNITY PROJECT

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another noob. tsk tsk

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Posted 01 March 2012 at 23:38 as a comment on faerie discard

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i would splash maybe a sulfur falls and a a mountain w/ scalding tarn for the whirlpool warrior

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Posted 19 February 2012 at 01:19 as a comment on Ultimate Super Amazing Mill Deck!!! V2

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no dual lands?!?!?!?!?

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Posted 19 February 2012 at 00:35 as a comment on Falcon Paunch

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